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CB's City of the Spider Queen v3.5
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<blockquote data-quote="Eydis" data-source="post: 2817556" data-attributes="member: 40196"><p><strong>Zarra Lhalabar</strong></p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>When still a young girl, Zarra and her family decided that it was time to move. Her parents, Belgos and Alauniira, were very skilled in the way of the magical arts and figured that it would be a rather safe move to the city Maerimydra - especially since it was just the three of them and and her father hired a guide. </p><p>During their traveling the guide unfortunately got a little lost and led them right into a group of grimlocks. Well thanks to Zarra's parents' quick thinking they were able to escape without many casualties. Belgos was injured rather badly in his left leg and couldn't move properly and with neither of them being very skilled in the arts of healing, it wasn't set right; but it was bandaged well enough to keep it from bleeding out and to keep it from infection. Not wanting to risk getting lost again though, they stuck to the course and headed straight for Maerimydra. </p><p>Upon reaching it, they immediately searched out the nearest temple, which happened to be a temple of Lolth. It was too late though. They attempted to heal his leg, but the bone had already healed too much in the wrong position and now he would walk with a limp for the rest of his life.</p><p>As time went by Alauniira became rather fond of Lolth and became a priestess as well. So when Zarra reached her adulthood, her mother attempted to bring her into the fold. Zarra, however, was not intended to be a priestess it seemed. She didn't seem to posses the skills to be as magically adept as her parents either. Her skills, it seemed, where of a different nature. </p><p>Zarra wanted to be a guide. She wanted to be a better guide than the one who had led them here; for in her mind he didn't do a good job at all. So she left the city to get more familiar with the 'Underdark.' </p><p>Being gone quite a long time, she only recently found out about Lolth's silence and Maerimydra being taken over.</p><p>When she heard the news she was greatly disturbed. What had happened to her parents? Will she ever find out? Now she is trying to find others who want to help get Maerimydra back before it's too late to find out.</p><p></p><p></p><p>Name: Zarra Lhalabar</p><p>Gender/Race: Female Drow</p><p>Class: Rogue 7/Prime Underdark Guide 1</p><p>Alignment: CN</p><p>Age: 136</p><p>Height/Weight: 5ft. 90 lbs.</p><p>Deity: Lolth</p><p>Long white hair, violet eyes</p><p></p><p>Ability Scores</p><p>STR: 10 +0</p><p>DEX: 18 +4</p><p>CON: 11 +0</p><p>INT: 16 +3</p><p>WIS: 12 +1</p><p>CHA: 14 +2</p><p></p><p>AC: 22 (7 armor, 4 dex 1 deflection)</p><p>Touch: 15 Flat-footed: 22</p><p>Initiative: +4</p><p>Speed: 30 ft.</p><p>Max. Hit Points: 35</p><p>Current Hit Points: 35</p><p></p><p>Saving Throws:</p><p>FORT: +5 (4 base, 0 con, 1 magic)</p><p>REF: +12 (7 base, 4 dex, 1 magic)</p><p>WILL: +4 (2 base, 1 wis, 1 magic)</p><p>- +2 vs. Enchantment Spells and Effects, +2 Will saves vs. Spells and Spell-like Abilities, Immune to magical sleep spells and effects</p><p>Spell Resistance: 19</p><p></p><p>BA: +5</p><p>Attacks and Damage for preferred weapons</p><p>-- +1 Rapier of Frost +6, 1D6+1 +1D6(frost) piercing dmg., 18-20/x2 </p><p>(+4D6 dmg. on sneak attack)</p><p>+2 Lt. X-bow of Seeking +11, 1D8+2 piercing dmg., 19-20/x2 80ft. range</p><p>(+1 to attack and Dmg. w/in 30 ft.; sneak attack dmg. w/in 30ft. if denied Dex.)