Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Caves of Chaos (Group 1, PF) - IC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mfloyd3" data-source="post: 5937430" data-attributes="member: 23867"><p><span style="color: Cyan"><strong>Kara Starsplice</strong></span></p><p> </p><p><strong><u>Character Sheet:</u></strong></p><p> </p><p></p><p>[sblock=Game Info]</p><p>Race: Halfling</p><p>Class: Sorcerer (Aberrant)</p><p>Level: 1</p><p>Hero Points: 1</p><p>Alignment: Lawful Good</p><p>Languages: Common, Halfling</p><p>Deity: Polytheist [/sblock]</p><p>[sblock=Abilities]</p><p>STR: 8 -1 (00pts) </p><p>DEX: 18 +4 (10pts) (includes racial bonus)</p><p>CON: 14 +2 (05pts)</p><p>INT: 10 +0 (00pts)</p><p>WIS: 10 +0 (00pts)</p><p>CHA: 18 +4 (10pts) (includes racial bonus)</p><p>[/sblock]</p><p></p><p>[sblock=Combat]</p><p>HP: 21 = [2x(1d6+2)=16] +3 [feat] + 2 [fav class]</p><p>AC: 15 = 10 + 4 (Dex) + 1 (size)</p><p>AC Touch: 15 = 10 + 4 (Dex) +1 (size)</p><p>AC Flatfooted: 10 = 10 </p><p>INIT: +4 = +4 (DEX) + 0 (misc)</p><p>BAB: +1 = +1 (sorcerer)</p><p>CMB: -1 = -1 (STR) -1 (size) +1 (BAB)</p><p>CMD: 13 = -1 (Str) + 4 (Dex) -1 (size) +1 (BAB) + 10</p><p>Fort: +5 = +2 (base) + 2 (Con) +1 (Halfling Luck)</p><p>Reflex: +5 = +0 (base) + 4 (Dex) +1 (Halfling Luck)</p><p>Will: +4* = +3 [base] + 0 [Wis] +1 (Halfling Luck) *(+2 vs. Fear)</p><p>Speed: 20'</p><p>Damage Reduction: none</p><p>Spell Resistance: none[/sblock]</p><p></p><p>[sblock=Weapon Stats] </p><p>Weapon(Club): 1 = +1(BAB) -1 (Str) + 0 (feat) + 0 (item)+1 (size) +0 (magic) / 1d4-1 b 20/x2</p><p>Weapon(Dagger): 1 = +1(BAB) -1 (Str) + 0 (feat) + 0 (item) +1 (size) 0 (magic) / 1d3-1 p or s 19-20/x2</p><p>Weapon(light crossbow): +7 = +1(BAB) +4 (Dex) + 0 (feat) + 1 (size) +1 (MW) / 1d6 p 19-20/x2 rn 80ft</p><p>Weapon(Club, thrown ): +6 = +1(BAB) +4 (Dex) + 0 (feat) + 1 (size) +0 (magic) / 1d4-1 b 20/x2 rn 10ft</p><p>Weapon(Dagger, thrown ): +6 = +1(BAB) +4 (Dex) + 0 (feat) + 1 (size) +0 (magic) / 1d3-1 p 20/x2 rn 10ft</p><p>Acidic Ray (Ranged Touch attack): +6 = +1(BAB) +4 (Dex) + 0 (feat) + 1 (size) +0 (magic), 30' range limit, 1d6 acid; 7 uses/day</p><p>[/sblock]</p><p></p><p>[sblock=Racial Traits]</p><p>+2 DEX, +2 Charisma, -2 Strength</p><p>Small: +1 size bonus to AC and Attack Rolls; -1 penalty to CMB, CMD, +4 size bonus to Stealth</p><p>Slow Speed: Base Speed 20'</p><p>Fearless: +2 Racial Bonus on saves vs. Fear (stacks with with Halfling Luck)</p><p>Halfling Luck: +1 racial bonus on all saving throws</p><p>Keen Senses: +2 racial bonus on Perception skill checks</p><p>Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks</p><p>Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word "halfling" in it as a martial weapon.</p><p>Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.</p><p>[/sblock]</p><p></p><p>[sblock=Class Features]</p><p>Weapon and Armor Proficiency: Sorcerers are proficient with all simple weapons, but not with any type of armor or shield.</p><p>Spells</p><p>Cantrips</p><p>Bonus Feat: Eschew Materials</p><p>Bloodline: Aberrant</p><p>-Class Skill: Knowledge (Dungeoneering)</p><p>-Bloodline Arcana: Whenever you cast a spell of the polymorph subschool, increase the duration of the spell by 50% (minimum 1 round). This bonus does not stack with the </p><p></p><p>increase granted by the Extend Spell feat.</p><p>-Bloodline Powers (1st level):</p><p>--Acidic Ray: Starting at 1st level, you can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. The acidic ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3+ your Charisma modifier.