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CG's Lost Mine of Phandelver - Rogues' Gallery
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<blockquote data-quote="River Song" data-source="post: 7150525" data-attributes="member: 6805147"><p><strong>Brother Lantern</strong></p><p>Human (M) Cleric of Lathander 2 (Life), </p><p>Variant Human, Noble.</p><p></p><p>Personal Goal: (Noble background)</p><p></p><p>Civilize Phandalin -- You were born to a noble family displaced from their lands by the eruption of Mount Hotenow. In the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin, which orcs sacked five centuries ago. Clearly, what Phandalin needs now is a civilizing influence—someone to take the reins and bring law and order. Someone like you.</p><p></p><p>You’re not the only one with such ideas. A knight named Sildar Hallwinter recently set out for Phandalin in the company of a dwarf named Gundren Rockseeker. They plan to reclaim an ancient mine and restore Phandalin to a civilized center of wealth and prosperity. Since your goals align, Hallwinter should be willing to assist you.</p><p> </p><p><strong>Alignment:</strong> NG</p><p><strong>Armor Class: 14 </strong> </p><p><strong>Hit Points: 19</strong> (2d8+6)</p><p><strong>Speed</strong> 30 ft.</p><p></p><p><strong>Str: </strong>12 (+1)</p><p><strong>Dex:</strong> 18 (+4)*</p><p><strong>Con:</strong> 16 (+3)</p><p><strong>Int: </strong> 12 (+1)</p><p><strong>Wis:</strong> 16 (+3)*</p><p><strong>Cha: </strong>15 (+2) </p><p> * = variant human bonus</p><p></p><p><strong>Defenses:</strong></p><p></p><p><strong>Senses:</strong> Normal vision, passive Perception = 13</p><p><strong>Languages:</strong> Common, Celestial, infernal</p><p><strong>Skills: </strong>History (+3), Insight (+5), Medicine (+5), Persuassion (+4), Religion (+3), </p><p><strong>Tools:</strong>Playing Cards</p><p> </p><p></p><p> Saves: Wisdom(+5), Charisma(+4)</p><p> Prof. Bonus: +2</p><p></p><p></p><p><strong><u>Actions</u></strong></p><p></p><p><strong>Dagger</strong> Melee Attack: +6 Ranged Attack: +6 to hit, 20/60 ft. Hit: (1d4+4) piercing damage.</p><p></p><p><strong>Cantrip: Produce Flame </strong> Ranged spell Attack: +5 to hit, Range: 30ft., Hit: (1d8) FIRE, 1 action, V&S, instantaneous</p><p></p><p></p><p><strong>Feature: Position and Privilege </strong></p><p> <strong>Feat: HEALER: </strong> - use healers kit to stabilise it regains 1HP</p><p>- As ACTION can restore 1d6+4 HP to a creature + hit points equal to the creatures maximum number of Hit Dice. Once per SR.</p><p></p><p><strong><u>Equipment</u></strong></p><p>Sold all starting equipment with the exception of the explorers pack </p><p></p><p>Backpack</p><p>Bedroll</p><p>Messkit</p><p>Tinderbox</p><p>10 d Rat</p><p>Waterskin</p><p>Rope Hemp</p><p>Fine clothes</p><p>Purse with 10 Silver</p><p>Signet Ring</p><p>Holy Symbol - Amulet</p><p></p><p>Bought:</p><p>Dagger</p><p>Healing Potion</p><p>Healing Kits x 5</p><p>Kit#1 Used: 5</p><p></p><p><strong>Class features</strong></p><p><strong>Armour:</strong>All and Shield</p><p><strong>Weapons:</strong>Simple</p><p><strong>Spellcasting:</strong> Spell DC 13, Slots: 1st level (3)</p><p><strong>Cantrips: </strong>Light, Sacred Flame, Guidance</p><p><strong>Prepared Spells</strong>: Bless, Cure Wounds, Healing word, Detect magic (R), Detect Poison and Disease (R), Sanctuary, Create or Destroy Water</p><p><strong>Ritual Caster</strong></p><p><strong>Life Domain: </strong>1st level or higher healing spells restore and additional (2+spell level) Hitpoints</p><p><strong>Channel Divinity</strong> 1/ SR or LR</p><p>- Turn undead: 30ft Range, Wis save or be Turned for 1 min</p><p>- Preserve Life: As Action: choose any creature within 30ft. Divide 10pt amongst them, no more than 1/2 HP</p><p></p><p></p><p></p><p><strong>Background</strong> Born to privilege the man known as Brother Lantern seemed destined to bring nothing but shame to his family. Where his brothers were large, broad men he was slight and slender. Where they were blood thirsty warriors he loved to heal and respected the sanctity of life. He was sent to become a priest and to get him out of the eye of other nobles, but now a solution had presented. They could honor their obligation to Sildar Hallwinter and he would either make a man of their son or their he would be no more.</p><p></p><p></p><p>Description: Brother Lantern is a slender man of average height, still quite young he hasn't quite filled out, he wears travel worn fine clothes and is blond and fair like the bulk of his family. He carries a large pack with healers kits and always has one in his pouch at his side.</p></blockquote><p></p>