</p><p>Dagger +5 melee or +9 ranged (10ft.) 1D4 piercing dmg., 19-20/x2</p><p></p><p>Feats: Alertness, Track, Point Blank Shot</p><p></p><p>Skills:</p><p>Skill Name + X (X ranks, + X Abilitiy, +X Other)</p><p>--Balance +8 (2 ranks, 4 dex, 2 syn. from tumble)</p><p>Bluff +7 (5 ranks, 2 cha)</p><p>Climb +8 (8 ranks, 0 str)</p><p>Diplomacy +9 (5 ranks, 2 cha, 2 syn. from Bluff)</p><p>Disable Device +10 (5 ranks, 3 int, 2 tools)</p><p>Disguise +4 (0 ranks, 2 cha, 2 syn. from Bluff)</p><p>Gather Info. +9 (5 ranks, 2 cha, 2 synergy)</p><p>Hide +10 (6 ranks, 4 dex)</p><p>Intimidate +5 ( 1 rank, 2 cha, 2 syn. from Bluff)</p><p>Jump +7 (5 ranks, 0 str, 2 syn. from Tumble)</p><p>Knowledge Underdark Local +8 (5 ranks, 3 int)</p><p>Knowledge Nature +5 (0 ranks,3 int, 2 syn. from Survival)</p><p>Listen +12 (7 ranks, 1 wis, 2 racial, 2 feat)</p><p>Move Silently +10 (6 ranks, 4 dex)</p><p>Open Lock +12 (6 ranks, 4 dex, 2 tools)</p><p>Search +16 (11 ranks, 3 int, 2 racial)</p><p>Sleight of Hand +10 (4 ranks, 4 dex, 2 syn. from Bluff)</p><p>Spot +12 (7 ranks, 1 wis, 2 racial, 2 feat)</p><p>Survival +8 (5* ranks, 1 wis, 2 syn. on tracks)</p><p>Tumble +15 (9 ranks, 4 dex, 2 syn. from Jump)</p><p>Use Magic Device +10 (8 ranks, 2 cha)</p><p>Use Rope +8 (2 ranks, 4 dex, 2 silk rope)</p><p></p><p>Languages Known: Common, Elven (drow dialect), Undercommon, Terran, Abyssal, Drow Sign Language, Gnommish</p><p></p><p>Possessions & Current Wealth: 11 gp, 6 sp, 8 cp; (1) 50gp bloodstone, </p><p>Hewards Handy Haversack 5 lbs.</p><p>Bedroll (in HHH 5 lbs.)</p><p>Winter Blanket (in HHH 3 lbs.)</p><p>Traveler's Clothes (one on, one in HHH 5lbs.) 5 lbs.</p><p>Waterskin x2 (in HHH 8 lbs.)</p><p>Trail Rations x 16 days (in HHH 16 lbs.)</p><p>Paper x 5 sheets (in case in HHH)</p><p>Case (in side pocket of HHH .5 lbs.)</p><p>Chalk x 2 (in side pocket of HHH)</p><p>Flint and Steel (in side pocket of HHH)</p><p>Oil x 2 pints (in side pocket of HHH 2 lbs.)</p><p>50ft. silk rope (in HHH 5 lbs.)</p><p>Grappling Hook (in HHH 4 lbs.)</p><p>Caltrops (in side pocket in HHH 2 lbs.)</p><p>Soap (in side pocket of HHH 1 lb.)</p><p>Spelunker's Kit (in HHH 5 lbs.)</p><p>MW Thieve's Tools (in side pocket of HHH 2 lbs.)</p><p>Antitoxin x 2 vials (in side pocket of HHH)</p><p>50 bolts (in HHH 5 lbs.)</p><p>+2 Lt. X-bow of Seeking (in HHH 4 lbs.)</p><p>Spellbook (in HHH 3 lbs.)</p><p>Spell Component Pouch (in HHH 2 lbs.)</p><p>+4 Studded Leather on 20 lbs.</p><p>+1 Cloak of Resistance on</p><p>+1 Ring of Protection on</p><p>+1 Rapier of Frost on hip 2 lbs.</p><p>2 Daggers (in HHH 2 lbs.)</p><p>Wand of Cure Lt. Wounds (in side pocket of HHH)</p><p>--Making total weight carried 32 lbs.</p><p>Light Load 33 lbs., Medium Load 34-66 lbs., Heavy Load 67-100 lbs.</p><p></p><p>Class Features:</p><p>Sneak Attack +4D6, Trapfinding, Trap Sense +2, Evasion, Uncanny Dodge; Aid Another Nearby, Bonus Language</p><p></p><p>Racial Traits:</p><p>+2 Dex, -2 Con, +2 Int, +2 Cha</p><p>Search Checks when w/in 5ft of secret doors</p><p>+2 to Search, Spot, and Listen</p><p>+2 vs. Enchantment Spells and Effects</p><p>+2 Will Saves vs. Spells and spell-like abilities</p><p>Immune to sleep spells and effects</p><p>Spell Resistance: 11 + class level</p><p>Weapon Proficiencies: Shortsword, Rapier, and Hand Cross bow</p><p>Light Blindness for 1 round when suddenly exposed to bright light</p><p>La +2</p><p>Spell-like abilities: 1/day - dancing lights, faerie fire, and darkness</p><p></p><p>Spells Known (if arcane spellcaster) 6 1st lvl. spells- alarm, change self, detect magic, feather fall, expeditious retreat, and spider climb; DC = 14</p><p></p><p>Spells Prepared (if of the preparing sort of caster) - detect magic</p><p></p><p>Experience: 50,000</p></blockquote><p></p>
