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CB's City of the Spider Queen v3.5
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<blockquote data-quote="Scotley" data-source="post: 2832661" data-attributes="member: 11520"><p><strong>Lyssa Gloaming Rogue/Fighter/Sorcerer</strong></p><p></p><p>Lyssa Shadowing</p><p>Female Gloaming (Outsider)</p><p>Rogue 3, Fighter 4, Sorcerer 1</p><p>Alignment: Neutral </p><p></p><p>Exp: 50,906</p><p></p><p>Age: 30</p><p>Height/Weight: 2’10’ 29 pounds</p><p>Deity: Pending if any</p><p></p><p>Str. 14 (6 points, -2 race, +2 enhancement from gauntlets)</p><p>Dex. 16 (5 points, +2 race +1 at 4th level)</p><p>Con. 12 (4 points)</p><p>Int. 12 (4 points)</p><p>Wis. 10 (4 points, -2 race)</p><p>Cha. 16 (5 points, +2 race, +1 8th level)</p><p>AC 22 14 touch, 19 flat footed</p><p>Initiative +3</p><p>BAB +6 Grapple +8</p><p>Speed 20/40 flying average with hover</p><p>Max. Hit Points (57) 6+8con+2d6+4d10+1d4</p><p>Current Hit Points 57</p><p>Saving Throws Fort. +6 Ref. +7 Will. +4</p><p></p><p>Attacks and Damage for preferred weapons (all size small)</p><p>+1 Shocking Longsword +11/+6 melee 1d6+5+1d6 electrical dmg 19-20 x2</p><p>+1 Mighty Composite Longbow +11/+6 ranged 1d6+3 dmg 20 x3 110’ range</p><p>+1 Glaive +10/+5 melee (reach) 1d8+4 dmg 20 x3</p><p>MW Cold Iron Warhammer +9/+4 melee 1d6+2 dmg 20 x3</p><p>Javelin +9 ranged 1d4+2 dmg 20 x2 30’ range</p><p></p><p>Feats: Hover, Fly by Attack, Weapon Focus Long Sword, Weapon Specialization Long Sword, Dodge, Mobility, Portal Sensitive (racial bonus feat)</p><p></p><p>Skills 69 (8X6+5X2+11Int)</p><p>Appraise +2 (1 rank+1Int)</p><p>Balance (ranks+3Dex)</p><p>Bluff +8 (5 ranks+3Cha)</p><p>Climb +1 (0 ranks+1Str) </p><p>Concentration +2 (1 rank+1Con) s1</p><p>Craft Trapmaking +6 (5 ranks+1Int) f3</p><p>Decipher Script (0 ranks+1Int)</p><p>Diplomacy +5 (0 ranks+3Cha+2Syn)</p><p>Disable Device +9 (6 ranks+1Int+2 MW Tools)</p><p>Disguise +5 (0 ranks+3Cha+2Syn to act in character)</p><p>Escape Artist +3 (0 ranks+3Dex)</p><p>Forgery +2 (1 rank+1Int)</p><p>Gather Information 9 (6 ranks+3Cha+2Syn)</p><p>Handle Animal +3 (0 ranks+3Cha) </p><p>Hide +8 (1 rank+3Dex+4Size)</p><p>Intimidate +12 (7 ranks+3Cha+2Syn) f7</p><p>Jump +1 (0 ranks+1Str) </p><p>Knowledge Arcana +2 (1rank+1Int) s1</p><p>Knowledge Local +6 (5 ranks+1Int)</p><p>Listen +6 (1 ranks+0Wis+3Familiar+2Alertness /w familiar)</p><p>Move silently +4 (1 ranks+3Dex)</p><p>Open Lock 10 (5 ranks+3Dex+2 MW Tools)</p><p>Perform +3 (0 ranks+3Cha)</p><p>Profession 0 (0 ranks+0Wis)</p><p>Ride +4 (1 ranks+3Dex) f1</p><p>Search +7/+11 (6 ranks+1Int) +4 underground from finder sword</p><p>Sense Motive +5 (5 ranks+0Wis)</p><p>Sleight of Hand +5 (0 ranks+3Dex+2Syn)</p><p>Spellcraft +2 (1 rank+1Int) s1</p><p>Spot +8/+13 (6 ranks+0Wis+2Alertness /w familiar) +4 underground from finder sword</p><p>Survival xx +1/+5 (1 rank+0Wis) +4 underground from finder sword</p><p>Swim +2 (1 rank+1Str) f1</p><p>Tumble +3 (+3Dex)</p><p>Use Magic Device 4 (1 rank+3Cha)</p><p>Use Rope +3 (0 ranks+3Dex)</p><p></p><p>Languages Known Common, Undercommon, Dwarven</p><p></p><p>Possessions & Current Wealth 42 gp 4 sp </p><p></p><p>+1 Mithril Breastplate 5,200 gp </p><p>+1 Shocking Finder small Longsword 13,115 gp</p><p>MW Darkwood Heavy Shield 257gp</p><p>Wand of Magic Missles (9th level) 6,750 gp</p><p>Wand of Fireball (6th level) 13,500 gp </p><p>+1 Mighty (+2 str) small Composite Longbow 2600 gp</p><p>+1 small Glaive 2,308 blade emits light</p><p>MW Cold Iron Warhammer 324 gp</p><p>Dagger 2 gp</p><p>Quiver of Ehlonna 1800 gp </p><p>Gauntlet’s of Ogre Power 4000 gp </p><p>60 arrows 3 gp</p><p>12 small javelins 12 gp </p><p>Potion of cure light wounds x2 100 gp</p><p>Scroll of Knock and Invisibility</p><p>Scroll of Bulls' Strength, Cats' Grace, Identifyx2, Obscuring Mist, Hold Portal, Enlarge Person 625gp</p><p>Scroll (Divine she can't use it, but owns it) Cure Light woundsx3 Cure Minor Woundsx2 100gp</p><p>Masterwork Thieves' Tools 100 gp</p><p>Backpack 2gp</p><p>Explorers' Outfit 10 gp 2lbs.