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<blockquote data-quote="BOZ" data-source="post: 1537102" data-attributes="member: 1241"><p>i christen this big bad SOB - Changeclaw! (like it?)</p><p></p><p>take a look, see if there is anything on here i should really change...</p><p></p><p>also, suggestions for CR? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Changeclaw</strong></p><p>Large Monstrous Humanoid (Shapechanger)</p><p>Hit Dice: 10d8+30 (75 hp)</p><p>Initiative: +2</p><p>Speed: 40 ft (8 squares)</p><p>Armor Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14</p><p>Base Attack/Grapple: +10/+18</p><p>Attack: Tentacle +13 melee (1d6+4 plus confusion)</p><p>Full Attack: 2 tentacles +13 melee (1d6+4 plus confusion) and 2 claws +8 melee (1d6+2)</p><p>Space/Reach: 10 ft/5 ft (10 ft with tentacles)</p><p>Special Attacks: Confusion, detect thoughts, spell-like abilities</p><p>Special Qualities: Blindsight 30 ft, change shape, damage reduction 5/silver, darkvision 60 ft, displacement, immunity to sleep and charm effects, resistance to ranged attacks, scent</p><p>Saves: Fort +6 Ref +9 Will +9</p><p>Abilities: Str 18, Dex 15, Con 16, Int 13, Wis 14, Cha 13</p><p>Skills: Bluff* +10, Diplomacy +3, Disguise +15* (+17 acting), Hide +14, Intimidate +3, Listen +9, Move Silently +9, Sense Motive +5, Spot +9</p><p>Feats: Alertness, Dodge, Mobility, Spring Attack, Stealthy (b)</p><p></p><p>Environment: Any</p><p>Organization: Solitary or pair</p><p>Challenge Rating: X</p><p>Treasure: Double standard</p><p>Alignment: Usually neutral evil</p><p>Advancement: 11-20 HD (Large); 21-30 HD (Huge)</p><p>Level Adjustment: +5</p><p></p><p><em>This creature has the lower body of a sleek, black panther with a pair of tentacles sprouting from where its shoulders would be. Where its neck should be is instead a muscular humanoid torso, mostly featureless except for its eyes and mouth, but covered in the same indigo fur.</em></p><p></p><p>The changeclaw is a hateful killing machine that hunts animals and humanoids alike. The changeclaw uses its abilities to go undetected through humanoid societies – either disguised as a sentient creature like a centaur, or as a larger animal that is likely to go about unsuspected such as a horse or big dog. This bestial monster uses surprise to its advantage, resuming its normal form to kill its prey.</p><p></p><p>Sometimes, a changeclaw will cooperate with other humanoid races and serve as a spy or assassin. It usually does this mostly to serve its own interests, and may very well turn on its employers and eat them if the opportunity presents itself. The changeclaw is a true sadist, and enjoys toying with its prey before devouring them.</p><p></p><p>COMBAT</p><p>The changeclaw is a powerhouse in battle, but likes to ambush prey to give it an advantage. When fighting in its true form, a changeclaw likes to close on prey to teat it apart. When in another form, a changeclaw will use whatever abilities it has as appropriate.</p><p></p><p>Confusion (Sp): Any creature hit by a changeclaw’s tentacle attack must roll a successful Will save (DC 16) or be affected by confusion (Caster level 10th). The save DC is Charisma-based.</p><p></p><p>Detect Thoughts (Su): A changeclaw can continuously use detect thoughts as the spell (caster level 18th; Will DC 16 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.</p><p></p><p>Spell-Like Abilities: At will – mirror image, suggestion (DC 14); 3/day – charm monster (DC 15), fear (DC 15). Caster level 10th. The save DCs are Charisma-based.</p><p></p><p>Change Shape (Su): A changeclaw can assume the shape of any quadruped of Medium or Large size. In quadruped form, the changeclaw loses its natural attacks, but gains those of its new form. A changeclaw can remain in its quadruped form until it chooses to assume a new one. A change in form cannot be dispelled, but a changeclaw reverts to its natural form when killed. A true seeing spell or ability reveals its natural form.</p><p></p><p>Displacement (Su): A light-bending glamer continually surrounds a changeclaw, making it difficult to surmise the creature’s true location. Any melee or ranged attack directed at it has a 50% miss chance unless the attacker can locate the monster by some means other than sight. A true seeing effect allows the user to see the monster’s position, but see invisibility has no effect.</p><p></p><p>Resistance to Ranged Attacks (Su): A changeclaw has a +2 resistance bonus on saves against any ranged magical attack that specifically targets it (except for ranged touch attacks).</p><p></p><p>Skills: A changeclaw has a +8 racial bonus on Hide checks, thanks to its displacement ability. A changeclaw has a +4 racial bonus on Bluff and Disguise checks. *When using its change shape ability, a changeclaw gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent’s mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks.</p></blockquote><p></p>
