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Cave of Spiders - Characters
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<blockquote data-quote="Jdvn1" data-source="post: 2549321" data-attributes="member: 26424"><p><strong>Girble Dottywell, 10th level Halfling Cleric of Yondalla</strong></p><p></p><p>[CODE][B]Name:[/B] Girble "Tasty" Dottywell</p><p>[B]Class:[/B] Cleric</p><p>[B]Race:[/B] Halfling</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] Yondalla</p><p></p><p>[B]Str:[/B] 8 -1 (00p.) [B]Level:[/B] 10 [B]XP:[/B] 45k</p><p>[B]Dex:[/B] 12 +1 (00p.) [B]BAB:[/B] +7/+2 [B]HP:[/B] 82 (10d8+30)</p><p>[B]Con:[/B] 16 +3 (06p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 10 +0 (02p.) [B]Speed:[/B] 15' [B]Spell Res:[/B] --</p><p>[B]Wis:[/B] 20 +5 (10p.) [B]Init:[/B] +5 [B]Spell Save:[/B] +15</p><p>[B]Cha:[/B] 14 +2 (06p.) [B]ACP:[/B] -8 [B]Spell Fail:[/B] --%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +10 +4 +1 +1 +0 +X 26</p><p>[B]Touch:[/B] 16 [B]Flatfooted:[/B] 24</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 7 +3 +3 +13</p><p>[B]Ref:[/B] 3 +1 +5 +9</p><p>[B]Will:[/B] 7 +5 +3 +15</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Sling +10/+5 1d3-1 20x2</p><p> -----/-----/-----/-----/-----</p><p> -----/-----/-----/-----/-----</p><p>Mwk Morningstar +8/+3 1d6-1 x2</p><p>Dkwd Light Crossbow +9 1d6 19-20x2</p><p>XXXX +X XdXX+X XX-XXxX</p><p></p><p>[B]Languages:[/B]</p><p>Common</p><p>Halfling</p><p></p><p>[B]Abilities:[/B]</p><p>Turn Undead 5/Day</p><p> -----</p><p></p><p>[b]Spells:[/b]</p><p>Domains:</p><p> Good</p><p> Protection</p><p>Good Ability:</p><p> You cast good spells at +1 caster level.</p><p>Protection Ability:</p><p> You can generate a protective ward as a supernatural ability.</p><p> Grant someone you touch a resistance bonus equal to your cleric</p><p> level on his or her next saving throw. Activating this power is a</p><p> standard action. The protective ward is an abjuration effect with</p><p> a duration of 1 hour that is usable once per day.</p><p>0th: (6 --DC 15)</p><p> Create Water</p><p> Guidance</p><p> Detect Magic</p><p> Detect Magic</p><p> Light</p><p> Light</p><p> Resistance</p><p>1st: (5+1--DC 16)</p><p> d: Sanctuary</p><p> Bless</p><p> Bless</p><p> Detect Evil</p><p> Protection from Evil (good)</p><p> [s]Shield of Faith[/s]</p><p>2nd: (5+1--DC 17)</p><p> d: Shield Other</p><p> Aid</p><p> Bear's Endurance</p><p> Bull's Strength</p><p> Bull's Strength</p><p> Owl's Wisdom</p><p>3rd: (4+1--DC 18)</p><p> d: Magic Circle Against Evil (good)</p><p> Dispel Magic</p><p> Magic Vestment</p><p> Prayer</p><p> Magic Circle Against Evil (good)</p><p>4th: (3+1--DC 19)</p><p> d: Holy Smite (good)</p><p> Air Walk</p><p> [s]Divine Power[/s]</p><p> Divine Power</p><p> Freedom of Movement</p><p>5th: (1+1--DC 20)</p><p> d: Dispel Evil (good)</p><p> Righteous Might</p><p> Flame Strike</p><p> Wall of Stone</p><p></p><p>[B]Feats:[/B] </p><p>Improved Initiative</p><p>Lightning Reflexes</p><p>Divine Shield</p><p>Divine Vigor</p><p></p><p>[B]Skill Points:[/B] 26 [B]Max Ranks:[/B] 13/6.