[QUOTE="Eydis, post: 2817556, member: 40196"] [b]Zarra Lhalabar[/b] -------------------------------------------------------------------------------- When still a young girl, Zarra and her family decided that it was time to move. Her parents, Belgos and Alauniira, were very skilled in the way of the magical arts and figured that it would be a rather safe move to the city Maerimydra - especially since it was just the three of them and and her father hired a guide. During their traveling the guide unfortunately got a little lost and led them right into a group of grimlocks. Well thanks to Zarra's parents' quick thinking they were able to escape without many casualties. Belgos was injured rather badly in his left leg and couldn't move properly and with neither of them being very skilled in the arts of healing, it wasn't set right; but it was bandaged well enough to keep it from bleeding out and to keep it from infection. Not wanting to risk getting lost again though, they stuck to the course and headed straight for Maerimydra. Upon reaching it, they immediately searched out the nearest temple, which happened to be a temple of Lolth. It was too late though. They attempted to heal his leg, but the bone had already healed too much in the wrong position and now he would walk with a limp for the rest of his life. As time went by Alauniira became rather fond of Lolth and became a priestess as well. So when Zarra reached her adulthood, her mother attempted to bring her into the fold. Zarra, however, was not intended to be a priestess it seemed. She didn't seem to posses the skills to be as magically adept as her parents either. Her skills, it seemed, where of a different nature. Zarra wanted to be a guide. She wanted to be a better guide than the one who had led them here; for in her mind he didn't do a good job at all. So she left the city to get more familiar with the 'Underdark.' Being gone quite a long time, she only recently found out about Lolth's silence and Maerimydra being taken over. When she heard the news she was greatly disturbed. What had happened to her parents? Will she ever find out? Now she is trying to find others who want to help get Maerimydra back before it's too late to find out. Name: Zarra Lhalabar Gender/Race: Female Drow Class: Rogue 7/Prime Underdark Guide 1 Alignment: CN Age: 136 Height/Weight: 5ft. 90 lbs. Deity: Lolth Long white hair, violet eyes Ability Scores STR: 10 +0 DEX: 18 +4 CON: 11 +0 INT: 16 +3 WIS: 12 +1 CHA: 14 +2 AC: 22 (7 armor, 4 dex 1 deflection) Touch: 15 Flat-footed: 22 Initiative: +4 Speed: 30 ft. Max. Hit Points: 35 Current Hit Points: 35 Saving Throws: FORT: +5 (4 base, 0 con, 1 magic) REF: +12 (7 base, 4 dex, 1 magic) WILL: +4 (2 base, 1 wis, 1 magic) - +2 vs. Enchantment Spells and Effects, +2 Will saves vs. Spells and Spell-like Abilities, Immune to magical sleep spells and effects Spell Resistance: 19 BA: +5 Attacks and Damage for preferred weapons -- +1 Rapier of Frost +6, 1D6+1 +1D6(frost) piercing dmg., 