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<blockquote data-quote="HolyMan" data-source="post: 5954769" data-attributes="member: 84167"><p>Entering the natural cave complex the group finds it to be a series of tunnels. The rough stone walls look to be worked stone in some places and natural cavern in others.</p><p></p><p>Using his shield to cast some light down the tunnels, Dorain and the others how the tunnels branch off into others. The west tunnel looks to end in a T-section while the southern tunnel stops at a dead end. </p><p></p><p>The eastern tunnel has a branch off of it going further east and continues southeast. But as the cleric turns the shield back around to follow Cid, Quentin grabs his arm. </p><p></p><p><span style="color: RoyalBlue">"Thought I saw something."</span> he states as he peers hard down the tunnel.</p><p></p><p>Kara and Dorain look along and then see the light of the shield reflect off to beady red eyes as a mange dog-like creature steps into the light. Hairless and sporting splotchy red skin, the thing gives a low growl as it steps forward.</p><p></p><p> An iron collar around it's neck and dragging behind a length of chain clinks and catches Cid's sharp ears.</p><p></p><p>From his position Belthasar does catch sight or sound of the creature.</p><p></p><p style="text-align: center"><img src="http://ohiorunelords.pbworks.com/f/1226524016/GobDog.JPG" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p><p style="text-align: left">[sblock=OOC]</p> <p style="text-align: left">I will roll INIT for the group and the mutt next. Please add your INIT modifier. Tie breakers go to the PCs always.</p> <p style="text-align: left"></p> <p style="text-align: left">Everyone but Belthasar gets a surprise round and can go before their INIT but remember that the player (or monster) could chump your move and take your spot if they so wish. </p> <p style="text-align: left"></p> <p style="text-align: left">Should be a good warm up. Goblin Dog is AC 13(touch 12/FF 11), HP: 9 So please post fluff accordingly.[/sblock]</p> <p style="text-align: left"></p> </p></blockquote><p></p>
[QUOTE="HolyMan, post: 5954769, member: 84167"] Entering the natural cave complex the group finds it to be a series of tunnels. The rough stone walls look to be worked stone in some places and natural cavern in others. Using his shield to cast some light down the tunnels, Dorain and the others how the tunnels branch off into others. The west tunnel looks to end in a T-section while the southern tunnel stops at a dead end. The eastern tunnel has a branch off of it going further east and continues southeast. But as the cleric turns the shield back around to follow Cid, Quentin grabs his arm. [COLOR=RoyalBlue]"Thought I saw something."[/COLOR] he states as he peers hard down the tunnel. Kara and Dorain look along and then see the light of the shield reflect off to beady red eyes as a mange dog-like creature steps into the light. Hairless and sporting splotchy red skin, the thing gives a low growl as it steps forward. An iron collar around it's neck and dragging behind a length of chain clinks and catches Cid's sharp ears. From his position Belthasar does catch sight or sound of the creature. [CENTER][IMG]http://ohiorunelords.pbworks.com/f/1226524016/GobDog.JPG[/IMG] [LEFT][sblock=OOC] I will roll INIT for the group and the mutt next. Please add your INIT modifier. Tie breakers go to the PCs always. Everyone but Belthasar gets a surprise round and can go before their INIT but remember that the player (or monster) could chump your move and take your spot if they so wish. Should be a good warm up. Goblin Dog is AC 13(touch 12/FF 11), HP: 9 So please post fluff accordingly.[/sblock] [/LEFT] [/CENTER] [/QUOTE]
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