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Caves of Chaos (Group 1, PF) - IC
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<blockquote data-quote="Rhydius" data-source="post: 5938107" data-attributes="member: 6691567"><p><span style="color: Olive"><strong>Cididien Starion</strong></span></p><p><span style="color: Olive"><strong></strong></span></p><p><span style="color: Olive"><strong></strong></span><strong><u>Character Sheet:</u></strong> </p><p> </p><p> </p><p>[sblock=Game Info]Race: Human</p><p>Class: Rogue</p><p>Level: 2</p><p>Alignment: CG </p><p>Languages: Common, Draconic</p><p>Deity: Cayden Cailean[/sblock]</p><p>[sblock=Abilities]STR: 12 +1 (02pts) </p><p>DEX: 19 +4 (13pts) (includes racial bonus)</p><p>CON: 12 +1 (02pts)</p><p>INT: 13 +1 (03pts)</p><p>WIS: 10 +0 (00pts)</p><p>CHA: 14 +2 (05pts)</p><p>[/sblock]</p><p>[sblock=Combat]HP: 18 = (Lv1: +9 =1d8+1(Con)) (Lv2: +9 =1d8+1(Con))</p><p>AC: 17 = 10 + 4 (Dex) + 3 (armor) + 0 (shield)</p><p>AC Touch: 14 = 10 + 4 (Dex)</p><p>AC Flatfooted: 13 = 10 + 3 (armor) + 0 (shield) </p><p>INIT: +4 = +4 (DEX) + 0 (misc)</p><p>BAB: +1 = +1 (Rogue Lv2)</p><p>CMB: +2 = +1 (STR) +0 (size) +1 (BAB)</p><p>CMD: 16 = +1 (Str) + 4 (Dex) +1 (BAB) + 10</p><p>Fort: +1 = +0 (base) + 1 (Con) </p><p>Reflex: +7 = +3 (base) + 4 (Dex) </p><p>Will: +0 = +0 (base) + 0 (Wis) </p><p>Speed: 30'</p><p>Damage Reduction: -</p><p>Spell Resistance: -</p><p>Spell Failure: na</p><p>[/sblock]</p><p>[sblock=Weapon Stats]Rapier(MW): +6 = +1(BAB) +4 (Dex) +1 (misc) / 1d6+1 P 18-20/x2</p><p></p><p>Dagger (Melee): +5 = +1(BAB) +4 (Dex) +0 (misc) / 1d4+1 P or S 19-20/x2 </p><p></p><p>Dagger (Thrown): +5 = +1(BAB) +4 (Dex) +0 (misc) / 1d4+1 P 19-20/x2 rn 10ft</p><p></p><p>Shortbow: +5 = +1(BAB) +4 (Dex) +0 (misc) / 1d6 P /x3 rn 60ft</p><p>[/sblock]</p><p>[sblock=Racial Traits]<strong>+2 to One Ability Score</strong>: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.</p><p></p><p> <strong>Medium</strong>: Humans are Medium creatures and have no bonuses or penalties due to their size.</p><p></p><p><strong>Normal Speed</strong>: Humans have a base speed of 30 feet.</p><p></p><p><strong>Bonus Feat</strong>: Humans select one extra feat at 1st level.</p><p></p><p><strong>Skilled</strong>: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.</p><p></p><p><strong>Languages</strong>: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock]</p><p>[sblock=Class Features]<strong>Weapon and Armor Proficiency</strong>: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.</p><p></p><p><strong>Sneak Attack</strong>: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage (called "<em>precision damage</em>") anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.</p><p> With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.</p><p> The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.</p><p></p><p><strong>Trapfinding</strong>:A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.</p><p></p><p><strong>Evasion</strong>: At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.</p><p>[/sblock]</p><p>[sblock=Rogue Talents]<strong>Finesse Rogue</strong>: A rogue that selects this talent gains Weapon Finesse as a bonus feat.</p><p>[/sblock]</p><p>[sblock=Feats]<strong>Human Bonus</strong>: Combat Expertise</p><p><strong>Level 1</strong>: Improved Feint</p><p><strong>Rogue Talent </strong><strong>Bonus</strong>: Weapon Finesse</p><p>[/sblock]</p><p>[sblock=Traits]Fast-Talker (Social)= You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.