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CERAMIC D.M. the final judgement is in!
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<blockquote data-quote="alsih2o" data-source="post: 616656" data-attributes="member: 4790"><p>megamania vs mirthcard-judgement!</p><p> </p><p>ALSIH2O</p><p> megamania vs mirthcard-</p><p></p><p> mirthcard: our current champion, sets his adventuring party off on a combat</p><p>light adventure.</p><p></p><p> while his adventure seems sound and indeed entertaining for most parties it </p><p>seems that his use of ingredients isn't as strong as it could have been. i </p><p>enjoy the satyrs and their plot, lyre of building is neat but i don't really</p><p>feel the weight of the illustrations in the story.</p><p></p><p> megamania: gives us a story of brother betraying brother.</p><p></p><p> the story is good, but what particularly struck me was the interesting use </p><p>of the ingredients. a magic harp to bypass a siren and the use the use of the real </p><p>life picture of the mask as a mask both entertained me greatly.</p><p></p><p> the basket/window pic was what i thought would be tough, and while both contestants</p><p>used it, neither used it a way that blew me away. it did seem that it fit well into mega's</p><p>story better tho.</p><p></p><p> i have to go with megamania on this one. well done on both pieces, but mega takes</p><p>my vote</p><p></p><p>MALDUR- </p><p> Mega, put in a fast entry, A story with a delightful twist. Great stuff! The</p><p>prison didn't really provoke the arena's pictures image though. </p><p></p><p>Mirthcard send in an adventure. Lovely filled with happiness and</p><p>roleplaying. Nice touch to make it a low/no violence adventure. Only the</p><p>first picture didn't really fit, it sounded more of an oversight (but I</p><p>might be wrong)</p><p></p><p>Tough call but I have to go with Mirthcard on this one! Sorry mega, the</p><p>satyr's appeal just was stronger. What I did find interesting is that both</p><p>choose a Grecian style for their entry.</p><p></p><p> ARWINK-</p><p>Mirthcard</p><p>Mirthcard's entry was a sound adventure, with some great resonance with Greek </p><p>myths. I'm usually tough on any idea that starts with "as you're traveling </p><p>along, you see something at the side of the road." but I thought this held up </p><p>pretty well under scrutiny. Maybe it's just the fact I like adventures that </p><p>revolve around role-playing and the fey <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. The villains are interesting, and </p><p>it makes good use of a magic item that doesn't see anywhere near enough use as </p><p>an active adventure component. I wasn't a hundred percent convinced with some </p><p>of the use of pictures 1 and 4, but the concept as a whole more than carry's </p><p>any blurry vision in this respect.</p><p></p><p>Megamania</p><p>One thing I truly appreciated with Megamania's piece was the subtle way it </p><p>handled the ingredients. They were simply elements of the story rather than </p><p>descriptions of the pictures included as part of the scenery. What detracted </p><p>slightly from the piece was.well.the relative absence of scenery. One of the </p><p>cardinal rules of storytelling is Show, don't Tell, but megamania's story </p><p>introduces raw plot elements without ever dwelling on them. While the piece </p><p>has an interesting plot, and I'd enjoy twisting it into an adventure, it didn't </p><p>really grab my attention at any point. The way it handled the pictures was </p><p>great, but it was always telling me what was going on and the links between </p><p>them, not showing me events as they unfolded.</p><p></p><p>Both entries are innovative and creative in the use of their images, and both </p><p>have strong plot ideas. However, the round goes to Mirthcard due to format </p><p>alone. Megamania's entry adapted as an adventure would be great, but falls </p><p>short against Mirthcard as a story.</p><p></p><p> winner- mirthcard in a 2 to 1 vote</p></blockquote><p></p>
[QUOTE="alsih2o, post: 616656, member: 4790"] megamania vs mirthcard-judgement! ALSIH2O megamania vs mirthcard- mirthcard: our current champion, sets his adventuring party off on a combat light adventure. while his adventure seems sound and indeed entertaining for most parties it seems that his use of ingredients isn't as strong as it could have been. i enjoy the satyrs and their plot, lyre of building is neat but i don't really feel the weight of the illustrations in the story. megamania: gives us a story of brother betraying brother. the story is good, but what particularly struck me was the interesting use of the ingredients. a magic harp to bypass a siren and the use the use of the real life picture of the mask as a mask both entertained me greatly. the basket/window pic was what i thought would be tough, and while both contestants used it, neither used it a way that blew me away. it did seem that it fit well into mega's story better tho. i have to go with megamania on this one. well done on both pieces, but mega takes my vote MALDUR- Mega, put in a fast entry, A story with a delightful twist. Great stuff! The prison didn't really provoke the arena's pictures image though. Mirthcard send in an adventure. Lovely filled with happiness and roleplaying. Nice touch to make it a low/no violence adventure. Only the first picture didn't really fit, it sounded more of an oversight (but I might be wrong) Tough call but I have to go with Mirthcard on this one! Sorry mega, the satyr's appeal just was stronger. What I did find interesting is that both choose a Grecian style for their entry. ARWINK- Mirthcard Mirthcard's entry was a sound adventure, with some great resonance with Greek myths. I'm usually tough on any idea that starts with "as you're traveling along, you see something at the side of the road." but I thought this held up pretty well under scrutiny. Maybe it's just the fact I like adventures that revolve around role-playing and the fey :). The villains are interesting, and it makes good use of a magic item that doesn't see anywhere near enough use as an active adventure component. I wasn't a hundred percent convinced with some of the use of pictures 1 and 4, but the concept as a whole more than carry's any blurry vision in this respect. Megamania One thing I truly appreciated with Megamania's piece was the subtle way it handled the ingredients. They were simply elements of the story rather than descriptions of the pictures included as part of the scenery. What detracted slightly from the piece was.well.the relative absence of scenery. One of the cardinal rules of storytelling is Show, don't Tell, but megamania's story introduces raw plot elements without ever dwelling on them. While the piece has an interesting plot, and I'd enjoy twisting it into an adventure, it didn't really grab my attention at any point. The way it handled the pictures was great, but it was always telling me what was going on and the links between them, not showing me events as they unfolded. Both entries are innovative and creative in the use of their images, and both have strong plot ideas. However, the round goes to Mirthcard due to format alone. Megamania's entry adapted as an adventure would be great, but falls short against Mirthcard as a story. winner- mirthcard in a 2 to 1 vote [/QUOTE]
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