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<blockquote data-quote="The Shaman" data-source="post: 5121331" data-attributes="member: 26473"><p>I spend quite a bit of time on world-building for my games. <a href="http://www.obsidianportal.com/campaign/le-ballet-de-l-acier/wikis/places" target="_blank">Geography</a> and <a href="http://www.obsidianportal.com/campaign/le-ballet-de-l-acier/maps" target="_blank">cartography</a>, a <a href="http://www.obsidianportal.com/campaign/le-ballet-de-l-acier/wikis/chronology" target="_blank">historical timeline</a>, <a href="http://www.obsidianportal.com/campaign/le-ballet-de-l-acier/wikis/organizations" target="_blank">organizations in the game-world</a>, and <a href="http://www.obsidianportal.com/campaign/le-ballet-de-l-acier/npc-tracker" target="_blank">a cast of thousands</a> . . . well, dozens, at least.</p><p></p><p>But what actually makes its way into the game depends on the players and their characters. If they want court politics and intrigue, I've got factions and schemes and old scores to settle, and if they want exploration I have a world for them to explore, but if they want to carouse and chase mistresses and duel in alleys, then the background remains in the background while they debauch their way around Paris.</p><p></p><p>The adventurers determine the scope of the game, and it can be as wide or as narrow as their ambitions. The background is there should the players choose to engage it. I don't feel the need to force it on them, however. I enjoy the process of world-building, regardless of how much or how little gets used at the table.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5121331, member: 26473"] I spend quite a bit of time on world-building for my games. [url=http://www.obsidianportal.com/campaign/le-ballet-de-l-acier/wikis/places]Geography[/url] and [url=http://www.obsidianportal.com/campaign/le-ballet-de-l-acier/maps]cartography[/url], a [url=http://www.obsidianportal.com/campaign/le-ballet-de-l-acier/wikis/chronology]historical timeline[/url], [url=http://www.obsidianportal.com/campaign/le-ballet-de-l-acier/wikis/organizations]organizations in the game-world[/url], and [url=http://www.obsidianportal.com/campaign/le-ballet-de-l-acier/npc-tracker]a cast of thousands[/url] . . . well, dozens, at least. But what actually makes its way into the game depends on the players and their characters. If they want court politics and intrigue, I've got factions and schemes and old scores to settle, and if they want exploration I have a world for them to explore, but if they want to carouse and chase mistresses and duel in alleys, then the background remains in the background while they debauch their way around Paris. The adventurers determine the scope of the game, and it can be as wide or as narrow as their ambitions. The background is there should the players choose to engage it. I don't feel the need to force it on them, however. I enjoy the process of world-building, regardless of how much or how little gets used at the table. [/QUOTE]
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