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<blockquote data-quote="Thornir Alekeg" data-source="post: 5120508" data-attributes="member: 15651"><p>What I have found is that I do spend a lot of time on material that the players either never find out about, or never care about. It doesn't bother me in the slightest wether the players care or not, because the material I work out often does provide a background for myself for how the NPCs in general will act, and becomes a breeding ground for potential adventures. By having some idea about the politics or creation myths or religions of the world, I can have some internal consistency as I prepare adventures.</p><p></p><p>Now, on the other side, I have also found that you never know when something you have already worked up might catch a players attention. When it does, it feels great to have them acknowlege the ideas, and possibly, even if only for a little while, get the players to be more interested in some of the details. </p><p></p><p>In the end, most DMs are attention whores. Often we DM because we like to be the center of attention (at least among peers in a place we can understand and control better than "real life"). We don't get to "win" the game and we don't even get XP and treasure to satisfy ourselves, so our ultimate gratification comes from the players having a great time, getting into the game and hopefully thanking us for running it. That is why I am willing to put in more work and detail than I ever expect the players to recognize - because I might get a chance to bump somebody's level of fun from good to great.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 5120508, member: 15651"] What I have found is that I do spend a lot of time on material that the players either never find out about, or never care about. It doesn't bother me in the slightest wether the players care or not, because the material I work out often does provide a background for myself for how the NPCs in general will act, and becomes a breeding ground for potential adventures. By having some idea about the politics or creation myths or religions of the world, I can have some internal consistency as I prepare adventures. Now, on the other side, I have also found that you never know when something you have already worked up might catch a players attention. When it does, it feels great to have them acknowlege the ideas, and possibly, even if only for a little while, get the players to be more interested in some of the details. In the end, most DMs are attention whores. Often we DM because we like to be the center of attention (at least among peers in a place we can understand and control better than "real life"). We don't get to "win" the game and we don't even get XP and treasure to satisfy ourselves, so our ultimate gratification comes from the players having a great time, getting into the game and hopefully thanking us for running it. That is why I am willing to put in more work and detail than I ever expect the players to recognize - because I might get a chance to bump somebody's level of fun from good to great. [/QUOTE]
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