Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Catching Up With ZEITGEIST: The Gears of Revolution for 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 7718472" data-attributes="member: 63"><p>I say this as the setting and campaign's designer. I explicitly wrote the world with the idea that metaphysical and supernatural power does exist, and society is structured around it. The monarch of Risur is empowered by the devotion of the citizenry, which gives him the strength needed to subdue the fey titans which were native to the land. This is a world where the flow of planar energy is woven into the fabric of reality, and those who shape that reality end up becoming more powerful because of it.</p><p></p><p>But even then, high-powered in 5e in no way means invulnerable to normal folks. The 5th edition rule set is actually probably the best match for the conceits of ZEITGEIST (though I do hope the conversion maintains the weirdness of the 4th edition monster designs). Plus, the forces of cultural revolution in the setting are sort of my own commentary on the nature of power and believe and how it influences the course of society. In the real world, there are some people with far more power than others, though they tend to have money, not XP. An adventure without challenges that are too powerful for everyday people to combat wouldn't capture the crux of the issues that were swirling in my head when I came up with this series.</p><p></p><p>Then again, it's 3am, and I'm probably getting more meta and philosophical about this than is really necessary. Or I'm just disgruntled that this odd desire to change the rule system of the campaign is what knocked ZEITGEIST to 98% after a string of 5-star reviews. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?358750-ZEITGEIST-The-Gears-of-Revolution-Act-One-The-Investigation-Begins/page2&p=7009736&viewfull=1#post7009736" target="_blank">http://www.enworld.org/forum/showthread.php?358750-ZEITGEIST-The-Gears-of-Revolution-Act-One-The-Investigation-Begins/page2&p=7009736&viewfull=1#post7009736</a></p><p></p><p>As a final note, though, those of us at E.N. Publishing put a lot of work into writing this series. The market for D&D-compatible campaigns is <em>far</em> larger than the market for campaigns with rule systems you can only use for a single adventure series. If you want to do a conversion for your home group, have at it, but we want to reach as wide an audience as possible.</p><p></p><p>Making some money wouldn't hurt either.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7718472, member: 63"] I say this as the setting and campaign's designer. I explicitly wrote the world with the idea that metaphysical and supernatural power does exist, and society is structured around it. The monarch of Risur is empowered by the devotion of the citizenry, which gives him the strength needed to subdue the fey titans which were native to the land. This is a world where the flow of planar energy is woven into the fabric of reality, and those who shape that reality end up becoming more powerful because of it. But even then, high-powered in 5e in no way means invulnerable to normal folks. The 5th edition rule set is actually probably the best match for the conceits of ZEITGEIST (though I do hope the conversion maintains the weirdness of the 4th edition monster designs). Plus, the forces of cultural revolution in the setting are sort of my own commentary on the nature of power and believe and how it influences the course of society. In the real world, there are some people with far more power than others, though they tend to have money, not XP. An adventure without challenges that are too powerful for everyday people to combat wouldn't capture the crux of the issues that were swirling in my head when I came up with this series. Then again, it's 3am, and I'm probably getting more meta and philosophical about this than is really necessary. Or I'm just disgruntled that this odd desire to change the rule system of the campaign is what knocked ZEITGEIST to 98% after a string of 5-star reviews. :P [url]http://www.enworld.org/forum/showthread.php?358750-ZEITGEIST-The-Gears-of-Revolution-Act-One-The-Investigation-Begins/page2&p=7009736&viewfull=1#post7009736[/url] As a final note, though, those of us at E.N. Publishing put a lot of work into writing this series. The market for D&D-compatible campaigns is [i]far[/i] larger than the market for campaigns with rule systems you can only use for a single adventure series. If you want to do a conversion for your home group, have at it, but we want to reach as wide an audience as possible. Making some money wouldn't hurt either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Catching Up With ZEITGEIST: The Gears of Revolution for 5E
Top