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<blockquote data-quote="Wik" data-source="post: 5119899" data-attributes="member: 40177"><p>Is it just me, or does that quote seem kind of Elitist? I mean, I get your intent, and what you're basically suggesting (and I generally agree) but it sort of suggests that people that prefer poker over D&D (such as yours truly) lack imagination, which is generally fairly far from the truth. </p><p></p><p>I'm probably being a touch too sensitive here, but that quote just bugged me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>***</p><p></p><p>Generally, though, I think you're right on the money. DMs spend a lot of time on their world, and players often go "mm-hmm, yeah" and then kill the monsters. Which is perfectly fine. I will say, though, that I love it when players remember little world details that I've dropped - it's one of my favourite parts of the game. And when players actually develop emotional responses to world details, that's just awesome.</p><p></p><p>For example, tiefligns are one of the bad guy races in my campaign, and one of the PCs (currently a spirit trapped in a magical brooch) needs to possess a human body if he wants to come back. He piped up with "hey! Tieflings are humans! I could totally possess one of them... and they're not, like, PEOPLE, so it'd be okay!". And the rest of the group agreed - none of them like tieflings. </p><p></p><p>And then there's the fact that four out of the five players in my group absolutely HATE the dwarven cliff city of Drogas. As soon as I mention the name, they all start griping about the trials they've faced there, and how they'd love to burn it to the ground. WHile the fifth player (who loves the place only because he played a dwarf while the group was there, and loved it so much that he actually retired his dwarven PC there) fondly reminisces... prompting the rest of the group to throw stuff at him. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wik, post: 5119899, member: 40177"] Is it just me, or does that quote seem kind of Elitist? I mean, I get your intent, and what you're basically suggesting (and I generally agree) but it sort of suggests that people that prefer poker over D&D (such as yours truly) lack imagination, which is generally fairly far from the truth. I'm probably being a touch too sensitive here, but that quote just bugged me. :P *** Generally, though, I think you're right on the money. DMs spend a lot of time on their world, and players often go "mm-hmm, yeah" and then kill the monsters. Which is perfectly fine. I will say, though, that I love it when players remember little world details that I've dropped - it's one of my favourite parts of the game. And when players actually develop emotional responses to world details, that's just awesome. For example, tiefligns are one of the bad guy races in my campaign, and one of the PCs (currently a spirit trapped in a magical brooch) needs to possess a human body if he wants to come back. He piped up with "hey! Tieflings are humans! I could totally possess one of them... and they're not, like, PEOPLE, so it'd be okay!". And the rest of the group agreed - none of them like tieflings. And then there's the fact that four out of the five players in my group absolutely HATE the dwarven cliff city of Drogas. As soon as I mention the name, they all start griping about the trials they've faced there, and how they'd love to burn it to the ground. WHile the fifth player (who loves the place only because he played a dwarf while the group was there, and loved it so much that he actually retired his dwarven PC there) fondly reminisces... prompting the rest of the group to throw stuff at him. :) [/QUOTE]
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