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Concentration 12 +3 +15</p><p>Heal 7 +5 +12</p><p>Knowledge (Religion) 7 +0 +7</p><p>XXXX X +X +X</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Sling --cp XXlb</p><p>Bullets (50) 1sp 2.5lb</p><p>+2 Heavy Wooden Shield 4157gp 5lb</p><p>+2 Full Plate 5650gp 25lb</p><p>Metamagic Rod, Extend 3000gp 5lb</p><p>Periapt of Wisdom +2 4000gp --lb</p><p>Cloak of Resistance +2 4000gp 1lb</p><p>Amulet of Health +2 4000gp --lb</p><p>Pearl of Power (1st) 1000gp --lb</p><p>Lesser Prayer Beads 9600gp --lb</p><p>Cold Iron Mwk Morngstr 316gp 3lb</p><p>Dkwd Light Crossbow 55gp 1lb</p><p>Scroll of</p><p>-purify food 37.5gp lb</p><p> and drink </p><p>-remove fear x4 100gp lb</p><p>-remove paralysis x4 600gp lb</p><p>-restoration, lesser x4 600gp lb</p><p>-death ward x2 1400gp lb</p><p>XXXX XXgp XXlb</p><p>[B]Total Weight:[/B]43.5lb [B]Money:[/B] 1057gp 24sp 50cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 19.5 39.75 60 60 300</p><p></p><p>[B]Age:[/B] 32</p><p>[B]Height:[/B] 3'0"</p><p>[B]Weight:[/B] XXXlb</p><p>[B]Eyes:[/B] Brown with specks</p><p>[B]Hair:[/B] Dark Brown</p><p>[B]Skin:[/B] Light[/CODE]</p><p><strong>Appearance:</strong> Girble is pretty average as far as Halflings go, so he doesn't stand out. Not that that would be easy to do for a Halfling anyway. He is normally found in lay clothes in or near farming communities, helping people with their crops. "Yondalla assures you food," he'll mention, "as long as you work hard for it. Sure, she may test your resolve, but things turn out okay in the end."</p><p></p><p><strong>Background:</strong> Girble comes from a upper-lower class family. They were able to feed themselves but also to have spare to help the people around them. This gave his family respect in their community, but also ensured they would never be wealthy. Not that this bothered anyone, mind you--they enjoyed being able to help their neighbors.</p><p></p><p>It was this sort of mentalitiy Girble adopted from his parents, and so he decided to set out, in Yondalla's name, to try to help other communities. Girble's parents were sad to see him go, but as the family's crops were raised to help others, so were the children.</p><p></p><p>[sblock=Items][sblock=Pearl of Power (1st)] This seemingly normal pearl of average size and luster is a potent aid to all spellcasters who prepare spells (clerics, druids, rangers, paladins, and wizards). Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast. The spell is then prepared again, just as if it had not been cast. The spell must be of a particular level, depending on the pearl.</p><p>[/sblock][sblock=Strand of Prayer Beads, Lesser]This item appears to be a normal string of prayer beads until the owner casts a divine spell. Once that occurs, the owner instantly knows the powers of the prayer beads and how to activate them. Each strand includes two or more special beads, each with a different magic power.</p><p></p><p>A lesser strand of prayer beads has a bead of blessing and a bead of healing.</p><p></p><p>Each special bead can be used once per day, except for the bead of summons, which works only once and then becomes nonmagical. The beads of blessing, smiting, and wind walking function as spell trigger items; the beads of karma and summons can be activated by any character capable of casting divine spells. The owner need not hold or wear the strand of prayer beads in any specific location, as long as he carries it somewhere on his person.