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Cave of Spiders - Characters
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<blockquote data-quote="D20Dazza" data-source="post: 2551195" data-attributes="member: 4260"><p><strong>Erethinol Shadowswyft - Ery</strong></p><p></p><p>[code]</p><p>[b]Name[/b] Erethinol Shadowswyft</p><p>[b]Rogue 10/Swashbuckler 1[/b] </p><p>[i]Elf[/i] </p><p>[b]Alignment:[/b] Chaotic Good</p><p>[b]Deity:[/b] Olidammara</p><p>[b]Sex:[/b] Female</p><p>[b]Height:[/b] 6 ’1”</p><p>[b]Weight:[/b] 175 lbs </p><p> </p><p>[b]Hair: [/b] flame red with blonde strips (at the moment)</p><p>[b]Skin:[/b] Weathered, tanned</p><p>[b]Eyes:[/b] Azure</p><p>[b]Age:[/b] 178</p><p> </p><p>[b]Str:[/b] 14 (+2) [6 points] </p><p>[b]Dex:[/b] 19 (+4) [8 points] </p><p>[b]Con:[/b] 10 (+0) [4 points]</p><p>[b]Int:[/b] 12 (+1) [4 points] </p><p>[b]Wis:[/b] 10 (+0) [2 points] </p><p>[b]Cha:[/b] 10 (+0) [2 points] </p><p>Racial: +2 Dex; -2 Con</p><p>Level: 2x Dex</p><p></p><p>[b]Racial Abilities[/b]</p><p>Immunity to sleep effects; +2 save versus enchantment spells or effects</p><p>Low-light vision</p><p>Weapon Proficiency (longsword, rapier, longbow, shortbow)</p><p>+2 Listen, Search, Spot</p><p></p><p>[b]Class Abilities[/b] </p><p>[i]Rogue[/i]</p><p>Prof (simple; hand crossbow; rapier, shortbow; short sword)</p><p>Prof (light; no shields)</p><p>Sneak Attack +5d6</p><p>Trapfinding </p><p>Evasion – avoid “half-damage” spell damage with successful Reflex save</p><p>Trap Sense +3</p><p>Improved Uncanny Dodge – retain Dex modifier to AC in most circumstances; can't be flanked</p><p></p><p>[i]Swashbuckler[/i]</p><p>Weapon Finesse - dex bonus for attack with light weapons</p><p></p><p>[b]Hit Dice:[/b] 9d6/1d10 [SIZE=1][I](currently 36)[/I][/SIZE] (Need to do swashbuckler HPs)</p><p>[b]HP:[/b] 38</p><p>[b]AC:[/b] 21 (24*) (+4 armour; +4 Dex; +3 magic) Touch – 14 (*), Flat-footed – n/a[SIZE=1]*Trap Sense (+3) – to avoid traps[/SIZE]</p><p>[b]ACP:[/b] 0 </p><p>[b]Init:[/b] +4 (+4Dex) </p><p>[b]Speed:[/b] 30ft</p><p> </p><p>[b]Saves:[/b] </p><p>Fortitude +8 [+5 base, + 0 Con, +3 magic] </p><p>Reflex +13 (*) [+6 base, +4 Dex, +3 magic] [SIZE=1]*Trap Sense (+3) – to avoid damage from traps[/SIZE]</p><p>Will +6 [+3 base, +0 Wis, +3 magic] </p><p> </p><p>[b]BAB/Grapple:[/b] +7-+2/+9</p><p>[b]Melee Atk:[/b] Long Sword +11/+5 (1d8+5 19-20/X2) </p><p>[b]Melee Atk:[/b] Short Sword +13/+8 (1d6+5 19-20/X2) </p><p> </p><p>[b]Class Skills:[/b] 8+1x4=36; 8+1x8= 72; 4+1 = 5 total 113</p><p></p><p>Balance 11 (5 ranks; +4 Dex; +2 Synergy)</p><p>Climb 7 (*9) (5 ranks; +2 Str) [SIZE=1]*synergy from Use Rope when climbing with a rope[/SIZE]</p><p>Decipher Script 6 (5 ranks; +1 Int)</p><p>Disable Device 10 (*12) (9 ranks; +1 Int) [SIZE=1]*+2 masterwork thieves tools[/SIZE]</p><p>Escape Artist 9 (11*)(5 ranks; +4 Dex) [SIZE=1]*synergy from Use Rope if check involves rope[/SIZE]</p><p>Hide 13 (9 ranks; +4 Dex)</p><p>Jump 12 (8 ranks; +2 Str; +2 Synergy)</p><p>Listen 7 (5 ranks; +0 Wis; +2 racial)</p><p>Move Silently 13 (9 ranks; +4 Dex)</p><p>Open Lock 13 (*15) (9 ranks; +4 Dex) [SIZE=1]*+2 masterwork