</p><p>Threatening Defender (Combat)= <span style="font-size: 10px">When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1. To a </span>minimum of -1 to your attack roll.</p><p>[/sblock]</p><p>[sblock=Spells]N/A</p><p>[/sblock]</p><p>[sblock=Skills]Lv1: +11=(8 class) +1 (Int) +1 (Favored Class) +1 (Human Bonus)</p><p>Lv2: +11=(8 class) +1 (Int) +1 (Favored Class) +1 (Human Bonus)</p><p>Total Skill Points: 22</p><p>Max Skill 2</p><p>ACP -0</p><p></p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]Total Stat Rank CS Misc ACP</p><p>+09 = Acrobatics() +04 +02 +3 +00 -0 DEX</p><p>+06 = Appraise() +01 +02 +3 +00 INT</p><p>+08 = Bluff() +02 +02 +3 +01 CHA (trait bonus)</p><p>+06 = Climb() +01 +02 +3 +00 -0 STR</p><p>+01 = Craft() +01 +00 +0 +00 INT</p><p>+07 = Diplomacy() +02 +02 +3 +00 CHA</p><p>+09 = Disable Device()^ +04 +02 +3 +00 -0 DEX</p><p>+02 = Disguise() +02 +00 +0 +00 CHA</p><p>+09 = Escape Artist() +04 +02 +3 +00 -0 DEX</p><p>+04 = Fly +04 +00 +0 +00 -0 DEX</p><p>+na = Handle Animal^ +02 +00 +0 +00 CHA</p><p>+00 = Heal +00 +00 +0 +00 WIS</p><p>+02 = Intimidate() +02 +00 +0 +00 CHA</p><p>+na = Know:Arcana^ +01 +00 +0 +00 INT</p><p>+05 = Know:Dungeoneering()^ +01 +01 +3 +00 INT</p><p>+na = Know:Engineering^ +01 +00 +0 +00 INT</p><p>+na = Know:Geography^ +01 +00 +0 +00 INT</p><p>+na = Know:History^ +01 +00 +0 +00 INT</p><p>+na = Know:Local()^ +01 +00 +0 +00 INT</p><p>+na = Know:Nature^ +01 +00 +0 +00 INT</p><p>+na = Know:Nobility^ +01 +00 +0 +00 INT</p><p>+na = Know:Planes^ +01 +00 +0 +00 INT</p><p>+na = Know:Religion^ +01 +00 +0 +00 INT</p><p>+na = Linguistics()^ +01 +00 +0 +00 INT</p><p>+05 = Perception() +00 +02 +3 +00 WIS</p><p>+02 = Perform:() +02 +00 +0 +00 CHA</p><p>+00 = Profession:na()^ +00 +00 +0 +00 WIS</p><p>+04 = Ride +04 +00 +0 +00 -0 DEX</p><p>+05 = Sense Motive() +00 +02 +3 +00 WIS</p><p>+09 = Sleight of Hand()^ +04 +02 +3 +00 -0 DEX</p><p>+na = Spellcraft^ +01 +00 +0 +00 INT</p><p>+09 = Stealth() +04 +02 +3 +00 -0 DEX</p><p>+00 = Survival +00 +00 +0 +00 WIS</p><p>+01 = Swim() +01 +00 +0 +00 -0 STR</p><p>+na = Use Magic Device()^ +02 +00 +0 +00 CHA</p><p>[/code][/sblock]</p><p>[sblock=Equipment][code]Equipment Cost Weight</p><p>Rapier(MW) 320 02 </p><p>Wrist Sheath, Spring Loaded(R) 5 01</p><p> Dagger 2 01 </p><p>Wrist Sheath, Spring Loaded(L) 5 01</p><p> Potion of Cure Light Wounds 50 01</p><p>Shortbow 30 02</p><p> Arrows(20) 1 03</p><p>Studded Leather Armor(MW) 175 20</p><p>Pickpocket's Outfit na (03)</p><p> Thieves' Tools(MW) 100 01</p><p> Potion of Stabilize 25 01</p><p> Potion of Cure Light Wounds 50 01</p><p> Flask Alchemists' Fire 20 01</p><p>Backpack(MW) 50 02</p><p> Torch 0.01 01</p><p> Bedroll 0.1 05</p><p> Waterskin 1 04[/code]Total Cost: 836.11 gp</p><p>Total Weight: 47 lbs</p><p></p><p>Carrying Capacity w/ MW Backpack:</p><p>light- 50</p><p>medium- 100</p><p>heavy- 150</p><p>[/sblock]</p><p>[sblock=Details]Size: Medium</p><p>Gender: Male</p><p>Age: 21</p><p>Height: 5 ft. 10 in.</p><p>Weight: 165 lb.</p><p>Hair Color: Redish-Brown</p><p>Eye Color: Brown</p><p>Skin Color: Lightly Tan</p><p>Appearance: see attached image.. </p><p>Demeanor: Cididien is outwardly calm and collected, and is slow to loose his temper, but once roused he has difficulty holding back. More often than not he appears bored. When like this his eyes seem half-closed, as if he isn't paying any attention to what is going on around him, but is lost in thought. </p><p>He is as likely to pat his companions on the back as offer a backhanded compliment, but he rarely directly insults others. </p><p>He frequently gambles in his free time, and prefers games of skill, over games of chance.