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Centaur feats
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<blockquote data-quote="ConcreteBuddha" data-source="post: 414142" data-attributes="member: 3139"><p>At ECL 6 (Level 1 Fighter, +5 Centaur), he would only need two feats: Power Attack and Power Lunge. The rest would come gradually with fighter levels.</p><p></p><p></p><p></p><p></p><p>Sorry, but the Dragon magazine article means squat in my book. A hobgoblin is not ECL +1. No way is a lizardman +4.</p><p>.</p><p>.</p><p>Though even at +7, an ECL 8, L1 Centaur Fighter with Power Attack, Power Lunge and these items:</p><p></p><p>27,000 gp</p><p>5,660 Large Barding Rhino Hide</p><p>4,000 Belt of Str (+2)</p><p>8,000 Large Heavy Lance +2</p><p></p><p>Give him a Str of 29 (base 18, +8 centaur, +2 belt, +1 level)</p><p></p><p>He has a +4 BAB and a base 2d6 + 20 damage. Throw all his BAB into Power Attack for (2d6 + 24) x 3, average of 93, on a charge, with a +13 to hit, from 100 ft away and a 15 ft reach. </p><p></p><p>Mind you, that's at level 8 without Spirited Charge. That CR 8 Behir with an AC of 16 and 94 hps will have 1 hp left. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>It gets even worse if you give him a few more levels (and the fighter bonus feats and choice magic items.)</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 414142, member: 3139"] At ECL 6 (Level 1 Fighter, +5 Centaur), he would only need two feats: Power Attack and Power Lunge. The rest would come gradually with fighter levels. Sorry, but the Dragon magazine article means squat in my book. A hobgoblin is not ECL +1. No way is a lizardman +4. . . Though even at +7, an ECL 8, L1 Centaur Fighter with Power Attack, Power Lunge and these items: 27,000 gp 5,660 Large Barding Rhino Hide 4,000 Belt of Str (+2) 8,000 Large Heavy Lance +2 Give him a Str of 29 (base 18, +8 centaur, +2 belt, +1 level) He has a +4 BAB and a base 2d6 + 20 damage. Throw all his BAB into Power Attack for (2d6 + 24) x 3, average of 93, on a charge, with a +13 to hit, from 100 ft away and a 15 ft reach. Mind you, that's at level 8 without Spirited Charge. That CR 8 Behir with an AC of 16 and 94 hps will have 1 hp left. ;) It gets even worse if you give him a few more levels (and the fighter bonus feats and choice magic items.) [/QUOTE]
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