[QUOTE="River Song, post: 7150525, member: 6805147"] [B]Brother Lantern[/B] Human (M) Cleric of Lathander 2 (Life), Variant Human, Noble. Personal Goal: (Noble background) Civilize Phandalin -- You were born to a noble family displaced from their lands by the eruption of Mount Hotenow. In the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin, which orcs sacked five centuries ago. Clearly, what Phandalin needs now is a civilizing influence—someone to take the reins and bring law and order. Someone like you. You’re not the only one with such ideas. A knight named Sildar Hallwinter recently set out for Phandalin in the company of a dwarf named Gundren Rockseeker. They plan to reclaim an ancient mine and restore Phandalin to a civilized center of wealth and prosperity. Since your goals align, Hallwinter should be willing to assist you. [B]Alignment:[/B] NG [B]Armor Class: 14 [/B] [B]Hit Points: 19[/B] (2d8+6) [B]Speed[/B] 30 ft. [B]Str: [/B]12 (+1) [B]Dex:[/B] 18 (+4)* [B]Con:[/B] 16 (+3) [B]Int: [/B] 12 (+1) [B]Wis:[/B] 16 (+3)* [B]Cha: [/B]15 (+2) * = variant human bonus [B]Defenses:[/B] [B]Senses:[/B] Normal vision, passive Perception = 13 [B]Languages:[/B] Common, Celestial, infernal [B]Skills: [/B]History (+3), Insight (+5), Medicine (+5), Persuassion (+4), Religion (+3), [B]Tools:[/B]Playing Cards Saves: Wisdom(+5), Charisma(+4) Prof. Bonus: +2 [B][U]Actions[/U][/B] [B]Dagger[/B] Melee Attack: +6 Ranged Attack: +6 to hit, 20/60 ft. Hit: (1d4+4) piercing damage. [B]Cantrip: Produce Flame [/B] Ranged spell Attack: +5 to hit, Range: 30ft., Hit: (1d8) FIRE, 1 action, V&S, instantaneous [B]Feature: Position and Privilege [/B] [B]Feat: HEALER: [/B] - use healers kit to stabilise it regains 1HP - As ACTION can restore 1d6+4 HP to a creature + hit points equal to the creatures maximum number of Hit Dice. Once per SR. [B][U]Equipment[/U][/B] Sold all starting equipment with the exception of the explorers pack Backpack Bedroll Messkit Tinderbox 10 d Rat Waterskin Rope Hemp Fine clothes Purse with 10 Silver Signet Ring Holy Symbol - Amulet Bought: Dagger Healing Potion Healing Kits x 5 Kit#1 Used: 5 [B]Class features[/B] [B]Armour:[/B]All and Shield [B]Weapons:[/B]Simple [B]Spellcasting:[/B] Spell DC 13, Slots: 1st level (3) [B]Cantrips: [/B]Light, Sacred Flame, Guidance [B]Prepared Spells[/B]: Bless, Cure Wounds, Healing word, Detect magic (R), Detect Poison and Disease (R), Sanctuary, Create or Destroy Water [B]Ritual Caster[/B] [B]Life Domain: [/B]1st level or higher healing spells restore and additional (2+spell level) Hitpoints [B]Channel Divinity[/B] 1/ SR or LR - Turn undead: 30ft Range, Wis save or be Turned for 1 min - Preserve Life: As Action: choose any creature within 30ft. Divide 10pt amongst them, no more than 1/2 HP [B]Background[/B] Born to privilege the man known as Brother Lantern seemed destined to bring nothing but shame to his family. Where his brothers were large, broad men he was slight and slender. Where they were blood thirsty warriors he loved to heal and respected the sanctity of life. He was sent to become a priest and to get him out of the eye of other nobles, but now a solution had presented. They could honor their obligation to Sildar Hallwinter and he would either make a man of their son or their he would be no more. Description: Brother Lantern is a slender man of average height, still quite young he hasn't quite filled out, he wears travel worn fine clothes and is blond and fair like the bulk of his family. He carries a large pack with healers kits and always has one in his pouch at his side. [/QUOTE]
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