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<blockquote data-quote="VanderLegion" data-source="post: 5765045" data-attributes="member: 6676620"><p>[ooc]Initiative</p><p></p><p>Edit: Woohoo, didn't expect to beat a 21 initiative...turn incoming soon as I decide what to do...</p><p>[MENTION=6684473]CrimsonFlameWielder[/MENTION]: I'm going to just finish the post assuming a 20 hits (vs AC), if not lemme know and I'll retcon it.</p><p></p><p>TCO, Dina and Ignatz get +1 to attack rolls and +4 to damage rolls TENT (assuming I did actually hit)[/ooc]Sha'kar moves down into the middle of the group of his allies, then looses a crossbow bolt at the nearest creature. The bolt punches through the chitin armor of the creature and buries itself in it's side.[sblock="actions"]<strong>Move: </strong>to H2</p><p><strong>Standard: </strong>Standard: Magic Weapon vs Kruthik Worker 3, hit(?) for 9 damage, Ignatz, Dina, and TCO get a +1 bonus to attack rolls and a +4 bonus to damage rolls until the end of Sha'kar's next turn.[/sblock][sblock="Stats"]<a href="http://l4w.wikia.com/wiki/PC:Sha%27kar_(VanderLegion)" target="_blank">Sha'kar Menoth</a> Male Genasi Artificer</p><p><strong>Initiative: </strong> +1, <strong>Passive perception:</strong> 19, <strong>Passive Insight:</strong> 13, <strong>Senses:</strong> Normal</p><p></p><p><strong><u>Defenses:</u></strong></p><p><strong>AC:</strong> 17, <strong>Fort:</strong> 16, <strong>Reflex: </strong>15, <strong>Will: </strong>15</p><p>Resist 5 Psychic</p><p></p><p><strong><u>Vitality</u></strong></p><p><strong>HP:</strong> 40/40, <strong>Bloodied:</strong> 20, <strong>Surge Value:</strong> 10, <strong>Surges Left:</strong> 10/10</p><p><strong>Action Points:</strong> 1/1, <strong>Second Wind:</strong> unused</p><p></p><p><strong><u>Languages:</u></strong></p><p>Allarian, Tsugo</p><p></p><p><strong><u>Basic Attacks:</u></strong></p><p><strong>Melee Basic Attack:</strong> +3 vs AC - Quarterstaff 1d8</p><p><strong>Ranged Basic Attack:</strong> +4 vs AC - Point Blank Repeating Crossbow +1: 1d8+1</p><p></p><p><strong><u>Powers:</u></strong></p><p><span style="color: DarkGreen"><strong>At-Will:</strong> Magic Weapon, Thundering Armor</span></p><p><span style="color: Red"><strong>Encounter: </strong>Burning Weapons, Shocking Feedback, Healing Infusion: Curative Admixture, Healing Infusion: Resistive Formula, Void Assumption</span></p><p><span style="color: Gray"><strong>Daily: </strong>Icebound Sigil, Restorative Infusion</span></p><p><span style="color: Orange"><strong>Item:</strong> Point Blank Repeating Crossbow +1 (Encounter), Alchemist's Fire (0/0), Tethercord (1/1)</span></p><p></p><p><strong><u>Weapons:</u></strong></p><p>Quarterstaff - 1d8</p><p>Point Blank Repeating Crossbow +1 - 1d8+1 (Equipped)</p><p>Current magazine: 10 bolts</p><p>Full Magazines Remaining: 13</p><p></p><p><strong><u>Conditions:</u></strong></p><p></p><p>Crossbow Caster - Use Crossbow as implement for implement attacks</p><p>Voidsoul - Resist 5 Psychic damage</p><p>Arcane Empowerment - Empower magic item once per day + once per milestone (Augment Energy or Impart Energy)</p><p>Augment Energy - A weapon gains a +2 bonus as a free action once. A weapon can't be infused twice (lasts until next extended rest or until used)</p><p>Impart Energy - Recharge a daily magic item. An item can't be recharged twice in a day.</p><p>Arcane Rejuvenation - When an ally uses a daily magic item they gain 4 temporary hit points.[/sblock]</p></blockquote><p></p>
