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<blockquote data-quote="Forged Fury" data-source="post: 6480752" data-attributes="member: 95059"><p><strong>Cyril F. Kennedy, Esq.</strong></p><p></p><p><strong>Player Name:</strong> Forged Fury</p><p></p><p><strong>Character Name:</strong> Cyril F. Kennedy, Esq.</p><p><strong>Gender:</strong> Male</p><p><strong>Marital Status:</strong> Divorced (Thrice)</p><p><strong>Age:</strong> 33</p><p><strong>Height:</strong> 5’10</p><p><strong>Weight:</strong> 180</p><p><strong>Appearance:</strong> Average height and weight, with light brown hair and blue eyes. Cyril is attractive, but his slick, omnipresent smile screams “Trouble!” from miles away.</p><p></p><p><strong>Background:</strong> Cyril F. Kennedy never thought he’d end up in prison. Sure, he often toed the line between the unethical and outright illegal, but he was surprised when he was actually caught one of the few times he did cross that line. Apparently, witness tampering was heavily frowned upon, especially by the Federal Courts. If only he had never taken that case on behalf of notorious drug lord KrunkPain. But the money was too good, even if his motivation changed to “not getting shot in the head” if the drug lord ended up in prison. The things you do to stay alive…</p><p></p><p>Cyril built a small legal empire based on his theatrical approach to court proceedings and the legal profession. With a good eye for manipulating the media and a strong ability to spin a story and hit just the right notes with a jury, he had a successful career suing transport companies for semi crashes, having DWI charges dropped for affluent young adults, and helping hardened criminals evade prison time for crimes they absolutely had committed. His efforts earned him the enmity of the law, the legal profession, and the general public, but criminals loved him.</p><p></p><p>That actually paid off when he was sent to Federal Penitentiary. Cyril had initially been worried, figuring he would be someone’s sweet meat in no time. When he arrived in prison, he found that a number of his former clients had ultimately ended up there and they all felt they owed him for his efforts on their behalf on the outside. Protected by numerous factions within the prison, Cyril set himself up as something of a conflict resolution expert for the few times where his fellow prisoners decided violence wasn’t necessarily an option. In his spare time, he helped his fellow prisoners file numerous, in most cases specious, appeals.</p><p></p><p><strong>Ally:</strong> Chauncy "C-Note" Thompson, major cog in the Indianapolis drug trade. C-Note owes Cyril for keeping him out of jail on two separate occasions. C-Note is well connected to the criminal element of Indianapolis and would regularly send Cyril clients. Would be willing to connect him with people, but that's about the extent of it.</p><p></p><p></p><p><strong>Enemy:</strong> Sheriff John R. Clayton (Marion County). Head lawman of Marion County. Due to the large number of clients Cyril was able to get off on technicalities (typically related to shoddy police work), Sheriff Clayton has developed something of a personal animosity toward Cyril. For some reason, Cyril is never able to match the name to the face, even though the two have encountered each other numerous times. Sheriff Clayton would be less than pleased to learn that Cyril was on the loose again.