thieves tools[/SIZE]</p><p>Search 12 (9 ranks; +1 Int; +2 Racial)</p><p>Spot 11 (9 ranks; +0 Wis; +2 Racial)</p><p>Tumble 15 (9 ranks; +4 Dex; +2 Synergy)</p><p>Use Magic Device 12 (*14) (12 ranks; +0 Cha) [SIZE=1]*synergy from Decipher Script when using scrolls[/SIZE] </p><p>Use Rope 9 (*11) (5 ranks; +4 Dex) [SIZE=1]*synergy from Escape Artist with checks that involve bindings [/SIZE] </p><p></p><p>[b]Feats:[/b] </p><p>1/3/6/9</p><p>[B]Quick Draw[/B] - [SIZE=1]draw weapon as a free action[/SIZE]</p><p>[B]Close-Quarter Fighting[/B] - [SIZE=1]if grappled get an AoO even if the opponent doesn't normally allow one, if successful grapple fails, if creature has improved grapple then the grapple roll includes the damage dealt in the attack (CW 97)[/SIZE]</p><p>[B]Flick of the Wrist[/B] - [SIZE=1]Draw light weapon and make melee attack that round opponent is caught flat-footed; can only be used once per round and once per opponent per encounter (CW99)[/SIZE]</p><p>[B]Hamstring[/B] - [SIZE=1]Give up 2d6 sneak attack damage to cut an opponents speed in half (CW100) [/SIZE]</p><p></p><p>[b]Languages:[/b] Common; Elven; Giant</p><p></p><p>[b][u]Equipment[/u][/b] </p><p>[I]carrying capacity:[/I] 58/116/175 lift 175/350 drag 875</p><p>[b][i]Wearing or carrying at hand[/i][/b] </p><p>Cloak of Resistance (+3) - 9,000gp</p><p>Mithril Chain Shirt +3 - 10,250gp (25lb)</p><p>Short Sword +1 - 2,310gp (2lb)</p><p>Long Sword +2 - 8,315gp (4lb)</p><p></p><p>[b][i]In or on containers[/i][/b] </p><p>masterwork thieves tools - 100gp (2lb)</p><p>Wand of Cure Light Wounds (49) - 750gp</p><p>Wand Magic Missiles (5th) (42) - 3,750gp (3x1d4+1)</p><p>[S]Potion Darkvision x2 - 6,00gp[/S]</p><p>Scroll Spider Climbing (2nd) - 150gp</p><p>Scroll Gaseous Form (3rd) - 375gp</p><p></p><p>Total weight carried – lbs, load. </p><p> </p><p>[b]Money[/b] </p><p>5,00 gp -sp -cp</p><p></p><p>~~~~~ </p><p>[/code]</p><p>Appearance, Personality, Background</p><p>[sblock] </p><p><strong>Appearance:</strong> Ery is very plain for an elf, and she deliberately sets out to make herself that way. She isn't interested in fashion or being flashy. Her only indulgence is her hair, which she likes to keep clean, slashing parts of her natural red colour with different coloured dyes and bleaches. She has spent alot of time outdoors and her skin is tanned and weathered. Her hands have long, calloused fingers and her nails are short and raggedy from where she chews them when she is nervous. Her eyes are a startilingly bright azure colour and she has long, thick lashes and arched eyebrows. She generally dresses in dark colours.</p><p></p><p><strong>Personality:</strong> Ery is generally in an indifferent to bad mood. She hasn't had many happy times in her life and this shows in her mood and manner. She can soemtimes be rude and is typical of the haughty elf. But this all masks a deep hurt, she lost her parents at a very early age and this has psychologically scarred her, she tends to be withdrawn and inward looking and this is often interpreted as being arrogant.