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Cave of Spiders - Characters
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<blockquote data-quote="Bloodweaver1" data-source="post: 3236861" data-attributes="member: 31459"><p><strong>Blasco "The Wolverine"</strong></p><p></p><p>[sblock=Decription] WIP[/sblock][sblock=Background]His and his family's fate were sealed long before he could even understand the world around him. His Aunt Tella would say that everything could be traced back to when he and his twin sister Lyly where just children and his younger brother Niles was still in his mother's womb. Back then his family; full of cousins, parents, uncles, aunts, and grandparents; where part of a large two-wagon trade caravan that traveled form town to town and from city to city selling and trading exotic wares to all walks of life. They made good coin, enough for sturdy clothes and good food. It was their first time traveling to Highdale. They caught word that it was a successful trading town with some good trade and decent coin. They stayed there for no more than a few days before the family decided to backup and began to head to the next town. The stop to Highdale was a profitable one and they seemed to be in the God's good favor.</p><p></p><p>Or so they thought. Two days after leaving Highdale their horses started to come down with a bad fever and soon become violently ill. More than half did not make it through the night and come next morning the rest were too ill to move. The situation was grime and the family was forced to a take whatever they could carry and head back Highdale on foot. When they arrived they would spend the next day arguing with the town Sheriff and the merchant who sold them the feed for their horses. Hoping to get some kind of justice to the wrong that was done to them. But it was of no use. It became deftly apparent that the merchant had paid the Sheriff to ignore their complaints. Realizing the futilely of their situation they used what coin they had to buy new horses to take back to their abandoned caravan in hopes in salvaging whatever they could. As fate would have it nothing but broken barrels, spoiled food and dead horses were there to greet them. All of their wares, clothing, food and personal belongings where gone. Their entire life, their whole existence was whisked away like the black smoke of a late camp fire in the evening's breeze. They had no choice but to head back to Highdale for the last time. After returning the horse for what little coin they could get back his family refocused and moved into the local Halfling settlement. Determined to began their new lives and raise their children the best way they new how. Many of the family members would suspect foul play for years to come but as before they could prove nothing. </p><p></p><p>Blasco and Lyly have grown stronger and closer ever since the death of his younger brother Niles. Over the years they found that they had a real affinity for knifes and other small sharp objects. It wasn't long before they started a small knife juggling and throwing act at the local pubs. It didn't attract a large crowd but it did bring in an extra silver or two. When a large caravan would come through the town they would sometimes even get few gold pieces. When they were not performing or practicing Blasco usually could find work as either as a bar hand or table cleaning while Lyly worked as a beer wench most of the time. Both of them worked at many of the local pubs, taking