</p><p></p><p><strong>STR</strong> 8 (-1)</p><p><strong>DEX</strong> 14 (+2)</p><p><strong>CON</strong> 10 (+0)</p><p><strong>INT</strong> 14 (+2)</p><p><strong>WIS</strong> 10 (+0)</p><p><strong>CHA</strong> 18 (+4)</p><p></p><p><strong>Initiative:</strong> +6</p><p><strong>Perception:</strong> +0</p><p><strong>Defense:</strong> 14 (+2 DEX, +2 Class) </p><p><strong>HP:</strong> 23 (<a href="http://www.enworld.org/forum/showthread.php?391935-CB-s-Grim-Frequencies-AP-OOC/page21&p=6675627&viewfull=1#post6675627" target="_blank">Level 2-5 HP roll</a>)</p><p></p><p><strong>FOR</strong> +2 (Base +2, +0 CON)</p><p><strong>REF</strong> +4 (Base +2, +2 DEX)</p><p><strong>WIL</strong> +4 (Base +4, +0 WIS)</p><p></p><p><strong>BAB:</strong> +2</p><p></p><p><strong>Class:</strong> Charismatic 3/Telepath 2<strong></strong></p><p><strong>Starting Occupation:</strong> White Collar (Knowledge: Civics & Research)</p><p><strong>Reputation Bonus:</strong> +3</p><p><strong>Action Points:</strong> 8</p><p><strong>Wealth Bonus:</strong> +Uncle Sam</p><p></p><p><u><strong>Weapons</strong></u></p><p>None</p><p></p><p><u><strong>Skills</strong></u></p><p>Bluff +14/+17 (8 Ranks, +4 CHA, +2 Deceptive) / +3 Fast Talk</p><p>Diplomacy +14/+17 (8 Ranks, +4 CHA, +2 Trustworthy) / +3 Fast Talk</p><p>Disguise +12 (6 Ranks, +4 CHA, +2 Deceptive)</p><p>Gather Information +14 (8 Ranks, +4 CHA, +2 Trustworthy)</p><p>Intimidate: +12 (8 Ranks, +4 CHA)</p><p>Knowledge: Civics +9 (6 Ranks, +2 INT, +1 Occupation)</p><p>Knowledge: Popular Culture +8 (6 Ranks, +2 INT)</p><p>Knowledge: Streetwise +8 (6 Ranks, +2 INT)</p><p>Profession: Lawyer +6 (6 Ranks, +0 WIS)</p><p>Sense Motive: +6 (6 Ranks, +0 WIS)</p><p></p><p><u><strong>Class Features</strong></u></p><p><u>Dazzle</u>: Using an attack action, apply a -1 penalty to an opponent's attack rolls, ability checks, skill checks, and saving throws for (Charismatic Level) rounds. Requires a DC 15 Charisma Check (+ Charismatic Level). If successful, the target resists with a Will Save (DC = 10 + Charismatic Level + Charisma Modifier).</p><p><u>Fast Talk</u>: A<span style="color: #000000">pply Charismatic level as competence bonus on any Bluff, Diplomacy, or Gamble checks made to lie, cheat, or otherwise bend the truth.</span></p><p><span style="color: #000000"><u>Psionic Skills</u>: Psionic skills are available.</span></p><p><span style="color: #000000"><u>Psionic Powers</u>: 10 Power Points/Day; Powers Known: (0) </span><em>Daze, <em>Far Hand, & <em>Missive; (1) <em>Attraction & <em>Charm Person</em></em></em></em></em> (5 free 0-level manifestations/day)</p><p><u>Trigger Power</u>: Can attempt to manifest a power for no power point cost: <em>Charm Person</em> (DC 13 Charisma Check). If check fails, pay normal manifestation cost.</p><p>[sblock=Displays]Visual: <strong>Cyril's</strong> teeth sparkle like the hero in a bad movie. </p><p>Audible: The sound of screaming and adoring fans can briefly be heard. It matches the ringtone for <strong>Cyril's</strong> phone.</p><p>Mental: In the mind of the target, they can hear the word "Esquire" whispered in thousands of voices.</p><p>Material: Glittering dust appears in the area around <strong>Cyril</strong> or the target. He confuses it for dandruff.[/sblock]</p><p></p><p><u><strong>Feats</strong></u></p><p>Deceptive: +2 to Bluff & Disguise Checks</p><p>Improved Initiative: +4 to Initiative</p><p>Personal Firearms Proficiency: Use Personal Firearms with no penalty</p><p>Simple Weapons Proficiency: Use Simple Weapons with no penalty</p><p>Trustworthy: +2 to Diplomacy & Gather Information Checks</p><p>Wild Talent: <span style="color: #000000">Manifest </span><em>Burst</em> (ML2) 3/day for no power point cost</p><p></p><p><u><strong>Equipment</strong></u></p><p>Dark blue prison coveralls, a comb, a ballpoint pen, three pieces of paper, two postage stamps, two envelopes, toothpaste, a toothbrush, deodorant, foot powder, a pair of flip flops, a pair of work boots, a blanket, a 2" mattress pad, and one roll of toilet paper.