</p><p></p><p><strong>Background:</strong> Ery's parents were killed by bandits when they were travelling between cities, she was abrely 10. She was abducted by the bandits and grew up in their where she went from cleaning and cooking for the dirty men to eventually camp whore when she could no longer fight off the advances. </p><p></p><p>Eventually she ecaped and has since lived life on the road, travelling form place to place and earning what she needs to survive through theft and the occassional odd job.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="D20Dazza, post: 2551195, member: 4260"] [b]Erethinol Shadowswyft - Ery[/b] [code] [b]Name[/b] Erethinol Shadowswyft [b]Rogue 10/Swashbuckler 1[/b] [i]Elf[/i] [b]Alignment:[/b] Chaotic Good [b]Deity:[/b] Olidammara [b]Sex:[/b] Female [b]Height:[/b] 6 ’1” [b]Weight:[/b] 175 lbs [b]Hair: [/b] flame red with blonde strips (at the moment) [b]Skin:[/b] Weathered, tanned [b]Eyes:[/b] Azure [b]Age:[/b] 178 [b]Str:[/b] 14 (+2) [6 points] [b]Dex:[/b] 19 (+4) [8 points] [b]Con:[/b] 10 (+0) [4 points] [b]Int:[/b] 12 (+1) [4 points] [b]Wis:[/b] 10 (+0) [2 points] [b]Cha:[/b] 10 (+0) [2 points] Racial: +2 Dex; -2 Con Level: 2x Dex [b]Racial Abilities[/b] Immunity to sleep effects; +2 save versus enchantment spells or effects Low-light vision Weapon Proficiency (longsword, rapier, longbow, shortbow) +2 Listen, Search, Spot [b]Class Abilities[/b] [i]Rogue[/i] Prof (simple; hand crossbow; rapier, shortbow; short sword) Prof (light; no shields) Sneak Attack +5d6 Trapfinding Evasion – avoid “half-damage” spell damage with successful Reflex save Trap Sense +3 Improved Uncanny Dodge – retain Dex modifier to AC in most circumstances; can't be flanked [i]Swashbuckler[/i] Weapon Finesse - dex bonus for attack with light weapons [b]Hit Dice:[/b] 9d6/1d10 [SIZE=1][I](currently 36)[/I][/SIZE] (Need to do swashbuckler HPs) [b]HP:[/b] 38 [b]AC:[/b] 21 (24*) (+4 armour; +4 Dex; +3 magic) Touch – 14 (*), Flat-footed – n/a[SIZE=1]*Trap Sense (+3) – to avoid traps[/SIZE] [b]ACP:[/b] 0 [b]Init:[/b] +4 (+4Dex) [b]Speed:[/b] 30ft [b]Saves:[/b] Fortitude +8 [+5 base, + 0 Con, +3 magic] Reflex +13 (*) [+6 base, +4 Dex, +3 magic] [SIZE=1]*Trap Sense (+3) – to avoid damage from traps[/SIZE] Will +6 [+3 base, +0 Wis, +3 magic] [b]BAB/Grapple:[/b] +7-+2/+9 [b]Melee Atk:[/b] Long Sword +11/+5 (1d8+5 19-20/X2) [b]Melee Atk:[/b] Short Sword +13/+8 (1d6+5 19-20/X2) [b]Class Skills:[/b] 8+1x4=36; 8+1x8= 72; 4+1 = 5 total 113 Balance 11 (5 ranks; +4 Dex; +2 Synergy) Climb 7 (*9) (5 ranks; +2 Str) [SIZE=1]*synergy from Use Rope when climbing with a rope[/SIZE] Decipher Script 6 (5 ranks; +1 Int) Disable Device 10 (*12) (9 ranks; +1 Int) [SIZE=1]*+2 masterwork thieves tools[/SIZE] Escape Artist 9 (11*)(5 ranks; +4 Dex) [SIZE=1]*synergy from Use Rope if check involves rope[/SIZE] Hide 13 (9 ranks; +4 Dex) Jump 12 (8 ranks; +2 Str; +2 Synergy) Listen 7 (5 ranks; +0 Wis; +2 racial) Move Silently 13 (9 ranks; +4 Dex) Open Lock 13 (*15) (9 ranks; +4 Dex) [SIZE=1]*+2 masterwork thieves tools[/SIZE] Search 12 (9 ranks; +1 Int; +2 Racial) Spot 11 (9 ranks; +0 Wis; +2 Racial) Tumble 15 (9 ranks; +4 Dex; +2 Synergy) Use Magic Device 12 (*14) (12 ranks; +0 