</p><p>Bedroll and Winter Blanket 6sp</p><p>Waterskin x3 3gp</p><p>Antitoxin x2 100gp</p><p>Alchemist's Fire x2 40gp</p><p>Acid x2 20gp</p><p>20 days rations, 5gp</p><p>4 waterskins, 2 with wine 5gp</p><p></p><p>Spells Known 0 level Detect Magic, Open/Close, Ray of Frost, Read Magic</p><p>1st level True Strike, Shield</p><p></p><p>Spells per day 5 0 level, 4 1st Level</p><p></p><p>Class/Race Features</p><p>Sneak Attack +2d6</p><p>Evasion</p><p>Trapfinding</p><p>Trapsense +1</p><p>+1 to Hit and AC as well as +4 to hide for size </p><p>Light Blindness (1 round) then -1 on all attack rolls, saves and checks while in bright light.</p><p>+1 Caster Level for Illusion (Shadow) Spells</p><p>+2 saves vs. Illusion (Shadow) Spells and effects, +4 saves vs. Psionics</p><p>+4 racial bonus on Move Silently</p><p>Low Light Vision</p><p>Luminescence can cause skin to glow at any level from dark to a torch. Standard action to change the level of light. Stays until changed or until 10 min after death. </p><p>Favored Class Sorcerer +2 LA </p><p>Bat Familiar 'Noire'</p><p></p><p>Background/History: Lyssa was born on a boat sailing the Glimmersea some 30 years ago. She possesses the wanderlust so common to Gloamings and has been traveling the underdark ever since. At the age of 13 she parted with her family to see Ogremock’s bane. Lyssa is a bold Gloaming with a good mix of survival skills, unusual strength of arms and a touch of the sorcerous magic that is a gift found in many of her people. These abilities and her curiosity and taken her from one end of the underdark to the other. She has worked as a rogue and mercenary for several factions over the years, but never stayed in one place long or put down roots. Eventually, Lyssa wandered into Deepburrow and found that she liked the Halflings there. She lived and worked in the area for several months and then one night 5 years ago she wandered into the surface world. She was enjoying the stars and the taverns and was walking down a street when it happened. The sun began to rise. This horrible burning orb of light in the sky blinded her and filled her with terror. She stumbled her way back underground and sought the depths with no desire to ever return to the surface world. In her haste she dropped her pouch and found herself with out a copper to her name in the Drow city of Maerimydra. Having no love, indeed some of the loathing of all Gloamings, for the Drow, she chose to petition the leader of a multiracial mercenary band—the golden blades, for a position. She had to fight an existing member of that band for a place. Though it was a close won fight, she earned the respect of the troop. The band typically hires out to Drow houses for conflict with other Drow. This gave Lyssa the opportunity to make a living killing Drow. A calling she found that she enjoyed and she stayed with the band for nearly 5 years. Many of the band were Drow themselves and she came to learn that not all Drow were the horrible fiends she had been led to believe—just most of them, especially the ones in power. But she made friends among the outcast Drow of the band as well as many others. A few months back her troop was on the losing end of a battle with a force of Grimlocks. Such a loss stung her badly and she decided to move on. She felt a great guilt having survived when so many of her friends had died. She still has friends among other troops of the Golden Blades in Maerimydra, but the wanderlust has seized her. Having heard rumors of a new settlement she set off for Szith Morcane. She has been there a few months, but hasn’t really found a calling she likes; having worked as a guard there she doesn’t feel at home. Soon she’ll be moving on to a new adventure in the vast realms below the surface.