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Casual Player, Casual Roleplaying, Sucking the Wonder Away
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<blockquote data-quote="Kahuna Burger" data-source="post: 3992230" data-attributes="member: 8439"><p>For the fame seeking hide out (which I think is kinda strange) I would definitly bite the bullet and ask out of character "Do you actually want your character to stay hidden, or are you trying to accelerate the confrontation with your PC's ex so you can move past that part of the story?" I'd also check the character background to make sure that she is trying to become famous under her actual name and not building a "hiding in plain sight" sort of character - if she's not doing that on purpose, but had some minimal disguise ranks, maybe you could propose a way that her goals could actually not be counter to the campaign goals?</p><p></p><p>I would find the lack of wonder annoying too. Not that the player is unimpressed, but actively expressing that in character is bad rp in most circumstances. One solution, is if the PC simply hasn't heard of something, but she is saying in character that she has, just ask for a bluff check. If she makes it, tell the other players "She has obviously encountered this before, though she doesn't seem to be offering any info on how to deal with the situation, maybe she doesn't know none of you have ever dealt with anything like this before." and if she fails "She's trying to act casual, but is as flumoxed as the rest of you."</p><p></p><p>While reducing overlong descriptions can be good, you have to set the scene and let the players know what they are responding to before you ask "what do you do?" and part of what they do should be responding in character. Though if you use too many things that the PCs have never heard of, that gets old. </p><p></p><p>I disagree with those who say you should just let her have the game she wants, because that's not roleplaying, that's her writing a story with no concern for everyone, as much as some have accused you. What I <strong>would</strong> suggest is looking at what she wants to be able to do and suggesting character builds that make it realistic. A bard is a good start for someone who has heard at least something about just about everything, but she needs to put the knowledge ranks in. A good bluff will both make her facade in the other cases more reasonable, and help her pull off an alternate identity in which she is famous. Max ranks in disguise and a constant supply of hair dye plus padded bra can allow the raven haired gypsy childe to become a famous singer without giving a hint to the location of the flaxen frightened wife on the run. Help her play the character she wants to realisticly, but don't just give it to her for free.</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 3992230, member: 8439"] For the fame seeking hide out (which I think is kinda strange) I would definitly bite the bullet and ask out of character "Do you actually want your character to stay hidden, or are you trying to accelerate the confrontation with your PC's ex so you can move past that part of the story?" I'd also check the character background to make sure that she is trying to become famous under her actual name and not building a "hiding in plain sight" sort of character - if she's not doing that on purpose, but had some minimal disguise ranks, maybe you could propose a way that her goals could actually not be counter to the campaign goals? I would find the lack of wonder annoying too. Not that the player is unimpressed, but actively expressing that in character is bad rp in most circumstances. One solution, is if the PC simply hasn't heard of something, but she is saying in character that she has, just ask for a bluff check. If she makes it, tell the other players "She has obviously encountered this before, though she doesn't seem to be offering any info on how to deal with the situation, maybe she doesn't know none of you have ever dealt with anything like this before." and if she fails "She's trying to act casual, but is as flumoxed as the rest of you." While reducing overlong descriptions can be good, you have to set the scene and let the players know what they are responding to before you ask "what do you do?" and part of what they do should be responding in character. Though if you use too many things that the PCs have never heard of, that gets old. I disagree with those who say you should just let her have the game she wants, because that's not roleplaying, that's her writing a story with no concern for everyone, as much as some have accused you. What I [b]would[/b] suggest is looking at what she wants to be able to do and suggesting character builds that make it realistic. A bard is a good start for someone who has heard at least something about just about everything, but she needs to put the knowledge ranks in. A good bluff will both make her facade in the other cases more reasonable, and help her pull off an alternate identity in which she is famous. Max ranks in disguise and a constant supply of hair dye plus padded bra can allow the raven haired gypsy childe to become a famous singer without giving a hint to the location of the flaxen frightened wife on the run. Help her play the character she wants to realisticly, but don't just give it to her for free. [/QUOTE]
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