odd jobs wherever they could. Though their honest work did bring them in some coin it was their uncanny talent in lightening the pouches of the fellow drunken patrons that brought in the real coin. Together on a busy night they would work the room and help themselves to as much as ten gold pieces sometimes. They didn't do this all the time mind you; attracting too much attention can only lead to bad things. Niles at least taught them that much. However, every now and then the two of them would take advantage of those who lost count of how many tankards of ale they have had and would elevate them of their troublesome purses. He knew that what they where doing was stealing, but he didn't care. To him it was payback for all the jokes and bullying they did to them. Plus he couldn't help but feel that he was slowly filling in the black void that was created when Niles was murdered. </p><p> </p><p>That was almost 15 years ago. And here he is, returning to the very same town that he swore he would never come back to. 'Things have a way of coming full circle...' Aunt Tella would say. But for what?[/sblock][sblock=Stat Block][code]Name: Blasco</p><p>Class: Fighter 2/Rogue 3/Master Thrower 2/Invisible Blade 4 </p><p> Age: 28</p><p>Race: Halfling Height: 4' 6"</p><p>Size: Small Weight: 90 lbs</p><p>Gender: Male Eyes: Green</p><p>Alignment: Chaotic Good Hair: Long & Dark Red</p><p>Deity: Skin: Tan </p><p></p><p>Class & Racial Traits:</p><p>Halfling Rogue</p><p>Small Sneak Attack: +2d6</p><p>+1 Saving Throws Trapfinding</p><p>+2 Climb, Jump, Listen Evasion</p><p> Move Silently, & Fear Trap Sense +1</p><p>+1 Attack w/ Thrown Weapons</p><p></p><p>Master Thrower Invisible Blade</p><p>Quick Draw Dagger Sneak Attack: +2d6</p><p>Improved Evasion Unfetted Defense (+3 AC)</p><p>Weapon Trick: Bleeding Wound</p><p> Trip Shot vs +10 Uncanny Fient (Move Action)</p><p> Fient Mastery (Take 10)</p><p>Fighter & Character</p><p>1 Fighter Feat (1st & 2nd)</p><p>1 Feat (1st, 3rd, 6th, 9th)</p><p>+1 Ability Point (4th, 8th)</p><p></p><p>Str: 10 (+0) Level: 11 XP: 0</p><p>Dex: 22 (+6) BAB: +10/+5 HP: 68 (2d10+2,7d6+7,2d8+2)</p><p>Con: 12 (+1) Grapple: +10 Dmg Red: -/-</p><p>Int: 16 (+3) Speed: 20' Spell Res: -</p><p>Wis: 10 (+0) Init: +6 Spell Save: - </p><p>Cha: 10 (+0) ACP: 0 Spell Fail: 10%</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +7 (+4) +6 +1 +1 +4 29 (33)</p><p>Touch: 18 Flat-Footed: 19</p><p></p><p> Base Mod Misc Total</p><p>Fort: 5 +1 +3 +9 </p><p>Ref: 10 +6 +3 +19 [Save: No Damage - Failed: Half Damage]</p><p>Will: 2 +0 +3 +5 [+2 vs Fear]</p><p></p><p>Armor Bonus Dex ACP ASF Weight Cost</p><p>Mithral Ch. Shirt +3 +4 +6 0 10% 6lbs 10000gp</p><p></p><p>Weapon Attack Damage Critical Range Weight Cost </p><p>Daggers +1 (x3) +21/+16 1d3+1 19-20/x2 20ft 1.5lbs 24906gp</p><p> Returning (Two-Weapon Fighting: +19/+19/+14)</p><p>Long Bow, MW +16 1d8 x3 165ft 1.5lbs 450gp</p><p> 40x Arrows </p><p></p><p>Sneak Attack Damage: +4d6 (re-roll 1's)</p><p></p><p>Equipment Cost / Weight</p><p>Explorers outfit (0 gp / 0 lb)</p><p>Travelers outfit (0 gp / 6 lb)</p><p>MW Thief's Kit (100 gp / 0 lb) </p><p>Flint & Steel (1 gp / 0 lb)</p><p>Belt Pouch (1 gp / 0 lb)</p><p>Rations x6 (3 gp / 3 lb)</p><p>Sunrods x1 (2 gp / .5 lb)</p><p>Waterskin x1 (3 gp / 2 lb)</p><p>Bag of Holding I (2500 gp / 7.5 lb)</p><p>Headband of Intellect +2 (4000 gp / 0 lb) [Head]</p><p>Goggles of Minute Seeing (1250 gp / 0 lb) [Eyes]</p><p>Amulet of Natural AC +1 (2000 gp / 0 lb) [Neck]</p><p>Vest of Resistance +2 (4000 gp / .5 lb) [Torso]</p><p>Gloves of Dexterity +2 (4000 gp / 0 lb) [Hands]</p><p>Ring of Protection +1 (2000 gp / 0 lb) [Hand 1]</p><p>Ring of Sustenance (2000 gp / 0 lb) [Hand 2]</p><p>Boots of Elvenkind (2500 gp / .5 lb) [Feet]</p><p>Cloak of Elvenkind (2500 gp / .5 lb) [Shoulders]</p><p>Potions:</p><p>Aid x4 (1200 gp / 0 lb)</p><p>Invisibilty x4 (1200 gp / 0 lb)</p><p>Protection From Evil x5 (250 gp / 0 lb)</p><p>Scrolls:</p><p>Shield x5 (Arcane Lvl 1) (625 gp / 0 lb)</p><p></p><p></p><p>Total Gold Spent: 65940 (66000) </p><p>Total Gold Remaining: 60 </p><p></p><p>Current Capacity: Light (18)</p><p>Carrying Capacity: Light: 0 – 25 Med.: 26 – 50 Heavy: 51 – 75 </p><p> Lift: 150 Drag: 375</p><p></p><p>Languages: Common, Halfling, Gaint, Orc, & Goblinoid</p><p></p><p>Feats: (5)</p><p>Precise Shot, Point Blank Shot, Weapon Focus: Dagger, Far Shot</p><p>Two Weapon Fighting, Deadly Precision</p><p></p><p>Skill Points: 103 Max Ranks: 14/7 </p><p>Skills Abil Ranks Mod Misc Total</p><p>Appraise Int 0 +3 3</p><p>Balance Dex 0 +6 2 8 [Tumble Synergy]</p><p>Bluff Cha 14 +0 2 16 [Sense Motive Synergy]</p><p>Climb Str 0 +0 2 2 [Race]</p><p>Concentration Con 0 +1 1</p><p>Craft Int 2 +3 5</p><p>Decipher Script Int 0 +3 3 </p><p>Diplomacy Cha 0 +0 4 4 [Bluff & Sense Motive Synergy]</p><p>Disable Device Int 8 +3 2 13 [MW Thief's Kit]</p><p>Disguise Cha 0 +0 2 2 [Bluff Synergy]</p><p>Escape Artist Dex 0 +6 6</p><p>Forgery Int 0 +3 3</p><p>Gather Information Cha 0 +0 0</p><p>Handle Animal Cha 0 +0 0</p><p>Heal Wis 0 +0 0</p><p>Hide Dex 14 +6 9 29 [Race, Cloak]</p><p>Intimidate Cha 0 +0 2 2 [Bluff Synergy]</p><p>Jump Str 0 +0 4 4 [Race & Tumble Synergy]</p><p>Knowledge Int 0 +3 3</p><p>Listen Wis 10 +0 2 12 [Race]</p><p>Move Silently Dex 14 +6 7 27 [Race, Boots] </p><p>Open Lock Dex 8 +6 2 16 [MW Thief's Kit]</p><p>Perform Cha 0 +0 0</p><p>Profession Wis 0 +0 0 </p><p>Ride Dex 0 +6 6</p><p>Search Int 5 +3 5 13 [Goggles]</p><p>Sense Motive Wis 6 +0 6</p><p>Sleight of Hand Dex 4 +6 2 12 [Bluff Synergy]</p><p>Spellcraft Int 0 +3 3</p><p>Spot Wis 7 +0 7</p><p>Survival Wis 0 +0 2 2 [Search Synergy]</p><p>Swim Str 0 +0 0</p><p>Tumble Dex 7 +6 13</p><p>Use Magic Device Cha 11 +0 11</p><p>Use Rope Dex 0 +6 6[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Bloodweaver1, post: 3236861, member: 31459"] [b]Blasco "The Wolverine"[/b] [sblock=Decription] WIP[/sblock][sblock=Background]His and his family's fate were sealed long before he could even understand the world around him. His Aunt Tella would say that everything could be traced back to when he and his twin sister Lyly where just children and his younger brother Niles was still in his mother's womb. Back then his family; full of cousins, parents, uncles, aunts, and grandparents; where part of a large two-wagon trade caravan that traveled form town to town and from city to city selling and trading exotic wares to all walks of life. They made good coin, enough for sturdy clothes and good food. It was their first time traveling to Highdale. They caught word that it was a successful trading town with some good trade and decent coin. They stayed there for no more than a few days before the family decided to backup and began to head to the next town. The stop to Highdale was a profitable one and they seemed to be in the God's good favor. Or so they thought. Two days after leaving Highdale their horses started to come down with a bad fever and soon become violently ill. More than half did not make it through the night and come