</p><p>[/sblock]</p><p>[sblock=Background]Childhood:</p><p>Cididien's childhood was spent in a traveling troupe that wore the blue and gold colors of their patron, Lord Rathorn Summerlocke's, house. His mother was part of a group of acrobats and his father one of the actors. By the age of 5 Cididien was becoming a decent acrobat himself, and his father had begun his enigmatic attempt at education. A few years later the troupe had to start hiring mercenaries to safeguard the wagons, as the year had been dry, and the taxes had been raised. Not long after midsummer that year the troupe was attacked in the night. Both of Cididien's parents died in the raid, and the boy was essentially raised by one of the remaining sell-swords, Favian Doranen. </p><p></p><p>Favian taught Cid what he knew of the sword, but Favian had never been that much of a swordsman. What he taught the boy were little tricks and ways to catch his opponent off guard. After his assignment with the troupe ended he intended to take Cid with him as he joined up with a trade caravan. Cid wasn't happy leaving the people he had grown up with, but he liked the old sell-sword, and so he followed. </p><p></p><p>Adolescence:</p><p>The two traveled from city to city moving where the job took them, until Favian lost his left hand in a bar fight. Favian had been playing a particularly good game that night, and had had too much to drink. When a man accused him of cheating, which incidentally he had been, he reacted by insulting the man. </p><p></p><p>When Favian woke the next morning his hand was gone, and Cid had payed a healer a fair sum of his own money to simply keep the man from dying from his injuries. Cid spent the next year trying to help Favian, but even after he had recovered his strength the man was never the same. He drank too much, too often, and became prone to fits of rage in which he would lash out at those around him. In one of those fits he beat the young Cididien bloody, and kicked him out into the street telling him never to come back.</p><p></p><p>Having nothing but the clothes on his back, Cid used the skills he'd learned as a child to make a place for himself on the streets. Eventually earning enough money to buy some old armor, and a weapon of his own. </p><p></p><p>Early Adulthood to present:</p><p>He returned to the rooms that Favian had occupied when he had known the man. Cid confronted Favian, and took from him everything of value he owned, and left the man strapped to a chair. With the gold he earned from the sale of the old sell-sword's belongings, he began to travel again. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rhydius, post: 5938107, member: 6691567"] [COLOR=Olive][B]Cididien Starion [/B][/COLOR][B][U]Character Sheet:[/U][/B] [sblock=Game Info]Race: Human Class: Rogue Level: 2 Alignment: CG Languages: Common, Draconic Deity: Cayden Cailean[/sblock] [sblock=Abilities]STR: 12 +1 (02pts) DEX: 19 +4 (13pts) (includes racial bonus) CON: 12 +1 (02pts) INT: 13 +1 (03pts) WIS: 10 +0 (00pts) CHA: 14 +2 (05pts) [/sblock] [sblock=Combat]HP: 18 = (Lv1: +9 =1d8+1(Con)) (Lv2: +9 =1d8+1(Con)) AC: 17 = 10 + 4 (Dex) + 3 (armor) + 0 (shield) AC Touch: 14 = 10 + 4 (Dex) AC Flatfooted: 13 = 10 + 3 (armor) + 0 (shield) INIT: +4 = +4 (DEX) + 0 (misc) BAB: +1 = +1 (Rogue Lv2) CMB: +2 = +1 (STR) +0 (size) +1 (BAB) CMD: 16 = +1 (Str) + 4 (Dex) +1 (BAB) + 10 Fort: +1 = +0 (base) + 1 (Con) Reflex: +7 = +3 (base) + 4 (Dex) Will: +0 = +0 (base) + 0 (Wis) Speed: 30' Damage Reduction: - Spell Resistance: - Spell Failure: na [/sblock] [sblock=Weapon Stats]Rapier(MW): +6 = +1(BAB) +4 (Dex) +1 (misc) / 