</p><p></p><p><strong>Bead of Blessing</strong></p><p>Wearer can cast <em>bless</em>.</p><p><strong>Bead of Healing</strong></p><p>Wearer can cast his choice of <em>cure serious wounds, remove blindness/deafness, or remove disease</em>.[/sblock][/sblock][sblock=Feats][sblock=Divine Shield]Divine Shield</p><p>Prereq: Turn or rebuke undead ability, Proficiency with a shield</p><p>Beneft: As a standard action, spend one of your turn/rebuke undead attempts to channel energy into your shield, granting a bonus equal to your Charisma modifier. This bonus applies to the shield's bonus to AC and lasts for a number of minutes equal to half your character level.[/sblock][sblock=Divine Vigor]Divine Vigor</p><p>Prereq: Turn or rebuke undead ability</p><p>Benefit: As a standard action, spend one of your turn or rebuke undead attempts to increase your base speed by 10 feet and gain +2 temporary hit points per character level. These effects last a number of rounds equal to your Charisma modifier.[/sblock][/sblock][sblock=Magic][sblock=Spell Notes]Bear's</p><p>+4 ehancement Con</p><p>min/level</p><p></p><p>Bull's</p><p>+4 <strong>enhancement</strong> Str</p><p>min/level</p><p></p><p>Shd of Faith</p><p>+2 + 1 per 6 levels <strong>deflection</strong></p><p>(now +3)</p><p>min/level</p><p></p><p>Prot Evil</p><p>+2 <strong>deflection</strong> +2 saves(and more) vs evil</p><p>min/level</p><p></p><p>Magic Vest</p><p>Armor or shd gains <strong>enhancement</strong> +1/4levels</p><p>(now +2)</p><p>hr/level</p><p></p><p>Div Pwr</p><p>BAB = level, +6 <strong>enhancement</strong> Str, 1 tmp hp/level</p><p>round/level</p><p></p><p>Right Might</p><p>one size larger, +4 size Str, +2 size Con, +2 enhancement nat armor, DR 3/evil, wpns enlarged too</p><p>(AC and attacks suffer from size)</p><p>round/level[/sblock][sblock=Bonus Types]<strong>AC</strong></p><p>10 base</p><p>+10 Armr (8 armor, 2 armor enhancement)</p><p>+4 Shld (2 shield, 2 shield enhancement)</p><p>+1 Dex</p><p>+1 Size</p><p>--------</p><p>26</p><p></p><p><strong>Fort</strong></p><p>7 base</p><p>+3 Con</p><p>+1 racial</p><p>+2 resistance (Clock of Resistance +2)</p><p>--------</p><p>13</p><p></p><p><strong>Ref</strong></p><p>3 base</p><p>+1 Dex</p><p>+1 Racial</p><p>+2 unnamed Lightning Reflexes</p><p>+2 resistance (Clock of Resistance +2)</p><p>--------</p><p>9</p><p></p><p><strong>Will</strong></p><p>7 base</p><p>+5 Wis</p><p>+1 racial</p><p>+2 resistance (Clock of Resistance +2)</p><p>--------</p><p>15</p><p></p><p>(+2 racial vs fear)[/sblock][/sblock][sblock=Other Notes][/sblock]</p></blockquote><p></p>
[QUOTE="Jdvn1, post: 2549321, member: 26424"] [b]Girble Dottywell, 10th level Halfling Cleric of Yondalla[/b] [CODE][B]Name:[/B] Girble "Tasty" Dottywell [B]Class:[/B] Cleric [B]Race:[/B] Halfling [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Yondalla [B]Str:[/B] 8 -1 (00p.) [B]Level:[/B] 10 [B]XP:[/B] 45k [B]Dex:[/B] 12 +1 (00p.) [B]BAB:[/B] +7/+2 [B]HP:[/B] 82 (10d8+30) [B]Con:[/B] 16 +3 (06p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] -/- [B]Int:[/B] 10 +0 (02p.) [B]Speed:[/B] 15' [B]Spell Res:[/B] -- [B]Wis:[/B] 20 +5 (10p.) [B]Init:[/B] +5 [B]Spell Save:[/B] +15 [B]Cha:[/B] 14 +2 (06p.) [B]ACP:[/B] -8 [B]Spell Fail:[/B] --% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +10 +4 +1 +1 +0 +X 26 [B]Touch:[/B] 16 [B]Flatfooted:[/B] 24 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 7 +3 +3 +13 [B]Ref:[/B] 3 +1 +5 +9 [B]Will:[/B] 7 +5 +3 +15 [B]Weapon Attack Damage Critical[/B] Sling +10/+5 1d3-1 20x2 -----/-----/-----/-----/----- -----/-----/-----/-----/----- Mwk Morningstar +8/+3 1d6-1 x2 Dkwd Light Crossbow +9 1d6 19-20x2 XXXX +X XdXX+X XX-XXxX [B]Languages:[/B] Common Halfling [B]Abilities:[/B] Turn Undead 5/Day ----- [b]Spells:[/b] Domains: Good Protection Good Ability: You cast good spells at +1 caster level. Protection Ability: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. 0th: (6 --DC 15) Create Water Guidance Detect Magic Detect Magic Light Light Resistance 1st: (5+1--DC 16) d: Sanctuary Bless Bless Detect Evil Protection from Evil (good) [s]Shield of Faith[/s] 2nd: (5+1--DC 17) d: Shield Other Aid Bear's Endurance Bull's Strength Bull's Strength Owl's Wisdom 3rd: (4+1--DC 18) d: Magic Circle Against Evil (good) Dispel Magic Magic Vestment Prayer Magic Circle Against Evil (good) 4th: (3+1--DC 19) d: Holy Smite (good) Air Walk [s]Divine Power[/s] Divine Power Freedom of Movement 5th: (1+1--DC 20) d: Dispel Evil (good) Righteous Might Flame Strike Wall of Stone [B]Feats:[/B] Improved Initiative Lightning Reflexes Divine Shield Divine Vigor [B]Skill Points:[/B] 26 [B]Max Ranks:[/B] 13/6.5 [B]Skills Ranks Mod Misc Total[/B] Concentration 12 +3 +15 Heal 7 +5 +12 Knowledge (Religion) 7 +0 +7 XXXX X +X +X [B]Equipment: Cost Weight[/B] Sling --cp XXlb Bullets (50) 1sp 2.5lb +2 Heavy Wooden Shield 4157gp 5lb +2 Full Plate 5650gp 25lb Metamagic Rod, Extend 3000gp 5lb Periapt of Wisdom +2 4000gp --lb Cloak of Resistance +2 4000gp 1lb Amulet of Health +2 4000gp --lb Pearl of Power (1st) 1000gp --lb Lesser Prayer Beads 9600gp --lb Cold Iron Mwk Morngstr 316gp 3lb Dkwd Light Crossbow 55gp 1lb Scroll of -purify food 37.5gp lb and drink -remove fear x4 100gp lb -remove paralysis x4 600gp lb -restoration, lesser x4 600gp lb -death ward x2 1400gp lb XXXX XXgp XXlb [B]Total Weight:[/B]43.5lb [B]Money:[/B] 1057gp 24sp 50cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 19.5 39.75 60 60 300 [B]Age:[/B] 32 [B]Height:[/B] 3'0" [B]Weight:[/B] XXXlb [B]Eyes:[/B] Brown with specks [B]Hair:[/B] Dark Brown [B]Skin:[/B] Light[/CODE] [B]Appearance:[/B] Girble is pretty average as far as Halflings go, so he doesn't stand out. Not that that would be easy to do for a Halfling anyway. He is normally found in lay clothes in or near farming communities, helping people with their crops. "Yondalla assures you food," he'll mention, "as long as you work hard for it. Sure, she may test your resolve, but things turn out okay in the end." [B]Background:[/B] Girble comes from a upper-lower class family. They were able to feed themselves but also to have spare to help the people around them. This gave his family respect in their community, but also ensured they would never be wealthy. Not that this bothered anyone, mind you--they enjoyed being able to help their neighbors. It was this sort of mentalitiy Girble adopted from his parents, and so he decided to set out, in Yondalla's name, to try to help other communities. Girble's parents were sad to see him go, but as the family's crops were raised to help others, so were the children. [sblock=Items][sblock=Pearl of Power (1st)] This seemingly normal pearl of average size and luster is a potent aid to all spellcasters who prepare spells (clerics, druids, rangers, paladins, and wizards). Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast. The spell is then prepared again, just as if it had not been cast. The spell must be of a particular level, depending on the pearl. [/sblock][sblock=Strand of Prayer Beads, Lesser]This item appears to be a normal string of prayer beads until the owner casts a divine spell. Once that occurs, the owner instantly knows the powers of the prayer beads and how to activate them. Each strand includes two or more special beads, each with a different magic power. A lesser strand of prayer beads has a bead of blessing and a bead of healing. Each special bead can be used once per day, except for the bead of summons, which works only once and then becomes nonmagical. The beads of blessing, smiting, and wind walking function as spell trigger items; the beads of karma and summons can be activated by any character capable of casting divine spells. The owner need not hold or wear the strand of prayer beads in any specific location, as long as he carries it somewhere on his person. [b]Bead of Blessing[/b] Wearer can cast [i]bless[/i]. [b]Bead of Healing[/b] Wearer can cast his choice of [i]cure serious wounds, remove blindness/deafness, or remove disease[/i].[/sblock][/sblock][sblock=Feats][sblock=Divine Shield]Divine Shield Prereq: Turn or rebuke undead ability, Proficiency with a shield Beneft: As a standard action, spend one of your turn/rebuke undead attempts to channel energy into your shield, granting a bonus equal to your Charisma modifier. This bonus applies to the shield's bonus to AC and lasts for a number of minutes equal to half your character level.[/sblock][sblock=Divine Vigor]Divine Vigor Prereq: Turn or rebuke undead ability Benefit: As a standard action, spend one of your turn or rebuke undead attempts to increase your base speed by 10 feet and gain +2 temporary hit points per character level. These effects last a number of rounds equal to your Charisma modifier.[/sblock][/sblock][sblock=Magic][sblock=Spell Notes]Bear's +4 ehancement Con min/level Bull's +4 [b]enhancement[/b] Str min/level Shd of Faith +2 + 1 per 6 levels [b]deflection[/b] (now +3) min/level Prot Evil +2 [b]deflection[/b] +2 saves(and more) vs evil min/level Magic Vest Armor or shd gains [b]enhancement[/b] +1/4levels (now +2) hr/level Div Pwr BAB = level, +6 [b]enhancement[/b] Str, 1 tmp hp/level round/level Right Might one size larger, +4 size Str, +2 size Con, +2 enhancement nat armor, DR 3/evil, wpns enlarged too (AC and attacks suffer from size) round/level[/sblock][sblock=Bonus Types][b]AC[/b] 10 base +10 Armr (8 armor, 2 armor enhancement) +4 Shld (2 shield, 2 shield enhancement) +1 Dex +1 Size -------- 26 [b]Fort[/b] 7 base +3 Con +1 racial +2 resistance (Clock of Resistance +2) -------- 13 [b]Ref[/b] 3 base +1 Dex +1 Racial +2 unnamed Lightning Reflexes +2 resistance (Clock of Resistance +2) -------- 9 [b]Will[/b] 7 base +5 Wis +1 racial +2 resistance (Clock of Resistance +2) -------- 15 (+2 racial vs fear)[/sblock][/sblock][sblock=Other Notes][/sblock] [/QUOTE]
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