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<blockquote data-quote="DonTadow" data-source="post: 3994848" data-attributes="member: 22622"><p>100 percent agree with this. She could very well be famous in Sharn under an assumed name (thus solving two problems, her husband doesnt find her and she's famous). </p><p></p><p>She's also playing a bard, and i remember my first bard character was a sort of know it all too. Whereas the character really didnt know it, he acted like he did. She could be going for that. Or her character may have come across it before or heard of it. Bards have a way of knowing about things. As a character levels in bard their bardic knowledge gets better. One way to explain this is that they have heard these tails from well before adventuring (and during) but their memory and recall is getting better. So for her to say "oh thats what that is" could be her recalling them. </p><p></p><p>If i was you, i'd eliminate the individual rpg bonuses for each person. It's very subjective and considering your biased is not fare for her. She's the wife of another player, so of course she knows what other players are getting and that can't possibley make her feel like one of the team. I would suggest giving everyone the same total of rpg bonus (and total it based on how the party role played as a whole) or have the players vote for a player of the game that gets a bonus based on any criteria they wish.</p><p></p><p></p><p></p><p>Edit: Now I"ve had some problem players. </p><p>Guy who threw dice at another player</p><p>Guy who fell asleep during games</p><p>Woman who always tried to get the party killed </p><p>Woman who tried to play every d and d game like it was a module with clearcut paths and complained and interuprted the game when the obvious solution was not the most positive one </p><p>Player who came drunk</p><p>Couple who argued at every game and had a fist fight which led to him dumping her computer out the window and leaving</p><p>Two players whom did not know each other before my game, meeting, making out and sharing baby pictures in the middle of the game, then no showing for three weeks and eloping in Texas. </p><p></p><p>These were problem players</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3994848, member: 22622"] 100 percent agree with this. She could very well be famous in Sharn under an assumed name (thus solving two problems, her husband doesnt find her and she's famous). She's also playing a bard, and i remember my first bard character was a sort of know it all too. Whereas the character really didnt know it, he acted like he did. She could be going for that. Or her character may have come across it before or heard of it. Bards have a way of knowing about things. As a character levels in bard their bardic knowledge gets better. One way to explain this is that they have heard these tails from well before adventuring (and during) but their memory and recall is getting better. So for her to say "oh thats what that is" could be her recalling them. If i was you, i'd eliminate the individual rpg bonuses for each person. It's very subjective and considering your biased is not fare for her. She's the wife of another player, so of course she knows what other players are getting and that can't possibley make her feel like one of the team. I would suggest giving everyone the same total of rpg bonus (and total it based on how the party role played as a whole) or have the players vote for a player of the game that gets a bonus based on any criteria they wish. Edit: Now I"ve had some problem players. Guy who threw dice at another player Guy who fell asleep during games Woman who always tried to get the party killed Woman who tried to play every d and d game like it was a module with clearcut paths and complained and interuprted the game when the obvious solution was not the most positive one Player who came drunk Couple who argued at every game and had a fist fight which led to him dumping her computer out the window and leaving Two players whom did not know each other before my game, meeting, making out and sharing baby pictures in the middle of the game, then no showing for three weeks and eloping in Texas. These were problem players [/QUOTE]
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