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Caves of Chaos (Group 1, PF) - IC
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<blockquote data-quote="Disposable Hero" data-source="post: 5935997" data-attributes="member: 6693285"><p>[sblock=Quentin Thorsin]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Paladin</p><p>Level: 1</p><p>Alignment: Lawful Good</p><p>Languages: Common</p><p>Deity: Heironeous[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 18</p><p>DEX: 13</p><p>CON: 14</p><p>INT: 10</p><p>WIS: 12</p><p>CHA: 14[/sblock]</p><p>[sblock=Combat]</p><p>HP: 16 = [1d10=10] + 2 (CON) + 3 (Toughness) + 1 (Paladin)</p><p>AC: 17 = 10 + 6 (Breatplate) + 1 (DEX)</p><p>AC Touch: 11 = 10 + 1 (DEX)</p><p>AC Flatfooted: 16 = 10 + 6 (Breastplate)</p><p>INIT: +1 = +1 (DEX)</p><p>BAB: +1 = +1 (Paladin)</p><p>CMB: +5 = +4 (STR) + 1 (BAB)</p><p>CMD: 16 = 10 + 4 (STR) + 1 (DEX) + 1 (BAB)</p><p>Fort: +4 = +2 (Paladin) + 2 (CON)</p><p>Reflex: +2 = +0 (Paladin) + 1 (DEX) + 1 (Deft Dodger)</p><p>Will: +4 = +2 (Paladin) + 1 (WILL) + 1 (Indomitable Faith)</p><p>Speed: 20'/30'</p><p>Damage Reduction: None</p><p>Spell Resistance: None</p><p>Spell Failure: 25%[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Earth Breaker(melee): +5 = +1 (BAB) + 4 (STR)/ DMG = 2d6+4(S), CRIT 20x3</p><p> </p><p>Earth Breaker(melee/PA): +4 = +1 (BAB) + 4 (STR)/ DMG = 2d6+7(S), CRIT 20x3</p><p> </p><p>Javelin(ranged): +2 = +1 (BAB) + 1 (DEX)/ DMG = 1d6+4(P), CRIT 20x2, Range: 30 ft.</p><p> </p><p>Dagger(ranged): +2 = +1 (BAB) + 1 (DEX)/ DMG = 1d4+4(S), CRIT 19-20x2, Range: 10 ft.[/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 to One Ability Score: Humans get a +2 to one ability score of their choice.</p><p> </p><p>Medium: Humans are medium creatures and have no bonuses or penalties due to their size.</p><p> </p><p>Normal Speed: Humans have the base speed of 30 feet.</p><p> </p><p>Bonus Feat: Humans select one extra feat at 1st level.</p><p> </p><p>Skilled: Humans gain an additional skill rank at first level and one additional skill rank at each additinal level.</p><p>[/sblock]</p><p>[sblock=Class Features]</p><p>Weapon and Armor Proficiency: Anti-Paladins are proficient with all simple and martial, with all types of armor (heavy, medium, and light), and with shields (except tower shields).</p><p> </p><p> </p><p>Aura of Good (Ex): The power of an paladin's aura of good is equal to his paladin level.</p><p> </p><p> </p><p>Detect Evil (Sp): At will, an paladin can use detect evil, as the spell. A paladin, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.</p><p> </p><p> </p><p>Smite Good (Su): Once per day, an paladin can call out to the good powers to crush the forces of evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds his Charisma bonus on his attack rolls and adds his paladin level on all damage rolls made against the target of his smite. If the target of the smite good is an outsider with the good subtype, a evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.</p><p> </p><p> </p><p>In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to his Charisma modifier to his AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.