1d6+1 P 18-20/x2 Dagger (Melee): +5 = +1(BAB) +4 (Dex) +0 (misc) / 1d4+1 P or S 19-20/x2 Dagger (Thrown): +5 = +1(BAB) +4 (Dex) +0 (misc) / 1d4+1 P 19-20/x2 rn 10ft Shortbow: +5 = +1(BAB) +4 (Dex) +0 (misc) / 1d6 P /x3 rn 60ft [/sblock] [sblock=Racial Traits][B]+2 to One Ability Score[/B]: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. [B]Medium[/B]: Humans are Medium creatures and have no bonuses or penalties due to their size. [B]Normal Speed[/B]: Humans have a base speed of 30 feet. [B]Bonus Feat[/B]: Humans select one extra feat at 1st level. [B]Skilled[/B]: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. [B]Languages[/B]: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).[/sblock] [sblock=Class Features][B]Weapon and Armor Proficiency[/B]: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields. [B]Sneak Attack[/B]: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage (called "[I]precision damage[/I]") anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment. [B]Trapfinding[/B]:A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps. [B]Evasion[/B]: At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. [/sblock] [sblock=Rogue Talents][B]Finesse Rogue[/B]: A rogue that selects this talent gains Weapon Finesse as a bonus feat. [/sblock] [sblock=Feats][B]Human Bonus[/B]: Combat Expertise [B]Level 1[/B]: Improved Feint [B]Rogue Talent [/B][B]Bonus[/B]: Weapon Finesse [/sblock] [sblock=Traits]Fast-Talker (Social)= You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you. Threatening Defender (Combat)= [SIZE=2]When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1. To a [/SIZE]minimum of -1 to your attack roll. [/sblock] [sblock=Spells]N/A [/sblock] [sblock=Skills]Lv1: +11=(8 class) +1 (Int) +1 (Favored Class) +1 (Human Bonus) Lv2: +11=(8 class) +1 (Int) +1 (Favored Class) +1 (Human Bonus) Total Skill Points: 22 Max Skill 2 ACP -0 Skills: () = class skill ^ = trained only [code]Total Stat Rank CS Misc ACP +09 = Acrobatics() +04 +02 +3 +00 -0 DEX +06 = Appraise() +01 +02 +3 +00 INT +08 = Bluff() +02 +02 +3 +01 CHA (trait bonus) +06 = Climb() +01 +02 +3 +00 -0 STR +01 = Craft() +01 +00 +0 +00 INT +07 = Diplomacy() +02 +02 +3 +00 CHA +09 = Disable Device()^ +04 +02 +3 +00 -0 DEX +02 = Disguise() +02 +00 +0 +00 CHA +09 = Escape Artist() +04 +02 +3 +00 -0 DEX +04 = Fly +04 +00 +0 +00 -0 DEX +na = Handle Animal^ +02 +00 +0 +00 CHA +00 = Heal +00 +00 +0 +00 WIS +02 = Intimidate() +02 +00 +0 +00 CHA +na = Know:Arcana^ +01 +00 +0 +00 INT +05 = Know:Dungeoneering()^ +01 +01 +3 +00 INT +na = Know:Engineering^ +01 +00 +0 +00 INT +na = Know:Geography^ +01 +00 +0 +00 INT +na = Know:History^ +01 +00 +0 +00 INT +na = Know:Local()^ +01 +00 +0 +00 INT +na = Know:Nature^ +01 +00 +0 +00 INT +na = Know:Nobility^ +01 +00 +0 +00 INT +na = Know:Planes^ +01 +00 +0 +00 INT +na = Know:Religion^ +01 +00 +0 +00 INT +na = Linguistics()^ +01 +00 +0 +00 INT +05 = Perception() +00 +02 +3 +00 WIS +02 = Perform:() +02 +00 +0 +00 CHA +00 = Profession:na()^ +00 +00 +0 +00 WIS +04 = Ride +04 +00 +0 +00 -0 DEX +05 = Sense Motive() +00 +02 +3 +00 WIS +09 = Sleight of Hand()^ +04 +02 +3 +00 -0 DEX +na = Spellcraft^ +01 +00 +0 +00 INT +09 = Stealth() +04 +02 +3 +00 -0 DEX +00 = Survival +00 +00 +0 +00 WIS +01 = Swim() +01 +00 +0 +00 -0 STR +na = Use Magic Device()^ +02 +00 +0 +00 CHA [/code][/sblock] [sblock=Equipment][code]Equipment Cost Weight Rapier(MW) 320 02 Wrist Sheath, Spring Loaded(R) 5 01 Dagger 2 01 Wrist Sheath, Spring Loaded(L) 5 01 Potion of Cure Light Wounds 50 01 Shortbow 30 02 Arrows(20) 1 03 Studded Leather Armor(MW) 175 20 