</p><p></p><p>Appearance: Lyssa looks like a storybook fairy mixed with nightmare. She is less than three feet tall yet typically hovers at a height that puts her a couple of inches taller than those around her. Her dark hair is pinned back from from her face and spills down her back to charcoal colored furry wings. She seems to glow with a soft inner light equal to a candle, but when more light is needed she can become as bright as a burning torch. Her eyes are large and almond shaped violet gray color and seem almost metalic in the glow of her inner light. She carries the scars of her warrior's life. In addition to scars she has several tattoos, most notably a swirl pattern on the back of her left hand that, when she glows brightly, casts a shadow in the shape of a target. She also has a small horned skull on her right cheek covering a scar and arcane runes around each ankle. She carries all her weapons except for a warhammer and dagger in a quiver on her back. She wears a fine breastplate of sparkling mithril and a heavy darkwood shield. She has a scroll case strapped to one thigh and a wand sheath on the other. Her clothes are mostly highly functional utilitarian style garments in muted colors of gray and brown, but she does wear a fine spider silk scarf in irridecent reds and purples.</p><p></p><p></p><p>Noire </p><p>Bat Familiar</p><p>Size/Type: Diminutive Animal </p><p>Hit Dice: 8 d8 (1 hp) </p><p>Initiative: +2 </p><p>Speed: 5 ft (1 square), fly 40 ft. (good) </p><p>Armor Class: 17 (+4 size, +2 Dex+1 natural), touch 16, flat-footed 15 </p><p>Base Attack/Grapple: +6/-11 </p><p>Attack: +8 </p><p>Full Attack: — </p><p>Space/Reach: 1 ft./0 ft. </p><p>Special Attacks: — </p><p>Special Qualities: Blindsense 20 ft., low-light vision </p><p>Familiar Abilities: Alertness, improved evasion, share spells, empathic link</p><p>Saves: Fort +5, Ref +6, Will +6 </p><p>Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 4 </p><p>Skills: Hide +14, Listen +8*, Move Silently +6, Spot +8* or as master where appropriate</p><p>Feats: Alertness</p></blockquote><p></p>
[QUOTE="Scotley, post: 2832661, member: 11520"] [b]Lyssa Gloaming Rogue/Fighter/Sorcerer[/b] Lyssa Shadowing Female Gloaming (Outsider) Rogue 3, Fighter 4, Sorcerer 1 Alignment: Neutral Exp: 50,906 Age: 30 Height/Weight: 2’10’ 29 pounds Deity: Pending if any Str. 14 (6 points, -2 race, +2 enhancement from gauntlets) Dex. 16 (5 points, +2 race +1 at 4th level) Con. 12 (4 points) Int. 12 (4 points) Wis. 10 (4 points, -2 race) Cha. 16 (5 points, +2 race, +1 8th level) AC 22 14 touch, 19 flat footed Initiative +3 BAB +6 Grapple +8 Speed 20/40 flying average with hover Max. Hit Points (57) 6+8con+2d6+4d10+1d4 Current Hit Points 57 Saving Throws Fort. +6 Ref. +7 Will. +4 Attacks and Damage for preferred weapons (all size small) +1 Shocking Longsword +11/+6 melee 1d6+5+1d6 electrical dmg 19-20 x2 +1 Mighty Composite Longbow +11/+6 ranged 1d6+3 dmg 20 x3 110’ range +1 Glaive +10/+5 melee (reach) 1d8+4 dmg 20 x3 MW Cold Iron Warhammer +9/+4 melee 1d6+2 dmg 20 x3 Javelin +9 ranged 1d4+2 dmg 20 x2 30’ range Feats: Hover, Fly by Attack, Weapon Focus Long Sword, Weapon Specialization Long Sword, Dodge, Mobility, Portal Sensitive (racial bonus feat) Skills 69 (8X6+5X2+11Int) Appraise +2 (1 rank+1Int) Balance (ranks+3Dex) Bluff +8 (5 ranks+3Cha) Climb +1 (0 ranks+1Str) Concentration +2 (1 rank+1Con) s1 Craft Trapmaking +6 (5 