</p><p></p><p>Stuff Cyril Wants: Stun Gun, Business Clothing, Light Undercover Shirt, Pepper Spray, & a Cell Phone</p><p></p><p><u><strong>Languages</strong></u></p><p>English</p><p></p><p>[sblock]Future Planning: Cyril (Maybe)</p><p>L6 Glamourist 1</p><p>L7 Glamourist 2[/sblock]</p></blockquote><p></p>
[QUOTE="Forged Fury, post: 6480752, member: 95059"] [b]Cyril F. Kennedy, Esq.[/b] [B]Player Name:[/B] Forged Fury [B]Character Name:[/B] Cyril F. Kennedy, Esq. [B]Gender:[/B] Male [B]Marital Status:[/B] Divorced (Thrice) [B]Age:[/B] 33 [B]Height:[/B] 5’10 [B]Weight:[/B] 180 [B]Appearance:[/B] Average height and weight, with light brown hair and blue eyes. Cyril is attractive, but his slick, omnipresent smile screams “Trouble!” from miles away. [B]Background:[/B] Cyril F. Kennedy never thought he’d end up in prison. Sure, he often toed the line between the unethical and outright illegal, but he was surprised when he was actually caught one of the few times he did cross that line. Apparently, witness tampering was heavily frowned upon, especially by the Federal Courts. If only he had never taken that case on behalf of notorious drug lord KrunkPain. But the money was too good, even if his motivation changed to “not getting shot in the head” if the drug lord ended up in prison. The things you do to stay alive… Cyril built a small legal empire based on his theatrical approach to court proceedings and the legal profession. With a good eye for manipulating the media and a strong ability to spin a story and hit just the right notes with a jury, he had a successful career suing transport companies for semi crashes, having DWI charges dropped for affluent young adults, and helping hardened criminals evade prison time for crimes they absolutely had committed. His efforts earned him the enmity of the law, the legal profession, and the general public, but criminals loved him. That actually paid off when he was sent to Federal Penitentiary. Cyril had initially been worried, figuring he would be someone’s sweet meat in no time. When he arrived in prison, he found that a number of his former clients had ultimately ended up there and they all felt they owed him for his efforts on their behalf on the outside. Protected by numerous factions within the prison, Cyril set himself up as something of a conflict resolution expert for the few times where his fellow prisoners decided violence wasn’t necessarily an option. In his spare time, he helped his fellow prisoners file numerous, in most cases specious, appeals. [B]Ally:[/B] Chauncy "C-Note" Thompson, major cog in the Indianapolis drug trade. C-Note owes Cyril for keeping him out of jail on two separate occasions. C-Note is well connected to the criminal element of Indianapolis and would regularly send Cyril clients. Would be willing to connect him with people, but that's about the extent of it. [B]Enemy:[/B] Sheriff John R. Clayton (Marion County). Head lawman of Marion County. Due to the large number of clients Cyril was able to get off on technicalities (typically related to shoddy police work), Sheriff Clayton has developed something of a personal animosity toward Cyril. For some reason, Cyril is never able to match the name to the face, even though the two have encountered each other numerous times. Sheriff Clayton would be less than pleased to