</p><p>[/sblock]</p><p>[sblock=Feats]</p><p>(1st level) Toughness: +3 HP, +1 HP/level past 3rd level</p><p>[/sblock]</p><p>[sblock=Traits]</p><p>Magical Lineage (Shocking Grasp): Metamagic Feats applied to this spell treat its level as 1 lower than it actually is.</p><p>Conspiracy Hunter (Stealth): +1 trait bonus to skill and it is a class skill</p><p>[/sblock]</p><p>[sblock=Spells]</p><p><strong>Sorcerer Spells:</strong> DC = 10 + spell level + 4 [CHA]</p><p>Cantrips: 5: Mage Hand, Dancing Lights, Read Magic, Spark, Ghost Sound</p><p>Level 1: 2 (5 uses/day): Grease (DC 15); Color Spray (DC 15) </p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Points: 4 = (2 class x 2 level) </p><p>Max Skill 2</p><p>[code]</p><p> [FONT=Courier New]Skills Total Rank CS Ability ACP Misc[/FONT]</p><p> [FONT=Courier New]Acrobatics 6 0 0 4 0 +2 </p><p></p><p>(racial)[/FONT]</p><p> [FONT=Courier New]Appraise 0 0 0 0 0 [/FONT]</p><p> [FONT=Courier New]Bluff 4 0 0 4 0 [/FONT]</p><p> [FONT=Courier New]Climb 1 0 0 -1 0 +2 (racial)</p><p></p><p>[/FONT]</p><p> [FONT=Courier New]Craft ( ) 0 0 0 0 0 [/FONT]</p><p> [FONT=Courier New]Diplomacy 4 0 0 4 0 [/FONT]</p><p> [FONT=Courier New]Disable Device 0 0 4 0 [/FONT]</p><p> [FONT=Courier New]Disguise 0 0 4 0 [/FONT]</p><p> [FONT=Courier New]Escape Artist 4 0 0 4 0[/FONT]</p><p> [FONT=Courier New]Fly 2 0 2 0 [/FONT]</p><p> [FONT=Courier New]Handle Animal 0 0 1 0 [/FONT]</p><p> [FONT=Courier New]Heal 0 0 0 0 0 [/FONT]</p><p> [FONT=Courier New]Intimidate 4 0 0 4 0 [/FONT]</p><p> [FONT=Courier New]Knowledge (Arcana) 4 1 3 0 [/FONT]</p><p> [FONT=Courier New]Knowledge (Dungeon) 4 1 3 0 0 [/FONT]</p><p> [FONT=Courier New]Knowledge () 0 0 0 0 [/FONT]</p><p> [FONT=Courier New]Linguistics 0 0 0 0 [/FONT]</p><p> [FONT=Courier New]Perception 2 0 0 0 +2 (racial) [/FONT]</p><p> [FONT=Courier New]Perform ( ) 4 0 0 4 0 [/FONT]</p><p> [FONT=Courier New]Profession 0 0 1 0 [/FONT]</p><p> [FONT=Courier New]Ride 4 0 0 4 0 [/FONT]</p><p> [FONT=Courier New]Sense Motive 0 0 0 0 0 /FONT]</p><p> [FONT=Courier New]Sleight of Hand 0 0 4 0 [/FONT]</p><p> [FONT=Courier New]Spellcraft 4 1 3 0 0 [/FONT]</p><p> [FONT=Courier New]Stealth 13 1 3(trait)4 0 +1 (trait) +4 (racial)[/FONT]</p><p> [FONT=Courier New]Survival 0 0 0 0 0 [/FONT]</p><p> [FONT=Courier New]Swim -1 0 0 -1 0[/FONT]</p><p> [FONT=Courier New]Use Magic Device 0 0 4 0 [/FONT]</p><p> [/code][/sblock]</p><p>[sblock=Equipment]</p><p></p><p>[code]</p><p></p><p>Item Cost (gold) Weight(lbs.)</p><p></p><p>Explorer's Outfit 0 (4 lbs)</p><p>MW Crossbow, light 335 2</p><p>Bolts, crossbow (30) 3 1.5</p><p>Club (Walking Stick) - 1.5 </p><p>2 Daggers 4 1</p><p>2 Flasks Lamp Oil 0.2 2</p><p></p><p>Signal Whistle 0.8 -</p><p>Vial of Acid 10 1</p><p>Potion of Stabilize 25 1</p><p>Potion of Cure LW 50 1</p><p></p><p>Ioun Torch</p><p></p><p>MW Backpack 50 1</p><p>- Bedroll 0.1 1.25</p><p>- Rations, trail (2 days) 1 0.5</p><p>- Waterskin (1) 1 1</p><p>-2 Torches 0.02 2</p><p></p><p>Scroll Case 1( Belt) 1 gp 1</p><p>Scroll: Feather Fall 25 1 </p><p>Scroll: Vanish 25 1 </p><p>Scroll: Hold Portal 25 1 </p><p>Scroll: Obscuring Mist 25 1 </p><p></p><p></p><p></p><p>Total Weight: 21.5 lbs</p><p>Total Expenses: 288.88 gp</p><p></p><p>Note: As indicated above, she carries a stout walking stick that doubles as a club.