ranks+1Int) f3 Decipher Script (0 ranks+1Int) Diplomacy +5 (0 ranks+3Cha+2Syn) Disable Device +9 (6 ranks+1Int+2 MW Tools) Disguise +5 (0 ranks+3Cha+2Syn to act in character) Escape Artist +3 (0 ranks+3Dex) Forgery +2 (1 rank+1Int) Gather Information 9 (6 ranks+3Cha+2Syn) Handle Animal +3 (0 ranks+3Cha) Hide +8 (1 rank+3Dex+4Size) Intimidate +12 (7 ranks+3Cha+2Syn) f7 Jump +1 (0 ranks+1Str) Knowledge Arcana +2 (1rank+1Int) s1 Knowledge Local +6 (5 ranks+1Int) Listen +6 (1 ranks+0Wis+3Familiar+2Alertness /w familiar) Move silently +4 (1 ranks+3Dex) Open Lock 10 (5 ranks+3Dex+2 MW Tools) Perform +3 (0 ranks+3Cha) Profession 0 (0 ranks+0Wis) Ride +4 (1 ranks+3Dex) f1 Search +7/+11 (6 ranks+1Int) +4 underground from finder sword Sense Motive +5 (5 ranks+0Wis) Sleight of Hand +5 (0 ranks+3Dex+2Syn) Spellcraft +2 (1 rank+1Int) s1 Spot +8/+13 (6 ranks+0Wis+2Alertness /w familiar) +4 underground from finder sword Survival xx +1/+5 (1 rank+0Wis) +4 underground from finder sword Swim +2 (1 rank+1Str) f1 Tumble +3 (+3Dex) Use Magic Device 4 (1 rank+3Cha) Use Rope +3 (0 ranks+3Dex) Languages Known Common, Undercommon, Dwarven Possessions & Current Wealth 42 gp 4 sp +1 Mithril Breastplate 5,200 gp +1 Shocking Finder small Longsword 13,115 gp MW Darkwood Heavy Shield 257gp Wand of Magic Missles (9th level) 6,750 gp Wand of Fireball (6th level) 13,500 gp +1 Mighty (+2 str) small Composite Longbow 2600 gp +1 small Glaive 2,308 blade emits light MW Cold Iron Warhammer 324 gp Dagger 2 gp Quiver of Ehlonna 1800 gp Gauntlet’s of Ogre Power 4000 gp 60 arrows 3 gp 12 small javelins 12 gp Potion of cure light wounds x2 100 gp Scroll of Knock and Invisibility Scroll of Bulls' Strength, Cats' Grace, Identifyx2, Obscuring Mist, Hold Portal, Enlarge Person 625gp Scroll (Divine she can't use it, but owns it) Cure Light woundsx3 Cure Minor Woundsx2 100gp Masterwork Thieves' Tools 100 gp Backpack 2gp Explorers' Outfit 10 gp 2lbs. Bedroll and Winter Blanket 6sp Waterskin x3 3gp Antitoxin x2 100gp Alchemist's Fire x2 40gp Acid x2 20gp 20 days rations, 5gp 4 waterskins, 2 with wine 5gp Spells Known 0 level Detect Magic, Open/Close, Ray of Frost, Read Magic 1st level True Strike, Shield Spells per day 5 0 level, 4 1st Level Class/Race Features Sneak Attack +2d6 Evasion Trapfinding Trapsense +1 +1 to Hit and AC as well as +4 to hide for size Light Blindness (1 round) then -1 on all attack rolls, saves and checks while in bright light. +1 Caster Level for Illusion (Shadow) Spells +2 saves vs. Illusion (Shadow) Spells and effects, +4 saves vs. Psionics +4 racial bonus on Move Silently Low Light Vision Luminescence can cause skin to glow at any level from dark to a torch. Standard action to change the level of light. Stays until changed or until 10 min after death. Favored Class Sorcerer +2 LA Bat Familiar 'Noire' Background/History: Lyssa was born on a boat sailing the Glimmersea some 30 years ago. She possesses the wanderlust so common to Gloamings and has been traveling the underdark ever since. At the age of 13 she parted with her family to see Ogremock’s bane. Lyssa is a bold Gloaming with a good mix of survival skills, unusual strength of arms and a touch of the sorcerous magic that is a gift found in many of her people. These abilities and her curiosity and taken her from one end of the underdark to the other. She has worked as a rogue and mercenary for several factions over the years, but never stayed in one place long or put down roots. Eventually, Lyssa wandered into Deepburrow and found that she liked the Halflings there. She lived and worked in the area for several months and then one night 5 years ago she wandered into the surface world. She was enjoying the stars and the taverns and was walking down a