[QUOTE="BOZ, post: 1537102, member: 1241"] i christen this big bad SOB - Changeclaw! (like it?) take a look, see if there is anything on here i should really change... also, suggestions for CR? :) [b]Changeclaw[/b] Large Monstrous Humanoid (Shapechanger) Hit Dice: 10d8+30 (75 hp) Initiative: +2 Speed: 40 ft (8 squares) Armor Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14 Base Attack/Grapple: +10/+18 Attack: Tentacle +13 melee (1d6+4 plus confusion) Full Attack: 2 tentacles +13 melee (1d6+4 plus confusion) and 2 claws +8 melee (1d6+2) Space/Reach: 10 ft/5 ft (10 ft with tentacles) Special Attacks: Confusion, detect thoughts, spell-like abilities Special Qualities: Blindsight 30 ft, change shape, damage reduction 5/silver, darkvision 60 ft, displacement, immunity to sleep and charm effects, resistance to ranged attacks, scent Saves: Fort +6 Ref +9 Will +9 Abilities: Str 18, Dex 15, Con 16, Int 13, Wis 14, Cha 13 Skills: Bluff* +10, Diplomacy +3, Disguise +15* (+17 acting), Hide +14, Intimidate +3, Listen +9, Move Silently +9, Sense Motive +5, Spot +9 Feats: Alertness, Dodge, Mobility, Spring Attack, Stealthy (b) Environment: Any Organization: Solitary or pair Challenge Rating: X Treasure: Double standard Alignment: Usually neutral evil Advancement: 11-20 HD (Large); 21-30 HD (Huge) Level Adjustment: +5 [i]This creature has the lower body of a sleek, black panther with a pair of tentacles sprouting from where its shoulders would be. Where its neck should be is instead a muscular humanoid torso, mostly featureless except for its eyes and mouth, but covered in the same indigo fur.[/i] The changeclaw is a hateful killing machine that hunts animals and humanoids alike. The changeclaw uses its abilities to go undetected through humanoid societies – either disguised as a sentient creature like a centaur, or as a larger animal that is likely to go about unsuspected such as a horse or big dog. This bestial monster uses surprise to its advantage, resuming its normal form to kill its prey. Sometimes, a changeclaw will cooperate with other humanoid races and serve as a spy or assassin. It usually does this mostly to serve its own interests, and may very well turn on its employers and eat them if the opportunity presents itself. The changeclaw is a true sadist, and enjoys toying with its prey before devouring them. COMBAT The changeclaw is a powerhouse in battle, but likes to ambush prey to give it an advantage. When fighting in its true form, a changeclaw likes to close on prey to teat it apart. When in another form, a changeclaw will use whatever abilities it has as appropriate. Confusion (Sp): Any creature hit by a changeclaw’s tentacle attack must roll a successful Will save (DC 16) or be affected by confusion (Caster level 10th). The save DC is Charisma-based. Detect Thoughts (Su): A changeclaw can continuously use detect thoughts as the spell (caster level 18th; Will DC 16 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based. Spell-Like Abilities: At will – mirror image, suggestion (DC 14); 3/day – charm monster (DC 15), fear (DC 15). Caster level 10th. The save DCs are Charisma-based. Change Shape (Su): A changeclaw can assume the shape of any quadruped of Medium or Large size. In quadruped form, the changeclaw loses its natural attacks, but gains those of its new form. A changeclaw can remain in its quadruped form until it chooses to assume a new one. A change in form cannot be dispelled, but a changeclaw reverts to its natural form when killed. A true seeing spell or ability reveals its natural form. Displacement (Su): A light-bending glamer continually surrounds a changeclaw, making it difficult to surmise the creature’s true location. Any melee or ranged attack directed at it has a 50% miss chance unless the attacker can locate the monster by some means other than sight. A true seeing effect allows the user to see the monster’s position, but see invisibility has no effect. Resistance to Ranged Attacks (Su): A changeclaw has a +2 resistance bonus on saves against any ranged magical attack that specifically targets it (except for ranged touch attacks). Skills: A changeclaw has a +8 racial bonus on Hide checks, thanks to its displacement ability. A changeclaw has a +4 racial bonus on Bluff and Disguise checks. *When using its change shape ability, a changeclaw gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent’s mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks. [/QUOTE]
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