</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>Max Weight: 19.5 39.75 60 60/120 600</p><p>With MW Pack: 22.5 45 67.5</p><p>[/code][/sblock]</p><p>[sblock=Details]</p><p>Size: medium</p><p>Gender: Female</p><p>Age: 22</p><p>Height: 2'10"</p><p>Weight: 27 lbs</p><p>Hair Color: Red</p><p>Eye Color: Green</p><p>Skin Color: Pale</p><p>Appearance: Kara is of average height for a halfling, and has the slightly rounded body and features common to her race. She dresses in a modest, practical style, favoring a tunic and breeches. She walks barefoot most of the time.</p><p></p><p>Demeanor: Kara is a genial, modest companion who places a great emphasis on courtesy and propriety. She is very much a "team player," and always works to do her share. But for all her charm, there is something faintly unsettling about her presence, like weird, twisted music that seems just beyond the range of hearing. She moves with an unnatural quiet, at times seeming to appear out of thin air, or vanish just as puzzlingly.</p><p></p><p>When she uses magic, it feels less like the life-affirming flow of divine energy and more like some cold, chilling power has leeched through her from a dark beyond. She seems aware of the effect her powers have on others, but never talks about it. </p><p>[/sblock]</p><p></p><p>[sblock=Background]</p><p>The halflings of Greenvale were always pleased to have an esteemed college of wizardry on the hill overlooking the town. It was good for the reputation of the place, and of course the wizards helped to keep the peace and defend the town. Mena Proudfoot was the college's most famous diviner, a world-recognized expert on astrology. She was respected, even if she did seem to spend far too many nights alone in the mountains nearby, making observations. Making contact, as she sometimes put it.</p><p></p><p>Everyone was surprised when she became pregnant. The townsfolk could not think of a time when she might have been available to a suitor at the college, nor could they imagine her encountering anyone in the remote peaks she frequented. When her daughter was born, even the midwife could not help commenting on the sense of the unnatural that seemed to surround the child. No one's nerves were soothed when the Mena named her daughter Kara Starsplice, and declined to explain why.</p><p></p><p>Kara grew up, a quiet child who favored quiet places. She frequented the dungeons and caves below the college, seeming most at home in them. While not stupid, Kara knew from a young age that she lacked the mind for wizardry and seemed in any case to be blessed -- if that were the word -- with other gifts. When she came of age, she left Greenvale and set about making her way in the world.</p><p></p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="mfloyd3, post: 5937430, member: 23867"] [COLOR=Cyan][B]Kara Starsplice[/B][/COLOR] [B][U]Character Sheet:[/U][/B] [sblock=Game Info] Race: Halfling Class: Sorcerer (Aberrant) Level: 1 Hero Points: 1 Alignment: Lawful Good Languages: Common, Halfling Deity: Polytheist [/sblock] [sblock=Abilities] STR: 8 -1 (00pts) DEX: 18 +4 (10pts) (includes racial bonus) CON: 14 +2 (05pts) INT: 10 +0 (00pts) WIS: 10 +0 (00pts) CHA: 18 +4 (10pts) (includes racial bonus) [/sblock] [sblock=Combat] HP: 21 = [2x(1d6+2)=16] +3 [feat] + 2 [fav class] AC: 15 = 10 + 4 (Dex) + 1 (size) AC Touch: 15 = 10 + 4 (Dex) +1 (size) AC Flatfooted: 10 = 10 INIT: +4 = +4 (DEX) + 0 (misc) BAB: +1 = +1 (sorcerer) CMB: -1 = -1 (STR) -1 (size) +1 (BAB) CMD: 13 = -1 (Str) + 4 (Dex) -1 (size) +1 (BAB) + 10 Fort: +5 = +2 (base) + 2 (Con) +1 (Halfling Luck) Reflex: +5 = +0 (base) + 4 (Dex) +1 (Halfling Luck) Will: +4* = +3 [base] + 0 [Wis] +1 (Halfling Luck) *(+2 vs. Fear) Speed: 20' Damage Reduction: none Spell Resistance: none[/sblock] [sblock=Weapon Stats] Weapon(Club): 1 = +1(BAB) -1 (Str) + 0 (feat) + 0 (item)+1 (size) +0 (magic) / 1d4-1 b 20/x2 Weapon(Dagger): 1 = +1(BAB) -1 (Str) + 0 (feat) + 0 (item) +1 (size) 0 (magic) / 1d3-1 p or s 19-20/x2 Weapon(light crossbow): +7 = +1(BAB) +4 (Dex) + 0 (feat) + 1 (size) +1 (MW) / 1d6 p 19-20/x2 rn 80ft Weapon(Club, thrown ): +6 = +1(BAB) +4 (Dex) + 0 (feat) + 1 (size) +0 (magic) / 1d4-1 b 20/x2 rn 10ft Weapon(Dagger, thrown ): +6 = +1(BAB) +4 (Dex) + 0 (feat) + 1 (size) +0 (magic) / 1d3-1 p 20/x2 rn 10ft Acidic Ray (Ranged Touch attack): +6 = +1(BAB) +4 (Dex) + 0 (feat) + 1 (size) +0 (magic), 30' range limit, 1d6 acid; 7 uses/day [/sblock] [sblock=Racial Traits] +2 DEX, +2 Charisma, -2 Strength Small: +1 size bonus to AC and Attack Rolls; -1 penalty to CMB, CMD, +4 size bonus to Stealth Slow Speed: Base Speed 20' Fearless: +2 Racial Bonus on saves vs. Fear (stacks with with Halfling Luck) Halfling Luck: +1 racial bonus on all saving throws Keen Senses: +2 racial bonus on Perception skill checks Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word "halfling" in it as a martial weapon. Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. [/sblock] [sblock=Class Features] Weapon and Armor Proficiency: Sorcerers are proficient with all simple weapons, but not with any type of armor or shield. Spells Cantrips Bonus Feat: Eschew Materials Bloodline: Aberrant -Class Skill: Knowledge (Dungeoneering) -Bloodline Arcana: Whenever you cast a spell of the polymorph subschool, increase the duration of the spell by 50% (minimum 1 round). This bonus does not stack with the increase granted by the Extend Spell feat. -Bloodline Powers (1st level): --Acidic Ray: Starting at 1st level, you can fire an acidic ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. The acidic ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3+ your Charisma modifier. [/sblock] [sblock=Feats] (1st level) Toughness: +3 HP, +1 HP/level past 3rd level [/sblock] [sblock=Traits] Magical Lineage (Shocking Grasp): Metamagic Feats applied to this spell treat its level as 1 lower than it actually is. Conspiracy Hunter (Stealth): +1 trait bonus to skill and it is a class skill [/sblock] [sblock=Spells] [B]Sorcerer Spells:[/B] DC = 10 + spell level + 4 [CHA] Cantrips: 5: Mage Hand, Dancing Lights, Read Magic, Spark, Ghost Sound Level 1: 2 (5 uses/day): Grease (DC 15); Color Spray (DC 15) [/sblock] [sblock=Skills] Skill Points: 4 = (2 class x 2 level) Max Skill 2 [code] [FONT=Courier New]Skills Total Rank CS Ability ACP Misc[/FONT] [FONT=Courier New]Acrobatics 6 0 0 4 0 +2 (racial)[/FONT] [FONT=Courier New]Appraise 0 0 0 0 0 [/FONT] [FONT=Courier New]Bluff 4 0 0 4 0 [/FONT] [FONT=Courier New]Climb 1 0 0 -1 0 +2 (racial) [/FONT] [FONT=Courier New]Craft ( ) 0 0 0 0 0 [/FONT] [FONT=Courier New]Diplomacy 4 0 0 4 0 [/FONT] [FONT=Courier New]Disable Device 0 0 4 0 [/FONT] [FONT=Courier New]Disguise 0 0 4 0 [/FONT] [FONT=Courier New]Escape Artist 4 0 0 4 0[/FONT] [FONT=Courier New]Fly 2 0 2 0 [/FONT] [FONT=Courier New]Handle Animal 0 0 1 0 [/FONT] [FONT=Courier New]Heal 0 0 0 0 0 [/FONT] [FONT=Courier New]Intimidate 4 0 0 4 0 [/FONT] [FONT=Courier New]Knowledge (Arcana) 4 1 3 0 [/FONT] [FONT=Courier New]Knowledge (Dungeon) 4 1 3 0 0 [/FONT] [FONT=Courier New]Knowledge () 0 0 0 0 [/FONT] [FONT=Courier New]Linguistics 0 0 0 0 [/FONT] [FONT=Courier New]Perception 2 0 0 0 +2 (racial) [/FONT] [FONT=Courier New]Perform ( ) 4 0 0 4 0 [/FONT] [FONT=Courier New]Profession 0 0 1 0 [/FONT] [FONT=Courier New]Ride 4 0 0 4 0 [/FONT] [FONT=Courier New]Sense Motive 0 0 0 0 0 /FONT] [FONT=Courier New]Sleight of Hand 0 0 4 0 [/FONT] [FONT=Courier New]Spellcraft 4 1 3 0 0 [/FONT] [FONT=Courier New]Stealth 13 1 3(trait)4 0 +1 (trait) +4 (racial)[/FONT] [FONT=Courier New]Survival 0 0 0 0 0 [/FONT] [FONT=Courier New]Swim -1 0 0 -1 0[/FONT] [FONT=Courier New]Use Magic Device 0 0 4 0 [/FONT] [/code][/sblock] [sblock=Equipment] [code] Item Cost (gold) Weight(lbs.) Explorer's Outfit 0 (4 lbs) MW Crossbow, light 335 2 Bolts, crossbow (30) 3 1.5 Club (Walking Stick) - 1.5 2 Daggers 4 1 2 Flasks Lamp Oil 0.2 2 Signal Whistle 0.8 - Vial of Acid 10 1 Potion of Stabilize 25 1 Potion of Cure LW 50 1 Ioun Torch MW Backpack 50 1 - Bedroll 0.1 1.25 - Rations, trail (2 days) 1 0.5 - Waterskin (1) 1 1 -2 Torches 0.02 2 Scroll Case 1( Belt) 1 gp 1 Scroll: Feather Fall 25 1 Scroll: Vanish 25 1 Scroll: Hold Portal 25 1 Scroll: Obscuring Mist 25 1 Total Weight: 21.5 lbs Total Expenses: 288.88 gp Note: As indicated above, she carries a stout walking stick that doubles as a club. [B]Lgt Med Hvy Lift Push[/B] Max Weight: 19.5 39.75 60 60/120 600 With MW Pack: 22.5 45 67.5 [/code][/sblock] [sblock=Details] Size: medium Gender: Female Age: 22 Height: 2'10" Weight: 27 lbs Hair Color: Red Eye Color: Green Skin Color: Pale Appearance: Kara is of average height for a halfling, and has the slightly rounded body and features common to her race. She dresses in a modest, practical style, favoring a tunic and breeches. She walks barefoot most of the time. Demeanor: Kara is a genial, modest companion who places a great emphasis on courtesy and propriety. She is very much a "team player," and always works to do her share. But for all her charm, there is something faintly unsettling about her presence, like weird, twisted music that seems just beyond the range of hearing. She moves with an unnatural quiet, at times seeming to appear out of thin air, or vanish just as puzzlingly. When she uses magic, it feels less like the life-affirming flow of divine energy and more like some cold, chilling power has leeched through her from a dark beyond. She seems aware of the effect her powers have on others, but never talks about it. [/sblock] [sblock=Background] The halflings of Greenvale were always pleased to have an esteemed college of wizardry on the hill overlooking the town. It was good for the reputation of the place, and of course the wizards helped to keep the peace and defend the town. Mena Proudfoot was the college's most famous diviner, a world-recognized expert on astrology. She was respected, even if she did seem to spend far too many nights alone in the mountains nearby, making observations. Making contact, as she sometimes put it. Everyone was surprised when she became pregnant. The townsfolk could not think of a time when she might have been available to a suitor at the college, nor could they imagine her encountering anyone in the remote peaks she frequented. When her daughter was born, even the midwife could not help commenting on the sense of the unnatural that seemed to surround the child. No one's nerves were soothed when the Mena named her daughter Kara Starsplice, and declined to explain why. Kara grew up, a quiet child who favored quiet places. She frequented the dungeons and caves below the college, seeming most at home in them. While not stupid, Kara knew from a young age that she lacked the mind for wizardry and seemed in any case to be blessed -- if that were the word -- with other gifts. When she came of age, she left Greenvale and set about making her way in the world. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Caves of Chaos (Group 1, PF) - IC
Top