Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Catastrophe!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbear" data-source="post: 5767236" data-attributes="member: 75065"><p>[OOC] [MENTION=6677223]Faraque[/MENTION] That's pretty harsh. CFW is showing he is open to discussion. These are just teething problems which won't take long to sort out. With such a short supply of patience you are going to find pbp gaming very frustrating. But your choice.</p><p></p><p>[MENTION=6684473]CrimsonFlameWielder[/MENTION] Here is a possible option to consider how to handle this issue.</p><p></p><p>Check out how my other DM Mewness does it here: <a href="http://enworld.org/showthread.php?t=306665&page=55" target="_blank">[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: renau1g) - Page 55 - EN World: Your Daily RPG Magazine</a> See post 818 before combat (DM rolls initiative for group speeds things up) and then post 824 at start of combat. Its a trust based system with sblocks hiding relevant information. I can only speak for myself but I don't cheat, only looking at monsters stats when I choose to attack that monster. </p><p>I think it helps speed things up, unfortunately with pbp gaming some concessions have to be made. This issue is exarcebated more by the combat heavy nature of 4e.</p><p></p><p>Another option how my other DM TwoHeadsBarking handles it: <a href="http://www.enworld.org/forum/living-eberron/309807-adventure-little-workshop-horrors-judge-stonegod-15.html" target="_blank">[Adventure] Little Workshop of Horrors (Judge: stonegod) - Page 15 - EN World: Your Daily RPG Magazine</a> Compare post 212 and 222. Monster defenses are only revealed when that stat has been attack. So as opposed to saying "AC hit on 26", AC is revealed as being 20 once attacked. You'll notice that the minions are revealed straight away. That is because we had already encountered those creatures before. Originally when one minion was destroyed all minions of the same type were revealed as minions.</p><p></p><p>I think prehaps its the minion issue that lies at the core of things here. Though if players looked carefully at the map the minions and the 'proper' monsters are revealed by token colour. Am I right in assuming that all red tokens are minions and green tokens are 'proper' creatures?</p><p></p><p>In any case I don't find CFW proposal as unacceptable, and the main issue of minions vs full creatures is, if my assumption is correct, actually right before our eyes.</p><p></p><p>Hopefully we can get on with the game soon as I have a feeling its going to be a very enjoyable adventure once these initial teething problems have been smoothed out.</p><p></p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="jbear, post: 5767236, member: 75065"] [OOC] [MENTION=6677223]Faraque[/MENTION] That's pretty harsh. CFW is showing he is open to discussion. These are just teething problems which won't take long to sort out. With such a short supply of patience you are going to find pbp gaming very frustrating. But your choice. [MENTION=6684473]CrimsonFlameWielder[/MENTION] Here is a possible option to consider how to handle this issue. Check out how my other DM Mewness does it here: [url=http://enworld.org/showthread.php?t=306665&page=55][Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: renau1g) - Page 55 - EN World: Your Daily RPG Magazine[/url] See post 818 before combat (DM rolls initiative for group speeds things up) and then post 824 at start of combat. Its a trust based system with sblocks hiding relevant information. I can only speak for myself but I don't cheat, only looking at monsters stats when I choose to attack that monster. I think it helps speed things up, unfortunately with pbp gaming some concessions have to be made. This issue is exarcebated more by the combat heavy nature of 4e. Another option how my other DM TwoHeadsBarking handles it: [url=http://www.enworld.org/forum/living-eberron/309807-adventure-little-workshop-horrors-judge-stonegod-15.html][Adventure] Little Workshop of Horrors (Judge: stonegod) - Page 15 - EN World: Your Daily RPG Magazine[/url] Compare post 212 and 222. Monster defenses are only revealed when that stat has been attack. So as opposed to saying "AC hit on 26", AC is revealed as being 20 once attacked. You'll notice that the minions are revealed straight away. That is because we had already encountered those creatures before. Originally when one minion was destroyed all minions of the same type were revealed as minions. I think prehaps its the minion issue that lies at the core of things here. Though if players looked carefully at the map the minions and the 'proper' monsters are revealed by token colour. Am I right in assuming that all red tokens are minions and green tokens are 'proper' creatures? In any case I don't find CFW proposal as unacceptable, and the main issue of minions vs full creatures is, if my assumption is correct, actually right before our eyes. Hopefully we can get on with the game soon as I have a feeling its going to be a very enjoyable adventure once these initial teething problems have been smoothed out. [/OOC] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Catastrophe!
Top