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Casual vs. serious gamers, DMs Groups, and stuff you'll never use in a game...
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<blockquote data-quote="ProfessorCirno" data-source="post: 5119915" data-attributes="member: 65637"><p>I think world building depends a lot on the size of the campaign and how much you'll be playing in that setting.</p><p></p><p>Obviously if it's just a one shot the setting doesn't matter that much. But if your campaign is going to be very long, or you plan on having other campaigns in that setting, then more work is always good.</p><p></p><p>One issue I've always had with settings is that they're too clean. The gods and mythology are all so incredibly simplified and easy to understand, they lack the...well, the <em>weirdness</em> you end up getting in a lot of ancient mythology and faiths, but that weirdness is a good thing. Too much about settings seems derived from modern conventions.</p><p></p><p>If I had to point out a place where the setting and cosmology was weird but in a fantastic (this is a fantasy game, it should be fantastic <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />) sort of way, it would be Morrowind. From the alien landscape, to the changing architecture depending on where you go (and how many DMs pay attention to that?), to the social stratification, to the wonderfully weird Tribunal religion, the setting is easily the game's strongest point, and every part of the game is <strong>filled</strong> with it.</p><p></p><p>Now again, this may or may not be your thing. If the setting is just the place you happen to kill stuff in, then yeah, it doesn't really matter. But if you're going to be doing a long campaign or, even more, multiple (and perhaps long!) campaigns, then I'd say the setting matters more.</p><p></p><p>As for how it relates to casual vs serious gamers, I think it's less setting and more how long the game lasts. If the game is more or less just "poker nights with imagination," then the game probably won't be this long, awesome, and epic tale of drama and adventure, it's more likely to be dungeon crawl of the week. And really, there's nothing bad about that at all - it's just one method of playing. Serious gamers, I think, are more likely to want big long tales and adventures with their characters.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5119915, member: 65637"] I think world building depends a lot on the size of the campaign and how much you'll be playing in that setting. Obviously if it's just a one shot the setting doesn't matter that much. But if your campaign is going to be very long, or you plan on having other campaigns in that setting, then more work is always good. One issue I've always had with settings is that they're too clean. The gods and mythology are all so incredibly simplified and easy to understand, they lack the...well, the [i]weirdness[/i] you end up getting in a lot of ancient mythology and faiths, but that weirdness is a good thing. Too much about settings seems derived from modern conventions. If I had to point out a place where the setting and cosmology was weird but in a fantastic (this is a fantasy game, it should be fantastic ;)) sort of way, it would be Morrowind. From the alien landscape, to the changing architecture depending on where you go (and how many DMs pay attention to that?), to the social stratification, to the wonderfully weird Tribunal religion, the setting is easily the game's strongest point, and every part of the game is [b]filled[/b] with it. Now again, this may or may not be your thing. If the setting is just the place you happen to kill stuff in, then yeah, it doesn't really matter. But if you're going to be doing a long campaign or, even more, multiple (and perhaps long!) campaigns, then I'd say the setting matters more. As for how it relates to casual vs serious gamers, I think it's less setting and more how long the game lasts. If the game is more or less just "poker nights with imagination," then the game probably won't be this long, awesome, and epic tale of drama and adventure, it's more likely to be dungeon crawl of the week. And really, there's nothing bad about that at all - it's just one method of playing. Serious gamers, I think, are more likely to want big long tales and adventures with their characters. [/QUOTE]
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