18-20/x2 (+4D6 dmg. on sneak attack) +2 Lt. X-bow of Seeking +11, 1D8+2 piercing dmg., 19-20/x2 80ft. range (+1 to attack and Dmg. w/in 30 ft.; sneak attack dmg. w/in 30ft. if denied Dex.) Dagger +5 melee or +9 ranged (10ft.) 1D4 piercing dmg., 19-20/x2 Feats: Alertness, Track, Point Blank Shot Skills: Skill Name + X (X ranks, + X Abilitiy, +X Other) --Balance +8 (2 ranks, 4 dex, 2 syn. from tumble) Bluff +7 (5 ranks, 2 cha) Climb +8 (8 ranks, 0 str) Diplomacy +9 (5 ranks, 2 cha, 2 syn. from Bluff) Disable Device +10 (5 ranks, 3 int, 2 tools) Disguise +4 (0 ranks, 2 cha, 2 syn. from Bluff) Gather Info. +9 (5 ranks, 2 cha, 2 synergy) Hide +10 (6 ranks, 4 dex) Intimidate +5 ( 1 rank, 2 cha, 2 syn. from Bluff) Jump +7 (5 ranks, 0 str, 2 syn. from Tumble) Knowledge Underdark Local +8 (5 ranks, 3 int) Knowledge Nature +5 (0 ranks,3 int, 2 syn. from Survival) Listen +12 (7 ranks, 1 wis, 2 racial, 2 feat) Move Silently +10 (6 ranks, 4 dex) Open Lock +12 (6 ranks, 4 dex, 2 tools) Search +16 (11 ranks, 3 int, 2 racial) Sleight of Hand +10 (4 ranks, 4 dex, 2 syn. from Bluff) Spot +12 (7 ranks, 1 wis, 2 racial, 2 feat) Survival +8 (5* ranks, 1 wis, 2 syn. on tracks) Tumble +15 (9 ranks, 4 dex, 2 syn. from Jump) Use Magic Device +10 (8 ranks, 2 cha) Use Rope +8 (2 ranks, 4 dex, 2 silk rope) Languages Known: Common, Elven (drow dialect), Undercommon, Terran, Abyssal, Drow Sign Language, Gnommish Possessions & Current Wealth: 11 gp, 6 sp, 8 cp; (1) 50gp bloodstone, Hewards Handy Haversack 5 lbs. Bedroll (in HHH 5 lbs.) Winter Blanket (in HHH 3 lbs.) Traveler's Clothes (one on, one in HHH 5lbs.) 5 lbs. Waterskin x2 (in HHH 8 lbs.) Trail Rations x 16 days (in HHH 16 lbs.) Paper x 5 sheets (in case in HHH) Case (in side pocket of HHH .5 lbs.) Chalk x 2 (in side pocket of HHH) Flint and Steel (in side pocket of HHH) Oil x 2 pints (in side pocket of HHH 2 lbs.) 50ft. silk rope (in HHH 5 lbs.) Grappling Hook (in HHH 4 lbs.) Caltrops (in side pocket in HHH 2 lbs.) Soap (in side pocket of HHH 1 lb.) Spelunker's Kit (in HHH 5 lbs.) MW Thieve's Tools (in side pocket of HHH 2 lbs.) Antitoxin x 2 vials (in side pocket of HHH) 50 bolts (in HHH 5 lbs.) +2 Lt. X-bow of Seeking (in HHH 4 lbs.) Spellbook (in HHH 3 lbs.) Spell Component Pouch (in HHH 2 lbs.) +4 Studded Leather on 20 lbs. +1 Cloak of Resistance on +1 Ring of Protection on +1 Rapier of Frost on hip 2 lbs. 2 Daggers (in HHH 2 lbs.) Wand of Cure Lt. Wounds (in side pocket of HHH) --Making total weight carried 32 lbs. Light Load 33 lbs., Medium Load 34-66 lbs., Heavy Load 67-100 lbs. Class Features: Sneak Attack +4D6, Trapfinding, Trap Sense +2, Evasion, Uncanny Dodge; Aid Another Nearby, Bonus Language Racial Traits: +2 Dex, -2 Con, +2 Int, +2 Cha Search Checks when w/in 5ft of secret doors +2 to Search, Spot, and Listen +2 vs. Enchantment Spells and Effects +2 Will Saves vs. Spells and spell-like abilities Immune to sleep spells and effects Spell Resistance: 11 + class level Weapon Proficiencies: Shortsword, Rapier, and Hand Cross bow Light Blindness for 1 round when suddenly exposed to bright light La +2 Spell-like abilities: 1/day - dancing lights, faerie fire, and darkness Spells Known (if arcane spellcaster) 6 1st lvl. spells- alarm, change self, detect magic, feather fall, expeditious retreat, and spider climb; DC = 14 Spells Prepared (if of the preparing sort of caster) - detect magic Experience: 50,000 [/QUOTE]
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