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CB's City of the Spider Queen v3.5
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<blockquote data-quote="Watus" data-source="post: 2815789" data-attributes="member: 14589"><p><strong>K'yorl Vrinn, cleric of Lolth</strong></p><p></p><p>[SBLOCK=Background]</p><p>K'yorl Vrinn is the youngest daughter of Sharrysn Vrinn, until recently the matron mother of the house of Vrinn in Maerimydra. As a girl, she had enjoyed a privileged existence, with plenty of slaves and low status males to torment. In this rarefied atmosphere, she played at assassination and intrigue, turning the slaves against one another and manipulating them like marionettes, building alliances, turning them upside down, and tearing them apart with ease. It was an idyllic existence, and her talents became apparent early. She took up Lolth's mantle at a relatively young age and proved herself adept at both spellcraft and politics. Favored by her mother, she was both feared and reviled by her two older sisters. It was an open secret that Sharrysn viewed K'yorl as her most promising heir, and it was not lost on her sisters that her ascension could happen only over their dead bodies.</p><p></p><p>They conspired against her, but their machinations were obvious and pathetic. They poisoned her food. They clouded the minds of her favorite slaves and turned them against her. They spread vile rumors among the nobility. K'yorl met and countered them with ease. And then, exactly forty days ago, they made a truly bold move - one that she would have thought beyond their courage, and one for which they must have had the assistance of another house: they murdered their own mother. Sharrysn's bloated and liquescent corpse was discovered in her private chambers, the victim of a rare and particularly malevolent poison. How she could have been so careless, K'yorl does not know, but the point is irrelevant now. </p><p></p><p>As the eldest, Vicuriia immediately ascended to the position of matron, and as her first act, she slew Haldiazar, her junior, and framed her for the murder of their mother. Recognizing the shattering loss of position this turn of events represented, and understanding that her own days were numbered, K'yorl grabbed what she could and fled Maeimydra for the relative anonymity of Szith Morcane. Between her own magics and those she was able to steal as she fled, she has successfully avoided her sister's attempts to discover her location, but she will not be able to hide forever. Here, among escaped slaves and misfits of every description, she has learned some humility, and learned it the hard way. Her position here is not inviolable, her station is not respected, and should any discover her true identity, her life is forfeit. House Vrinn would pay handsomely for information regarding her current whereabouts, and who knows what lies they are spinning about her in Maerimydra. But there is nothing to do, but sit, and wait, and plot her revenge.</p><p>[/SBLOCK]</p><p><strong>Currently Active Spells:</strong> none</p><p></p><p><strong>K'yorl Vrinn</strong></p><p>Female / Drow</p><p>Cleric 8</p><p>Chaotic Neutral (radiates Chaos)</p><p>122 years</p><p>5'1" 93lbs</p><p>Lolth</p><p></p><p><strong>Ability Scores</strong></p><p>Str 8 (0pts)</p><p>Dex 12 (2pts, +2 racial)</p><p>Con 10 (4pts, -2 racial)</p><p>Int 16 (6pts, +2 racial)</p><p>Wis 18 (10pts, +2 level)</p><p>Cha 16 (6pts, +2 racial)</p><p></p><p><strong>XP:</strong> 50,906</p><p></p><p><strong>AC:</strong> 20 (+7 armor, +1 dex, +2 deflect)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 30ft/x4</p><p><strong>Max. Hit Points:</strong> 43</p><p><strong>Current Hit Points:</strong> 43</p><p></p><p><strong>Saving Throws</strong></p><p>Fort: +6 (6 base)</p><p>Ref: +3 (2 base, +1 dex)</p><p>Will: +10 (9 base, +4 