Cha) [SIZE=1]*synergy from Decipher Script when using scrolls[/SIZE] Use Rope 9 (*11) (5 ranks; +4 Dex) [SIZE=1]*synergy from Escape Artist with checks that involve bindings [/SIZE] [b]Feats:[/b] 1/3/6/9 [B]Quick Draw[/B] - [SIZE=1]draw weapon as a free action[/SIZE] [B]Close-Quarter Fighting[/B] - [SIZE=1]if grappled get an AoO even if the opponent doesn't normally allow one, if successful grapple fails, if creature has improved grapple then the grapple roll includes the damage dealt in the attack (CW 97)[/SIZE] [B]Flick of the Wrist[/B] - [SIZE=1]Draw light weapon and make melee attack that round opponent is caught flat-footed; can only be used once per round and once per opponent per encounter (CW99)[/SIZE] [B]Hamstring[/B] - [SIZE=1]Give up 2d6 sneak attack damage to cut an opponents speed in half (CW100) [/SIZE] [b]Languages:[/b] Common; Elven; Giant [b][u]Equipment[/u][/b] [I]carrying capacity:[/I] 58/116/175 lift 175/350 drag 875 [b][i]Wearing or carrying at hand[/i][/b] Cloak of Resistance (+3) - 9,000gp Mithril Chain Shirt +3 - 10,250gp (25lb) Short Sword +1 - 2,310gp (2lb) Long Sword +2 - 8,315gp (4lb) [b][i]In or on containers[/i][/b] masterwork thieves tools - 100gp (2lb) Wand of Cure Light Wounds (49) - 750gp Wand Magic Missiles (5th) (42) - 3,750gp (3x1d4+1) [S]Potion Darkvision x2 - 6,00gp[/S] Scroll Spider Climbing (2nd) - 150gp Scroll Gaseous Form (3rd) - 375gp Total weight carried – lbs, load. [b]Money[/b] 5,00 gp -sp -cp ~~~~~ [/code] Appearance, Personality, Background [sblock] [b]Appearance:[/b] Ery is very plain for an elf, and she deliberately sets out to make herself that way. She isn't interested in fashion or being flashy. Her only indulgence is her hair, which she likes to keep clean, slashing parts of her natural red colour with different coloured dyes and bleaches. She has spent alot of time outdoors and her skin is tanned and weathered. Her hands have long, calloused fingers and her nails are short and raggedy from where she chews them when she is nervous. Her eyes are a startilingly bright azure colour and she has long, thick lashes and arched eyebrows. She generally dresses in dark colours. [b]Personality:[/b] Ery is generally in an indifferent to bad mood. She hasn't had many happy times in her life and this shows in her mood and manner. She can soemtimes be rude and is typical of the haughty elf. But this all masks a deep hurt, she lost her parents at a very early age and this has psychologically scarred her, she tends to be withdrawn and inward looking and this is often interpreted as being arrogant. [b]Background:[/b] Ery's parents were killed by bandits when they were travelling between cities, she was abrely 10. She was abducted by the bandits and grew up in their where she went from cleaning and cooking for the dirty men to eventually camp whore when she could no longer fight off the advances. Eventually she ecaped and has since lived life on the road, travelling form place to place and earning what she needs to survive through theft and the occassional odd job. [/sblock] [/QUOTE]
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