[QUOTE="VanderLegion, post: 5765045, member: 6676620"] [ooc]Initiative Edit: Woohoo, didn't expect to beat a 21 initiative...turn incoming soon as I decide what to do... [MENTION=6684473]CrimsonFlameWielder[/MENTION]: I'm going to just finish the post assuming a 20 hits (vs AC), if not lemme know and I'll retcon it. TCO, Dina and Ignatz get +1 to attack rolls and +4 to damage rolls TENT (assuming I did actually hit)[/ooc]Sha'kar moves down into the middle of the group of his allies, then looses a crossbow bolt at the nearest creature. The bolt punches through the chitin armor of the creature and buries itself in it's side.[sblock="actions"][b]Move: [/b]to H2 [b]Standard: [/b]Standard: Magic Weapon vs Kruthik Worker 3, hit(?) for 9 damage, Ignatz, Dina, and TCO get a +1 bonus to attack rolls and a +4 bonus to damage rolls until the end of Sha'kar's next turn.[/sblock][sblock="Stats"][URL="http://l4w.wikia.com/wiki/PC:Sha%27kar_(VanderLegion)"]Sha'kar Menoth[/URL] Male Genasi Artificer [B]Initiative: [/B] +1, [B]Passive perception:[/B] 19, [B]Passive Insight:[/B] 13, [B]Senses:[/B] Normal [B][U]Defenses:[/U][/B] [B]AC:[/B] 17, [B]Fort:[/B] 16, [B]Reflex: [/B]15, [B]Will: [/B]15 Resist 5 Psychic [B][U]Vitality[/U][/B] [B]HP:[/B] 40/40, [B]Bloodied:[/B] 20, [B]Surge Value:[/B] 10, [B]Surges Left:[/B] 10/10 [B]Action Points:[/B] 1/1, [B]Second Wind:[/B] unused [B][U]Languages:[/U][/B] Allarian, Tsugo [B][U]Basic Attacks:[/U][/B] [B]Melee Basic Attack:[/B] +3 vs AC - Quarterstaff 1d8 [B]Ranged Basic Attack:[/B] +4 vs AC - Point Blank Repeating Crossbow +1: 1d8+1 [B][U]Powers:[/U][/B] [COLOR="DarkGreen"][B]At-Will:[/B] Magic Weapon, Thundering Armor[/COLOR] [COLOR="Red"][B]Encounter: [/B]Burning Weapons, Shocking Feedback, Healing Infusion: Curative Admixture, Healing Infusion: Resistive Formula, Void Assumption[/COLOR] [COLOR="Gray"][B]Daily: [/B]Icebound Sigil, Restorative Infusion[/COLOR] [COLOR="Orange"][B]Item:[/B] Point Blank Repeating Crossbow +1 (Encounter), Alchemist's Fire (0/0), Tethercord (1/1)[/COLOR] [B][U]Weapons:[/U][/B] Quarterstaff - 1d8 Point Blank Repeating Crossbow +1 - 1d8+1 (Equipped) Current magazine: 10 bolts Full Magazines Remaining: 13 [B][U]Conditions:[/U][/B] Crossbow Caster - Use Crossbow as implement for implement attacks Voidsoul - Resist 5 Psychic damage Arcane Empowerment - Empower magic item once per day + once per milestone (Augment Energy or Impart Energy) Augment Energy - A weapon gains a +2 bonus as a free action once. A weapon can't be infused twice (lasts until next extended rest or until used) Impart Energy - Recharge a daily magic item. An item can't be recharged twice in a day. Arcane Rejuvenation - When an ally uses a daily magic item they gain 4 temporary hit points.[/sblock] [/QUOTE]
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