Pickpocket's Outfit na (03) Thieves' Tools(MW) 100 01 Potion of Stabilize 25 01 Potion of Cure Light Wounds 50 01 Flask Alchemists' Fire 20 01 Backpack(MW) 50 02 Torch 0.01 01 Bedroll 0.1 05 Waterskin 1 04[/code]Total Cost: 836.11 gp Total Weight: 47 lbs Carrying Capacity w/ MW Backpack: light- 50 medium- 100 heavy- 150 [/sblock] [sblock=Details]Size: Medium Gender: Male Age: 21 Height: 5 ft. 10 in. Weight: 165 lb. Hair Color: Redish-Brown Eye Color: Brown Skin Color: Lightly Tan Appearance: see attached image.. Demeanor: Cididien is outwardly calm and collected, and is slow to loose his temper, but once roused he has difficulty holding back. More often than not he appears bored. When like this his eyes seem half-closed, as if he isn't paying any attention to what is going on around him, but is lost in thought. He is as likely to pat his companions on the back as offer a backhanded compliment, but he rarely directly insults others. He frequently gambles in his free time, and prefers games of skill, over games of chance. [/sblock] [sblock=Background]Childhood: Cididien's childhood was spent in a traveling troupe that wore the blue and gold colors of their patron, Lord Rathorn Summerlocke's, house. His mother was part of a group of acrobats and his father one of the actors. By the age of 5 Cididien was becoming a decent acrobat himself, and his father had begun his enigmatic attempt at education. A few years later the troupe had to start hiring mercenaries to safeguard the wagons, as the year had been dry, and the taxes had been raised. Not long after midsummer that year the troupe was attacked in the night. Both of Cididien's parents died in the raid, and the boy was essentially raised by one of the remaining sell-swords, Favian Doranen. Favian taught Cid what he knew of the sword, but Favian had never been that much of a swordsman. What he taught the boy were little tricks and ways to catch his opponent off guard. After his assignment with the troupe ended he intended to take Cid with him as he joined up with a trade caravan. Cid wasn't happy leaving the people he had grown up with, but he liked the old sell-sword, and so he followed. Adolescence: The two traveled from city to city moving where the job took them, until Favian lost his left hand in a bar fight. Favian had been playing a particularly good game that night, and had had too much to drink. When a man accused him of cheating, which incidentally he had been, he reacted by insulting the man. When Favian woke the next morning his hand was gone, and Cid had payed a healer a fair sum of his own money to simply keep the man from dying from his injuries. Cid spent the next year trying to help Favian, but even after he had recovered his strength the man was never the same. He drank too much, too often, and became prone to fits of rage in which he would lash out at those around him. In one of those fits he beat the young Cididien bloody, and kicked him out into the street telling him never to come back. Having nothing but the clothes on his back, Cid used the skills he'd learned as a child to make a place for himself on the streets. Eventually earning enough money to buy some old armor, and a weapon of his own. Early Adulthood to present: He returned to the rooms that Favian had occupied when he had known the man. Cid confronted Favian, and took from him everything of value he owned, and left the man strapped to a chair. With the gold he earned from the sale of the old sell-sword's belongings, he began to travel again. [/sblock] [/QUOTE]
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