</p><p> </p><p> </p><p>The smite evil effect remains until the target of the smite is dead of the next time the paladin rests and regains his uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, to a maximum of seven times per day at 19th level[/sblock]</p><p>[sblock=Feats & Traits]</p><p>Human- Toughness- +3 to HP and +1 to HP on every level beyond 3rd.</p><p>1st lvl- Power Attack- Trade attack bonus for damage bonus.</p><p> </p><p>Traits:</p><p>a) Deft Dodger: +1 on Reflex saves.</p><p>b) Indomitable Faith: +1 on Will saves.[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 03 = [2 (Paladin) + 00 (INT)] x 01 (LvL) + 01 (Skilled) + 00 (Paladin)</p><p>Max Ranks: 01 </p><p>ACP: -4</p><p> </p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>-03 = Acrobatics +01 +00 +0 +00 -4 DEX</p><p>+00 = Appraise +00 +00 +0 +00 INT</p><p>+02 = Bluff +02 +00 +0 +00 CHA</p><p>+01 = Climb +04 +01 +0 +00 -4 STR</p><p>+02 = Diplomacy +02 +00 +0 +00 CHA</p><p>+02 = Disguise +02 +00 +0 +00 CHA</p><p>-03 = Escape Artist +01 +00 +0 +00 -4 DEX</p><p>-03 = Fly +01 +00 +0 +00 -4 DEX</p><p>+02 = Handle Animal^ +02 +00 +0 +00 CHA</p><p>+01 = Heal +01 +00 +0 +00 WIS</p><p>+02 = Intimidate +02 +00 +0 +00 CHA</p><p>+00 = Know:Nobility^ +00 +00 +0 +00 INT</p><p>+04 = Know:Religion^ +00 +01 +3 +00 INT</p><p>+01 = Perception +01 +00 +0 +00 WIS</p><p>+02 = Perform:_____ +02 +00 +0 +00 CHA</p><p>+01 = Profession^:_____ +01 +00 +0 +00 WIS</p><p>-04 = Ride +01 +00 +0 +00 -5 DEX</p><p>+01 = Sense Motive +01 +00 +0 +00 WIS</p><p>+04 = Spellcraft^ +00 +00 +0 +00 INT</p><p>-03 = Stealth +01 +01 +3 +00 -4 DEX</p><p>+01 = Survival +01 +00 +0 +00 WIS</p><p>+00 = Swim +04 +00 +0 +00 -4 STR</p><p>[/code][/sblock]</p><p>[sblock=Spellcasting]</p><p>None Yet[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>Breastplate 200 gp 40 lbs</p><p>Earth Breaker 40 gp 14 lbs</p><p>Javelins (3) 3 gp 6 lbs</p><p>Dagger 2 gp 1 lb</p><p>Ioun Torch 75 gp - lbs</p><p>Backpack 2 gp 2 lbs</p><p>-Bedroll .5 gp 5 lbs </p><p>-Trail Rations (2) 1 gp 2 lbs</p><p>-Waterskin 1 gp 4 lbs</p><p>-Flint and Steel 1 gp - lbs</p><p>-Rope, Hemp (50 ft.) 1 gp 10 lbs </p><p> </p><p> Total weight carried: 74 lbs</p><p>[/code]</p><p> </p><p>Total spent: 326.5</p><p> </p><p><u>Carrying Capacity:</u></p><p>light- 0-100 lbs</p><p>medium- 101-200 lbs</p><p>heavy- 201-300 lbs[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 26</p><p>Height: 6'1"</p><p>Weight: 210</p><p>Hair Color: Light Brown</p><p>Eye Color: Blue</p><p>Skin Color: Fair</p><p>Appearance: </p><p>Demeanor:[/sblock] </p><p>[sblock=Background]Quentin grew up in his father's shadow, even though by age 16 he towered over him, Sir Gregor Thorsin. He served him as a squire and followed him to tournament after tournament until finally his father was defeated. </p><p> </p><p>He spent the next several years keeping his father out of chains. Since his defeat he had become a violent drunkard and resorted to stealing and cheating to earn his next bit of coin. It was in this time of great stress that the young Quentin began to faintly hear the calling of Heironous. His father did teach him the basics of combat and he had a strong back from his days carrying his father's equipment, equipment that the young Quentin had stored in a safe place.</p><p> </p><p>His training began shortly after reaching one of Heironeous' temples. A middle-aged priest named Aiden Gais took Quentin as his student. Feeding both his stomach and his mind. Shaping him into the man he is today. Someone that knows the difference between right and wrong. Also that there is a thin line distinguishing the two.