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<blockquote data-quote="drscott46" data-source="post: 3184916" data-attributes="member: 46144"><p>I understand that the term "railroad" is considered a criticism these days, but surely a railroad module can be well-written enough to be enjoyable. That's not necessarily a defense of anything in particular. Bad/boring is bad/boring no matter the style.</p><p></p><p>I had just learned that term upon joining these boards. The thing I don't quite understand is this: how are "modern" (i.e. current 3.5 and d20) modules much different? It seems like most anything WotC puts out that's not Temple of Elemental Evil-sized has the same general constraints on it as the Dragonlance or Avatar Trilogy materials. </p><p></p><p>Or is it just the general worldview on here coming from RPG players whose personal golden ages happen to predate 1984 and DL1, "when adventures were meant to be underground, NPCs are meant to be killed, and the finale of every dungeon was the dragon on the 20th level"? </p><p></p><p>This is not an attack, just an observation.</p></blockquote><p></p>
[QUOTE="drscott46, post: 3184916, member: 46144"] I understand that the term "railroad" is considered a criticism these days, but surely a railroad module can be well-written enough to be enjoyable. That's not necessarily a defense of anything in particular. Bad/boring is bad/boring no matter the style. I had just learned that term upon joining these boards. The thing I don't quite understand is this: how are "modern" (i.e. current 3.5 and d20) modules much different? It seems like most anything WotC puts out that's not Temple of Elemental Evil-sized has the same general constraints on it as the Dragonlance or Avatar Trilogy materials. Or is it just the general worldview on here coming from RPG players whose personal golden ages happen to predate 1984 and DL1, "when adventures were meant to be underground, NPCs are meant to be killed, and the finale of every dungeon was the dragon on the 20th level"? This is not an attack, just an observation. [/QUOTE]
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