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<blockquote data-quote="DEFCON 1" data-source="post: 4821946" data-attributes="member: 7006"><p>[code]</p><p>[COLOR="darkred"][B]STRATAGEM[/B][/COLOR]</p><p>Male tiefling tactical warlord</p><p>Level 1 Unaligned Common, Goblin</p><p>Size: Medium Speed: 6 Vision: Low-light</p><p></p><p>STR: 16 (+3) DEX: 10 (+0) WIS: 10 (+0)</p><p>CON: 10 (+0) INT: 18 (+4) CHA: 14 (+2)</p><p></p><p>HP: 22 Surge Value: 5</p><p>Bloodied: 11 Per Day: 7</p><p></p><p>AC: 17 REF: 14</p><p>FORT: 14 WILL: 13</p><p></p><p>Longsword: +6 / 1d8+3</p><p>Crossbow: +2 / 1d8</p><p></p><p>Equipment: Adventurer's kit, hide armor, longsword, crossbow</p><p></p><p>Skills: Athletics +7*#; Bluff +3; Diplomacy +7*; Heal +5*;</p><p>History +9*; Stealth +1#</p><p>* Trained # Check Penalty</p><p></p><p>Feats: Tactical Assault</p><p></p><p>BLOODHUNT:</p><p>You gain a +1 racial bonus to attack rolls against bloodied foes.</p><p></p><p>FIRE RESISTANCE:</p><p>You have resist fire 5.</p><p></p><p>COMBAT LEADER:</p><p>You and each ally within 10 squares who can see and hear you</p><p>gain a +2 power bonus to initiative.</p><p></p><p>TACTICAL PRESENCE:</p><p>When an ally you can see spends an action point to make an attack,</p><p>the ally gains a bonus to the attack roll equal to +2.</p><p></p><p>TACTICAL ASSAULT:</p><p>When an ally you can see spends an action point to make an attack,</p><p>the ally gains a bonus to the damage roll equal to +4.</p><p></p><p>[COLOR="Green"]COMMANDER'S STRIKE:[/COLOR]</p><p>At-Will * Martial, Weapon</p><p>Standard Action * Melee weapon</p><p>Target: One creature</p><p>Attack: An ally of your choice makes a melee basic attack against the target.</p><p>Hit: Ally’s basic attack damage + 4 (your INT mod).</p><p></p><p>[COLOR="green"]OPENING SHOVE:[/COLOR]</p><p>At-Will * Martial, Weapon</p><p>Standard Action * Melee weapon</p><p>Target: One creature</p><p>Attack: STR vs. Reflex</p><p>Hit: Push the target 1 square. Then choose one ally you can see. That ally</p><p>either shifts 5 squares (1 + your INT mod), or makes a melee basic attack</p><p>against the target.</p><p></p><p>[COLOR="Red"]WARLORD'S FAVOR:[/COLOR]</p><p>Encounter * Martial, Weapon</p><p>Standard Action * Melee weapon</p><p>Target: One creature</p><p>Attack: STR vs. AC</p><p>Hit: 2[W] + STR mod damage. One ally within 5 squares of you gains a</p><p>+5 power bonus to attack rolls against the target until the end of your </p><p>next turn.</p><p>Tactical Presence: The bonus to attack rolls that you grant equals</p><p>1 + your INT mod.</p><p></p><p>[COLOR="red"]INFERNAL WRATH:[/COLOR]</p><p>Encounter </p><p>Minor Action * Personal </p><p>Effect: You can channel your fury to gain a +1 power bonus to your next</p><p>attack roll against an enemy that hit you since your last turn. If your</p><p>attack hits and deals damage, add +2 (your CHA mod) as extra damage.</p><p></p><p>[COLOR="red"]INSPIRING WORD:[/COLOR]</p><p>Encounter (Special) * Healing, Martial</p><p>Minor Action * Close burst 5</p><p>Special: Twice per encounter, but only once per round.</p><p>Target: You or one ally in burst</p><p>Effect: The target can spend a healing surge and regain an additional</p><p>1d6 hit points.</p><p></p><p>[COLOR="Gray"]LEAD THE ATTACK:[/COLOR]</p><p>Daily * Martial, Weapon</p><p>Standard Action * Melee weapon</p><p>Target: One creature</p><p>Attack: Strength vs. AC</p><p>Hit: 3[W] + STR mod damage. Until the end of the encounter, you and each ally</p><p>within 5 squares of you gain a +5 (1 + your INT mod) power bonus to attack</p><p>rolls against the target.</p><p>Miss: Until the end of the encounter, you and each ally within 5 squares of</p><p>you gain a +1 power bonus to attack rolls against the target.</p><p>[/code]</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4821946, member: 7006"] [code] [COLOR="darkred"][B]STRATAGEM[/B][/COLOR] Male tiefling tactical warlord Level 1 Unaligned Common, Goblin Size: Medium Speed: 6 Vision: Low-light STR: 16 (+3) DEX: 10 (+0) WIS: 10 (+0) CON: 10 (+0) INT: 18 (+4) CHA: 14 (+2) HP: 22 Surge Value: 5 Bloodied: 11 Per Day: 7 AC: 17 REF: 14 FORT: 14 WILL: 13 Longsword: +6 / 1d8+3 Crossbow: +2 / 1d8 Equipment: Adventurer's kit, hide armor, longsword, crossbow Skills: Athletics +7*#; Bluff +3; Diplomacy +7*; Heal +5*; History +9*; Stealth +1# * Trained # Check Penalty Feats: Tactical Assault BLOODHUNT: You gain a +1 racial bonus to attack rolls against bloodied foes. FIRE RESISTANCE: You have resist fire 5. COMBAT LEADER: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative. TACTICAL PRESENCE: When an ally you can see spends an action point to make an attack, the ally gains a bonus to the attack roll equal to +2. TACTICAL ASSAULT: When an ally you can see spends an action point to make an attack, the ally gains a bonus to the damage roll equal to +4. [COLOR="Green"]COMMANDER'S STRIKE:[/COLOR] At-Will * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: An ally of your choice makes a melee basic attack against the target. Hit: Ally’s basic attack damage + 4 (your INT mod). [COLOR="green"]OPENING SHOVE:[/COLOR] At-Will * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: STR vs. Reflex Hit: Push the target 1 square. Then choose one ally you can see. That ally either shifts 5 squares (1 + your INT mod), or makes a melee basic attack against the target. [COLOR="Red"]WARLORD'S FAVOR:[/COLOR] Encounter * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: STR vs. AC Hit: 2[W] + STR mod damage. One ally within 5 squares of you gains a +5 power bonus to attack rolls against the target until the end of your next turn. Tactical Presence: The bonus to attack rolls that you grant equals 1 + your INT mod. [COLOR="red"]INFERNAL WRATH:[/COLOR] Encounter Minor Action * Personal Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add +2 (your CHA mod) as extra damage. [COLOR="red"]INSPIRING WORD:[/COLOR] Encounter (Special) * Healing, Martial Minor Action * Close burst 5 Special: Twice per encounter, but only once per round. Target: You or one ally in burst Effect: The target can spend a healing surge and regain an additional 1d6 hit points. [COLOR="Gray"]LEAD THE ATTACK:[/COLOR] Daily * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + STR mod damage. Until the end of the encounter, you and each ally within 5 squares of you gain a +5 (1 + your INT mod) power bonus to attack rolls against the target. Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a +1 power bonus to attack rolls against the target. [/code] [/QUOTE]
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