learn that Cyril was on the loose again. [B]STR[/B] 8 (-1) [B]DEX[/B] 14 (+2) [B]CON[/B] 10 (+0) [B]INT[/B] 14 (+2) [B]WIS[/B] 10 (+0) [B]CHA[/B] 18 (+4) [B]Initiative:[/B] +6 [B]Perception:[/B] +0 [B]Defense:[/B] 14 (+2 DEX, +2 Class) [B]HP:[/B] 23 ([URL="http://www.enworld.org/forum/showthread.php?391935-CB-s-Grim-Frequencies-AP-OOC/page21&p=6675627&viewfull=1#post6675627"]Level 2-5 HP roll[/URL]) [B]FOR[/B] +2 (Base +2, +0 CON) [B]REF[/B] +4 (Base +2, +2 DEX) [B]WIL[/B] +4 (Base +4, +0 WIS) [B]BAB:[/B] +2 [B]Class:[/B] Charismatic 3/Telepath 2[B] Starting Occupation:[/B] White Collar (Knowledge: Civics & Research) [B]Reputation Bonus:[/B] +3 [B]Action Points:[/B] 8 [B]Wealth Bonus:[/B] +Uncle Sam [U][B]Weapons[/B][/U] None [U][B]Skills[/B][/U] Bluff +14/+17 (8 Ranks, +4 CHA, +2 Deceptive) / +3 Fast Talk Diplomacy +14/+17 (8 Ranks, +4 CHA, +2 Trustworthy) / +3 Fast Talk Disguise +12 (6 Ranks, +4 CHA, +2 Deceptive) Gather Information +14 (8 Ranks, +4 CHA, +2 Trustworthy) Intimidate: +12 (8 Ranks, +4 CHA) Knowledge: Civics +9 (6 Ranks, +2 INT, +1 Occupation) Knowledge: Popular Culture +8 (6 Ranks, +2 INT) Knowledge: Streetwise +8 (6 Ranks, +2 INT) Profession: Lawyer +6 (6 Ranks, +0 WIS) Sense Motive: +6 (6 Ranks, +0 WIS) [U][B]Class Features[/B][/U] [U]Dazzle[/U]: Using an attack action, apply a -1 penalty to an opponent's attack rolls, ability checks, skill checks, and saving throws for (Charismatic Level) rounds. Requires a DC 15 Charisma Check (+ Charismatic Level). If successful, the target resists with a Will Save (DC = 10 + Charismatic Level + Charisma Modifier). [U]Fast Talk[/U]: A[COLOR=#000000]pply Charismatic level as competence bonus on any Bluff, Diplomacy, or Gamble checks made to lie, cheat, or otherwise bend the truth.[/COLOR] [COLOR=#000000][U]Psionic Skills[/U]: Psionic skills are available.[/COLOR] [COLOR=#000000][U]Psionic Powers[/U]: 10 Power Points/Day; Powers Known: (0) [/COLOR][I]Daze, [I]Far Hand, & [I]Missive; (1) [I]Attraction & [I]Charm Person[/I][/I][/I][/I][/I] (5 free 0-level manifestations/day) [U]Trigger Power[/U]: Can attempt to manifest a power for no power point cost: [I]Charm Person[/I] (DC 13 Charisma Check). If check fails, pay normal manifestation cost. [sblock=Displays]Visual: [B]Cyril's[/B] teeth sparkle like the hero in a bad movie. Audible: The sound of screaming and adoring fans can briefly be heard. It matches the ringtone for [B]Cyril's[/B] phone. Mental: In the mind of the target, they can hear the word "Esquire" whispered in thousands of voices. Material: Glittering dust appears in the area around [B]Cyril[/B] or the target. He confuses it for dandruff.[/sblock] [U][B]Feats[/B][/U] Deceptive: +2 to Bluff & Disguise Checks Improved Initiative: +4 to Initiative Personal Firearms Proficiency: Use Personal Firearms with no penalty Simple Weapons Proficiency: Use Simple Weapons with no penalty Trustworthy: +2 to Diplomacy & Gather Information Checks Wild Talent: [COLOR=#000000]Manifest [/COLOR][I]Burst[/I] (ML2) 3/day for no power point cost [U][B]Equipment[/B][/U] Dark blue prison coveralls, a comb, a ballpoint pen, three pieces of paper, two postage stamps, two envelopes, toothpaste, a toothbrush, deodorant, foot powder, a pair of flip flops, a pair of work boots, a blanket, a 2" mattress pad, and one roll of toilet paper. Stuff Cyril Wants: Stun Gun, Business Clothing, Light Undercover Shirt, Pepper Spray, & a Cell Phone [U][B]Languages[/B][/U] English [sblock]Future Planning: Cyril (Maybe) L6 Glamourist 1 L7 Glamourist 2[/sblock] [/QUOTE]
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