</p><p> </p><p>He travels now wearing his father's old chainmail and wielding his father's earth breaker.[/sblock]</p><p>[sblock=Adventure Notes] None yet[/sblock]</p><p>[sblock=Level Ups]</p><p>Level 2</p><p>Class:</p><p>BAB: +0 to +0</p><p>Fort: +0 to +0</p><p>Ref: +0 to +0</p><p>Will: +0 to +0</p><p>Feat:</p><p>Class Features:</p><p>HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)</p><p>Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)</p><p>Skills:</p><p>Favored Class Bonus:[/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="Disposable Hero, post: 5935997, member: 6693285"] [sblock=Quentin Thorsin] [sblock=Game Info] Race: Human Class: Paladin Level: 1 Alignment: Lawful Good Languages: Common Deity: Heironeous[/sblock] [sblock=Abilities] STR: 18 DEX: 13 CON: 14 INT: 10 WIS: 12 CHA: 14[/sblock] [sblock=Combat] HP: 16 = [1d10=10] + 2 (CON) + 3 (Toughness) + 1 (Paladin) AC: 17 = 10 + 6 (Breatplate) + 1 (DEX) AC Touch: 11 = 10 + 1 (DEX) AC Flatfooted: 16 = 10 + 6 (Breastplate) INIT: +1 = +1 (DEX) BAB: +1 = +1 (Paladin) CMB: +5 = +4 (STR) + 1 (BAB) CMD: 16 = 10 + 4 (STR) + 1 (DEX) + 1 (BAB) Fort: +4 = +2 (Paladin) + 2 (CON) Reflex: +2 = +0 (Paladin) + 1 (DEX) + 1 (Deft Dodger) Will: +4 = +2 (Paladin) + 1 (WILL) + 1 (Indomitable Faith) Speed: 20'/30' Damage Reduction: None Spell Resistance: None Spell Failure: 25%[/sblock] [sblock=Weapon Stats] Earth Breaker(melee): +5 = +1 (BAB) + 4 (STR)/ DMG = 2d6+4(S), CRIT 20x3 Earth Breaker(melee/PA): +4 = +1 (BAB) + 4 (STR)/ DMG = 2d6+7(S), CRIT 20x3 Javelin(ranged): +2 = +1 (BAB) + 1 (DEX)/ DMG = 1d6+4(P), CRIT 20x2, Range: 30 ft. Dagger(ranged): +2 = +1 (BAB) + 1 (DEX)/ DMG = 1d4+4(S), CRIT 19-20x2, Range: 10 ft.[/sblock] [sblock=Racial Traits] +2 to One Ability Score: Humans get a +2 to one ability score of their choice. Medium: Humans are medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have the base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional skill rank at each additinal level. [/sblock] [sblock=Class Features] Weapon and Armor Proficiency: Anti-Paladins are proficient with all simple and martial, with all types of armor (heavy, medium, and light), and with shields (except tower shields). Aura of Good (Ex): The power of an paladin's aura of good is equal to his paladin level. Detect Evil (Sp): At will, an paladin can use detect evil, as the spell. A paladin, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range. Smite Good (Su): Once per day, an paladin can call out to the good powers to crush the forces of evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds his Charisma bonus on his attack rolls and adds his paladin level on all damage rolls made against the target of his smite. If the target of the smite good is an outsider with the good subtype, a evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to his Charisma modifier to his AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead of the next time the paladin rests and regains his uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, to a maximum of seven times per day at 19th level[/sblock] [sblock=Feats & Traits] Human- Toughness- +3 to HP and +1 to HP on every level beyond 3rd. 1st lvl- Power Attack- Trade attack bonus for damage bonus. Traits: a) Deft Dodger: +1 on Reflex saves. b) Indomitable Faith: +1 on Will saves.