next morning the rest were too ill to move. The situation was grime and the family was forced to a take whatever they could carry and head back Highdale on foot. When they arrived they would spend the next day arguing with the town Sheriff and the merchant who sold them the feed for their horses. Hoping to get some kind of justice to the wrong that was done to them. But it was of no use. It became deftly apparent that the merchant had paid the Sheriff to ignore their complaints. Realizing the futilely of their situation they used what coin they had to buy new horses to take back to their abandoned caravan in hopes in salvaging whatever they could. As fate would have it nothing but broken barrels, spoiled food and dead horses were there to greet them. All of their wares, clothing, food and personal belongings where gone. Their entire life, their whole existence was whisked away like the black smoke of a late camp fire in the evening's breeze. They had no choice but to head back to Highdale for the last time. After returning the horse for what little coin they could get back his family refocused and moved into the local Halfling settlement. Determined to began their new lives and raise their children the best way they new how. Many of the family members would suspect foul play for years to come but as before they could prove nothing. Blasco and Lyly have grown stronger and closer ever since the death of his younger brother Niles. Over the years they found that they had a real affinity for knifes and other small sharp objects. It wasn't long before they started a small knife juggling and throwing act at the local pubs. It didn't attract a large crowd but it did bring in an extra silver or two. When a large caravan would come through the town they would sometimes even get few gold pieces. When they were not performing or practicing Blasco usually could find work as either as a bar hand or table cleaning while Lyly worked as a beer wench most of the time. Both of them worked at many of the local pubs, taking odd jobs wherever they could. Though their honest work did bring them in some coin it was their uncanny talent in lightening the pouches of the fellow drunken patrons that brought in the real coin. Together on a busy night they would work the room and help themselves to as much as ten gold pieces sometimes. They didn't do this all the time mind you; attracting too much attention can only lead to bad things. Niles at least taught them that much. However, every now and then the two of them would take advantage of those who lost count of how many tankards of ale they have had and would elevate them of their troublesome purses. He knew that what they where doing was stealing, but he didn't care. To him it was payback for all the jokes and bullying they did to them. Plus he couldn't help but feel that he was slowly filling in the black void that was created when Niles was murdered. That was almost 15 years ago. And here he is, returning to the very same town that he swore he would never come back to. 'Things have a way of coming full circle...' Aunt Tella would say. But for what?