will)</p><p></p><p><strong>Special Abilities</strong></p><p>rebuke undead (10x/day, +5 to turn check, turn as lvl 12 cleric, 2d6+15 HD), spontaneous casting (inflict spells), spell-like abilities (1x/day - dancing lights, darkness, faerie fire), automatic searching for secret doors</p><p></p><p><strong>Special Qualities</strong></p><p>spell resistance 19, darkvision 120 ft., +2 to save vs. enchantment, +2 bonus to Will saves versus spells and spell-like abilities, light blindness</p><p></p><p><strong>Attacks and Damage for preferred weapons</strong></p><p>+1 Dagger +6/+1 melee 1d4 dmg 19-20/x2</p><p>MW Hand Crossbow +8 ranged 1d4 dmg 19-20/x2 + poison</p><p></p><p><strong>Feats</strong></p><p>Blind Fight, Extra Turning, Greater Spell Penetration, Spell Penetration</p><p></p><p><strong>Skills</strong></p><p>Bluff +14 (11 ranks, +3 Cha)</p><p>Concentration +11 (11 ranks, +0 Con)</p><p>Diplomacy +16 (11 ranks, +3 Cha, +2 Bluff Synergy)</p><p>Knowledge (religion): +14 (11 ranks, +3 Int)</p><p>Listen: +6 (0 ranks, +4 Wis, +2 racial)</p><p>Search: +5 (0 ranks, +3 Int, +2 racial)</p><p>Spellcraft: +14 (11 ranks, +3 Int)</p><p>Spot: +6 (0 ranks, +4 wis, +2 racial)</p><p></p><p><strong>Languages Known</strong></p><p>Common, Draconic, Elven , Goblin, Infernal, Undercommon </p><p></p><p><strong>Possessions & Current Wealth</strong></p><p>+2 Mithral Breastplate, Glamered (appears as black robes of high quality) (11,050 gp , 15 lb.)</p><p>+1 Dagger (2,302 gp, 1 lb.)</p><p>Ring of Protection +2 (8,000 gp, - lb.)</p><p>Phylactery of Undead Turning (11,000 gp, - lb.)</p><p>MW Hand Crossbow (400 gp, 2 lb.)</p><p>10 bolts w/ Drow poison (751 gp, 1 lb.)</p><p>Handy Haversack (2000 gp, 5 lb.) (contains 32.5 lb.) </p><p>--Wand of Cure Moderate Wounds (4,500 gp, - lb.)</p><p>--Wand of Cure Light Wounds (750 gp, - lb.)</p><p>--Scroll of windwalk (1,650 gp, - lb.)</p><p>--Scroll of raise dead (6,125 gp, - lb.)</p><p>--40 bolts (4gp, 4 lb.)</p><p>--Bedroll (1 sp, 5 lb.)</p><p>--Blanket, winter (5 sp, 3 lb.)</p><p>--Waterskin (1 gp, 4 lb.)</p><p>--Trail Rations x 15 days (7 gp 5 sp, 15 lb.)</p><p>--Soap (5 sp, 1 lb.)</p><p>--Mirror, small steel (10 gp, ½ lb.)</p><p>--448gp 4sp (mostly in gems)</p><p></p><p><strong>Encumbrance</strong>: 24 lbs (light load)</p><p></p><p><strong>Spells Prepared</strong> [on an average day] (6/5+1/4+1/4+1/3+1; DC 14 + spell level; domains are darkness and trickery; prepares spells in evening)</p><p>0 - detect magic (2), detect poison (2), read magic, purify food and drink;</p><p>1 - obscuring mist (d), bless, command, doom, remove fear, <s>sanctuary</s>;</p><p>2 - invisibility (d), bear's endurance, bull's strength, hold person, <s>status</s>;</p><p>3 - blacklight (d), daylight, dispel magic, <s>invisibility purge</s>, stone shape;</p><p>4 - confusion (d), freedom of movement, neutralize poison, summon monster iv;</p><p></p><p></p><p><strong>Commonly Summoned Monsters:</strong></p><p></p><p><strong>Fiendish Monstrous Spider, Large</strong></p><p>Size/Type: Magical Beast (extraplanar)</p><p>Hit Dice: 4d8+4 (22 hp)</p><p>Initiative: +3</p><p>Speed: 30 ft. (6 squares), climb 20 ft</p><p>Armor Class: 14 (-1 size, +3 Dex, +2 natural), touch 12, flat-footed 11</p><p>Base Attack/Grapple: +3/+9</p><p>Attack: Bite +4 melee (1d8+3 plus poison)</p><p>Full Attack: Bite +4 melee (1d8+3 plus poison)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: Poison, web, smite good</p><p>Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits, damage reduction 5/magic, resistance to cold and fire 5, spell resistance 9</p><p>Saves: Fort +5, Ref +4, Will +1</p><p>Abilities: Str 15, Dex 17, Con 12, Int 3, Wis 10, Cha 2</p><p>Skills: Climb +11, Hide +3*, Jump +2*, Spot +4*</p><p>Feats: —</p><p>Environment: Temperate forests</p><p>Organization: Solitary or colony (2-5)</p><p>Challenge Rating: 3</p><p>Alignment: Chaotic Evil</p><p></p><p>Poison (Ex)</p><p>A large monstrous spider has a poisonous bite. DC is 13 and initial and secondary damage is 1d6 Str.