[/sblock] [sblock=Skills] Skill Ranks: 03 = [2 (Paladin) + 00 (INT)] x 01 (LvL) + 01 (Skilled) + 00 (Paladin) Max Ranks: 01 ACP: -4 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP -03 = Acrobatics +01 +00 +0 +00 -4 DEX +00 = Appraise +00 +00 +0 +00 INT +02 = Bluff +02 +00 +0 +00 CHA +01 = Climb +04 +01 +0 +00 -4 STR +02 = Diplomacy +02 +00 +0 +00 CHA +02 = Disguise +02 +00 +0 +00 CHA -03 = Escape Artist +01 +00 +0 +00 -4 DEX -03 = Fly +01 +00 +0 +00 -4 DEX +02 = Handle Animal^ +02 +00 +0 +00 CHA +01 = Heal +01 +00 +0 +00 WIS +02 = Intimidate +02 +00 +0 +00 CHA +00 = Know:Nobility^ +00 +00 +0 +00 INT +04 = Know:Religion^ +00 +01 +3 +00 INT +01 = Perception +01 +00 +0 +00 WIS +02 = Perform:_____ +02 +00 +0 +00 CHA +01 = Profession^:_____ +01 +00 +0 +00 WIS -04 = Ride +01 +00 +0 +00 -5 DEX +01 = Sense Motive +01 +00 +0 +00 WIS +04 = Spellcraft^ +00 +00 +0 +00 INT -03 = Stealth +01 +01 +3 +00 -4 DEX +01 = Survival +01 +00 +0 +00 WIS +00 = Swim +04 +00 +0 +00 -4 STR [/code][/sblock] [sblock=Spellcasting] None Yet[/sblock] [sblock=Equipment] [code] Equipment Cost Weight Breastplate 200 gp 40 lbs Earth Breaker 40 gp 14 lbs Javelins (3) 3 gp 6 lbs Dagger 2 gp 1 lb Ioun Torch 75 gp - lbs Backpack 2 gp 2 lbs -Bedroll .5 gp 5 lbs -Trail Rations (2) 1 gp 2 lbs -Waterskin 1 gp 4 lbs -Flint and Steel 1 gp - lbs -Rope, Hemp (50 ft.) 1 gp 10 lbs Total weight carried: 74 lbs [/code] Total spent: 326.5 [U]Carrying Capacity:[/U] light- 0-100 lbs medium- 101-200 lbs heavy- 201-300 lbs[/sblock] [sblock=Details] Size: Medium Gender: Male Age: 26 Height: 6'1" Weight: 210 Hair Color: Light Brown Eye Color: Blue Skin Color: Fair Appearance: Demeanor:[/sblock] [sblock=Background]Quentin grew up in his father's shadow, even though by age 16 he towered over him, Sir Gregor Thorsin. He served him as a squire and followed him to tournament after tournament until finally his father was defeated. He spent the next several years keeping his father out of chains. Since his defeat he had become a violent drunkard and resorted to stealing and cheating to earn his next bit of coin. It was in this time of great stress that the young Quentin began to faintly hear the calling of Heironous. His father did teach him the basics of combat and he had a strong back from his days carrying his father's equipment, equipment that the young Quentin had stored in a safe place. His training began shortly after reaching one of Heironeous' temples. A middle-aged priest named Aiden Gais took Quentin as his student. Feeding both his stomach and his mind. Shaping him into the man he is today. Someone that knows the difference between right and wrong. Also that there is a thin line distinguishing the two. He travels now wearing his father's old chainmail and wielding his father's earth breaker.[/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups] Level 2 Class: BAB: +0 to +0 Fort: +0 to +0 Ref: +0 to +0 Will: +0 to +0 Feat: Class Features: HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total) Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total) Skills: Favored Class Bonus:[/sblock] [/sblock] [/QUOTE]
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