street when it happened. The sun began to rise. This horrible burning orb of light in the sky blinded her and filled her with terror. She stumbled her way back underground and sought the depths with no desire to ever return to the surface world. In her haste she dropped her pouch and found herself with out a copper to her name in the Drow city of Maerimydra. Having no love, indeed some of the loathing of all Gloamings, for the Drow, she chose to petition the leader of a multiracial mercenary band—the golden blades, for a position. She had to fight an existing member of that band for a place. Though it was a close won fight, she earned the respect of the troop. The band typically hires out to Drow houses for conflict with other Drow. This gave Lyssa the opportunity to make a living killing Drow. A calling she found that she enjoyed and she stayed with the band for nearly 5 years. Many of the band were Drow themselves and she came to learn that not all Drow were the horrible fiends she had been led to believe—just most of them, especially the ones in power. But she made friends among the outcast Drow of the band as well as many others. A few months back her troop was on the losing end of a battle with a force of Grimlocks. Such a loss stung her badly and she decided to move on. She felt a great guilt having survived when so many of her friends had died. She still has friends among other troops of the Golden Blades in Maerimydra, but the wanderlust has seized her. Having heard rumors of a new settlement she set off for Szith Morcane. She has been there a few months, but hasn’t really found a calling she likes; having worked as a guard there she doesn’t feel at home. Soon she’ll be moving on to a new adventure in the vast realms below the surface. Appearance: Lyssa looks like a storybook fairy mixed with nightmare. She is less than three feet tall yet typically hovers at a height that puts her a couple of inches taller than those around her. Her dark hair is pinned back from from her face and spills down her back to charcoal colored furry wings. She seems to glow with a soft inner light equal to a candle, but when more light is needed she can become as bright as a burning torch. Her eyes are large and almond shaped violet gray color and seem almost metalic in the glow of her inner light. She carries the scars of her warrior's life. In addition to scars she has several tattoos, most notably a swirl pattern on the back of her left hand that, when she glows brightly, casts a shadow in the shape of a target. She also has a small horned skull on her right cheek covering a scar and arcane runes around each ankle. She carries all her weapons except for a warhammer and dagger in a quiver on her back. She wears a fine breastplate of sparkling mithril and a heavy darkwood shield. She has a scroll case strapped to one thigh and a wand sheath on the other. Her clothes are mostly highly functional utilitarian style garments in muted colors of gray and brown, but she does wear a fine spider silk scarf in irridecent reds and purples. Noire Bat Familiar Size/Type: Diminutive Animal Hit Dice: 8 d8 (1 hp) Initiative: +2 Speed: 5 ft (1 square), fly 40 ft. (good) Armor Class: 17 (+4 size, +2 Dex+1 natural), touch 16, flat-footed 15 Base Attack/Grapple: +6/-11 Attack: +8 Full Attack: — Space/Reach: 1 ft./0 ft. Special Attacks: — Special Qualities: Blindsense 20 ft., low-light vision Familiar Abilities: Alertness, improved evasion, share spells, empathic link Saves: Fort +5, Ref +6, Will +6 Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 4 Skills: Hide +14, Listen +8*, Move Silently +6, Spot +8* or as master where appropriate Feats: Alertness [/QUOTE]
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