</p><p>Web (Ex)</p><p>Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.</p><p>Tremorsense (Ex)</p><p>A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs.</p><p>Skills</p><p>Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Monstrous spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher. </p><p>Smite Good (Su)</p><p>Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.</p></blockquote><p></p>
[QUOTE="Watus, post: 2815789, member: 14589"] [b]K'yorl Vrinn, cleric of Lolth[/b] [SBLOCK=Background] K'yorl Vrinn is the youngest daughter of Sharrysn Vrinn, until recently the matron mother of the house of Vrinn in Maerimydra. As a girl, she had enjoyed a privileged existence, with plenty of slaves and low status males to torment. In this rarefied atmosphere, she played at assassination and intrigue, turning the slaves against one another and manipulating them like marionettes, building alliances, turning them upside down, and tearing them apart with ease. It was an idyllic existence, and her talents became apparent early. She took up Lolth's mantle at a relatively young age and proved herself adept at both spellcraft and politics. Favored by her mother, she was both feared and reviled by her two older sisters. It was an open secret that Sharrysn viewed K'yorl as her most promising heir, and it was not lost on her sisters that her ascension could happen only over their dead bodies. They conspired against her, but their machinations were obvious and pathetic. They poisoned her food. They clouded the minds of her favorite slaves and turned them against her. They spread vile rumors among the nobility. K'yorl met and countered them with ease. And then, exactly forty days ago, they made a truly bold move - one that she would have thought beyond their courage, and one for which they must have had the assistance of another house: they murdered their own mother. Sharrysn's bloated and liquescent corpse was discovered in her private chambers, the victim of a rare and particularly malevolent poison. How she could have been so careless, K'yorl does not know, but the point is irrelevant now. As the eldest, Vicuriia immediately ascended to the position of matron, and as her first act, she slew Haldiazar, her junior, and framed her for the murder of their mother. Recognizing the shattering loss of position this turn of events represented, and understanding that her own days were numbered, K'yorl grabbed what she could and fled Maeimydra for the relative anonymity of Szith Morcane. Between her own magics and those she was able to steal as she fled, she has successfully avoided her sister's attempts to discover her location, but she will not be able to hide forever. Here, among escaped slaves and misfits of every description, she has learned some humility, and learned it the hard way. Her position here is not inviolable, her station is not respected, and should any discover her true identity, her life is forfeit. House Vrinn would pay handsomely for information regarding her current whereabouts, and who knows what lies they are spinning about her in Maerimydra. But there is nothing to do, but sit, and wait, and plot her revenge. [/SBLOCK] [B]Currently Active Spells:[/B] none [b]K'yorl Vrinn[/b] Female / Drow Cleric 8 Chaotic Neutral (radiates Chaos) 122 years 5'1" 93lbs Lolth [b]Ability Scores[/b] Str 8 (0pts) Dex 12 (2pts, +2 racial) Con 10 (4pts, -2 racial) Int 16 (6pts, +2 racial) Wis 18 (10pts, +2 level) Cha 16 (6pts, +2 racial) [b]XP:[/b] 50,906 [b]AC:[/b] 20 (+7 armor, +1 dex, +2 deflect) [b]Initiative:[/b] +1 [b]Speed:[/b] 30ft/x4 [b]Max. Hit Points:[/b] 43 [b]Current Hit Points:[/b] 43 [b]Saving Throws[/b] Fort: +6 (6 base) Ref: +3 (2 base, +1 dex) Will: +10 (9 base, +4 will) [b]Special Abilities[/b] rebuke undead (10x/day, +5 to turn check, turn as lvl 12 cleric, 2d6+15 HD), spontaneous casting (inflict spells), spell-like abilities (1x/day - dancing lights, darkness, faerie fire), automatic searching for secret doors [b]Special Qualities[/b] spell resistance 19, darkvision 120 ft., +2 to save vs. enchantment, +2 bonus to Will saves versus spells and spell-like abilities, light blindness [b]Attacks and Damage for preferred weapons[/b] +1 Dagger +6/+1 melee 1d4 dmg 19-20/x2 MW Hand Crossbow +8 ranged 1d4 dmg 19-20/x2 + poison [b]Feats[/b] Blind Fight, Extra Turning, Greater Spell Penetration, Spell Penetration [b]Skills[/b] Bluff +14 (11 ranks, +3 Cha) Concentration +11 (11 ranks, +0 Con) Diplomacy +16 (11 ranks, +3 Cha, +2 Bluff Synergy) Knowledge (religion): +14 (11 ranks, +3 Int) Listen: +6 (0 ranks, +4 Wis, +2 racial) Search: +5 (0 ranks, +3 Int, +2 racial) Spellcraft: +14 (11 ranks, +3 Int) Spot: +6 (0 ranks, +4 wis, +2 racial) [b]Languages Known[/b] Common, Draconic, Elven , Goblin, Infernal, Undercommon [b]Possessions & Current Wealth[/b] +2 Mithral Breastplate, Glamered (appears as black robes of high quality) (11,050 gp , 15 lb.) +1 Dagger (2,302 gp, 1 lb.) Ring of Protection +2 (8,000 gp, - lb.) Phylactery of Undead Turning (11,000 gp, - lb.) MW Hand Crossbow (400 gp, 2 lb.) 10 bolts w/ Drow poison (751 gp, 1 lb.) Handy Haversack (2000 gp, 5 lb.) (contains 32.5 lb.) --Wand of Cure Moderate Wounds (4,500 gp, - lb.) --Wand of Cure Light Wounds (750 gp, - lb.) --Scroll of windwalk (1,650 gp, - lb.) --Scroll of raise dead (6,125 gp, - lb.) --40 bolts (4gp, 4 lb.) --Bedroll (1 sp, 5 lb.) --Blanket, winter (5 sp, 3 lb.) --Waterskin (1 gp, 4 lb.) --Trail Rations x 15 days (7 gp 5 sp, 15 lb.) --Soap (5 sp, 1 lb.) --Mirror, small steel (10 gp, ½ lb.) --448gp 4sp (mostly in gems) [b]Encumbrance[/b]: 24 lbs (light load) [b]Spells Prepared[/b] [on an average day] (6/5+1/4+1/4+1/3+1; DC 14 + spell level; domains are darkness and trickery; prepares spells in evening) 0 - detect magic (2), detect poison (2), read magic, purify food and drink; 1 - obscuring mist (d), bless, command, doom, remove fear, [S]sanctuary[/S]; 2 - invisibility (d), bear's endurance, bull's strength, hold person, [S]status[/S]; 3 - blacklight (d), daylight, dispel magic, [S]invisibility purge[/S], stone shape; 4 - confusion (d), freedom of movement, neutralize poison, summon monster iv; [b]Commonly Summoned Monsters:[/b] [b]Fiendish Monstrous Spider, Large[/b] Size/Type: Magical Beast (extraplanar) Hit Dice: 4d8+4 (22 hp) Initiative: +3 Speed: 30 ft. (6 squares), climb 20 ft Armor Class: 14 (-1 size, +3 Dex, +2 natural), touch 12, flat-footed 11 Base Attack/Grapple: +3/+9 Attack: Bite +4 melee (1d8+3 plus poison) Full Attack: Bite +4 melee (1d8+3 plus poison) Space/Reach: 10 ft./5 ft. Special Attacks: Poison, web, smite good Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits, damage reduction 5/magic, resistance to cold and fire 5, spell resistance 9 Saves: Fort +5, Ref +4, Will +1 Abilities: Str 15, Dex 17, Con 12, Int 3, Wis 10, Cha 2 Skills: Climb +11, Hide +3*, Jump +2*, Spot +4* Feats: — Environment: Temperate forests Organization: Solitary or colony (2-5) Challenge Rating: 3 Alignment: Chaotic Evil Poison (Ex) A large monstrous spider has a poisonous bite. DC is 13 and initial and secondary damage is 1d6 Str. Web (Ex) Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. Tremorsense (Ex) A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs. Skills Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Monstrous spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Smite Good (Su) Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. [/QUOTE]
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