[/sblock][sblock=Stat Block][code]Name: Blasco Class: Fighter 2/Rogue 3/Master Thrower 2/Invisible Blade 4 Age: 28 Race: Halfling Height: 4' 6" Size: Small Weight: 90 lbs Gender: Male Eyes: Green Alignment: Chaotic Good Hair: Long & Dark Red Deity: Skin: Tan Class & Racial Traits: Halfling Rogue Small Sneak Attack: +2d6 +1 Saving Throws Trapfinding +2 Climb, Jump, Listen Evasion Move Silently, & Fear Trap Sense +1 +1 Attack w/ Thrown Weapons Master Thrower Invisible Blade Quick Draw Dagger Sneak Attack: +2d6 Improved Evasion Unfetted Defense (+3 AC) Weapon Trick: Bleeding Wound Trip Shot vs +10 Uncanny Fient (Move Action) Fient Mastery (Take 10) Fighter & Character 1 Fighter Feat (1st & 2nd) 1 Feat (1st, 3rd, 6th, 9th) +1 Ability Point (4th, 8th) Str: 10 (+0) Level: 11 XP: 0 Dex: 22 (+6) BAB: +10/+5 HP: 68 (2d10+2,7d6+7,2d8+2) Con: 12 (+1) Grapple: +10 Dmg Red: -/- Int: 16 (+3) Speed: 20' Spell Res: - Wis: 10 (+0) Init: +6 Spell Save: - Cha: 10 (+0) ACP: 0 Spell Fail: 10% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +7 (+4) +6 +1 +1 +4 29 (33) Touch: 18 Flat-Footed: 19 Base Mod Misc Total Fort: 5 +1 +3 +9 Ref: 10 +6 +3 +19 [Save: No Damage - Failed: Half Damage] Will: 2 +0 +3 +5 [+2 vs Fear] Armor Bonus Dex ACP ASF Weight Cost Mithral Ch. Shirt +3 +4 +6 0 10% 6lbs 10000gp Weapon Attack Damage Critical Range Weight Cost Daggers +1 (x3) +21/+16 1d3+1 19-20/x2 20ft 1.5lbs 24906gp Returning (Two-Weapon Fighting: +19/+19/+14) Long Bow, MW +16 1d8 x3 165ft 1.5lbs 450gp 40x Arrows Sneak Attack Damage: +4d6 (re-roll 1's) Equipment Cost / Weight Explorers outfit (0 gp / 0 lb) Travelers outfit (0 gp / 6 lb) MW Thief's Kit (100 gp / 0 lb) Flint & Steel (1 gp / 0 lb) Belt Pouch (1 gp / 0 lb) Rations x6 (3 gp / 3 lb) Sunrods x1 (2 gp / .5 lb) Waterskin x1 (3 gp / 2 lb) Bag of Holding I (2500 gp / 7.5 lb) Headband of Intellect +2 (4000 gp / 0 lb) [Head] Goggles of Minute Seeing (1250 gp / 0 lb) [Eyes] Amulet of Natural AC +1 (2000 gp / 0 lb) [Neck] Vest of Resistance +2 (4000 gp / .5 lb) [Torso] Gloves of Dexterity +2 (4000 gp / 0 lb) [Hands] Ring of Protection +1 (2000 gp / 0 lb) [Hand 1] Ring of Sustenance (2000 gp / 0 lb) [Hand 2] Boots of Elvenkind (2500 gp / .5 lb) [Feet] Cloak of Elvenkind (2500 gp / .5 lb) [Shoulders] Potions: Aid x4 (1200 gp / 0 lb) Invisibilty x4 (1200 gp / 0 lb) Protection From Evil x5 (250 gp / 0 lb) Scrolls: Shield x5 (Arcane Lvl 1) (625 gp / 0 lb) Total Gold Spent: 65940 (66000) Total Gold Remaining: 60 Current Capacity: Light (18) Carrying Capacity: Light: 0 – 25 Med.: 26 – 50 Heavy: 51 – 75 Lift: 150 Drag: 375 Languages: Common, Halfling, Gaint, Orc, & Goblinoid Feats: (5) Precise Shot, Point Blank Shot, Weapon Focus: Dagger, Far Shot Two Weapon Fighting, Deadly Precision Skill Points: 103 Max Ranks: 14/7 Skills Abil Ranks Mod Misc Total Appraise Int 0 +3 3 Balance Dex 0 +6 2 8 [Tumble Synergy] Bluff Cha 14 +0 2 16 [Sense Motive Synergy] Climb Str 0 +0 2 2 [Race] Concentration Con 0 +1 1 Craft Int 2 +3 5 Decipher Script Int 0 +3 3 Diplomacy Cha 0 +0 4 4 [Bluff & Sense Motive Synergy] Disable Device Int 8 +3 2 13 [MW Thief's Kit] Disguise Cha 0 +0 2 2 [Bluff Synergy] Escape Artist Dex 0 +6 6 Forgery Int 0 +3 3 Gather Information Cha 0 +0 0 Handle Animal Cha 0 +0 0 Heal Wis 0 +0 0 Hide Dex 14 +6 9 29 [Race, Cloak] Intimidate Cha 0 +0 2 2 [Bluff Synergy] Jump Str 0 +0 4 4 [Race & Tumble Synergy] Knowledge Int 0 +3 3 Listen Wis 10 +0 2 12 [Race] Move Silently Dex 14 +6 7 27 [Race, Boots] Open Lock Dex 8 +6 2 16 [MW Thief's Kit] Perform Cha 0 +0 0 Profession Wis 0 +0 0 Ride Dex 0 +6 6 Search Int 5 +3 5 13 [Goggles] Sense Motive Wis 6 +0 6 Sleight of Hand Dex 4 +6 2 12 [Bluff Synergy] Spellcraft Int 0 +3 3 Spot Wis 7 +0 7 Survival Wis 0 +0 2 2 [Search Synergy] Swim Str 0 +0 0 Tumble Dex 7 +6 13 Use Magic Device Cha 11 +0 11 Use Rope Dex 0 +6 6[/code][/sblock] [/QUOTE]
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