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<blockquote data-quote="Redclaw" data-source="post: 4688593" data-attributes="member: 53791"><p>Mognyr, Gnoll Barbarian</p><p>[sblock=CS]</p><p>Name: Mognyr</p><p>Gnoll Barbarian</p><p>Alignment: Unaligned</p><p></p><p>Humanoid, 7'4"tall, 276 lbs, 8 yrs old</p><p>Brown Mottled hair, Yellow eyes, dark skin</p><p></p><p>Languages: Common, Abyssal</p><p>Vision: Low-Light</p><p></p><p>Ability Scores </p><p></p><p>Str: 16</p><p>Con: 16</p><p>Dex: 16</p><p>Int: 9</p><p>Wis: 12</p><p>Cha: 10</p><p></p><p>Basic Combat Stats</p><p></p><p>Hit Points: 31</p><p>Bloodied: 15</p><p>Healing Surges: 11</p><p>Healing Value: 7</p><p></p><p>Initiative: +3</p><p>Speed: 7 squares (7 Base)</p><p>Action Points: 1</p><p></p><p>Defenses</p><p></p><p>AC: 16 (+3 Armor +3 Dex)</p><p>Fort: 15 (+3 Con, +2 Class)</p><p>Ref: 13 (+3 Dex)</p><p>Will: 11 (+1 Wis)</p><p></p><p>Basic Attacks</p><p></p><p>Melee: Falchion Hit: +6 damage: 2d4+3</p><p>Melee: Handaxe Hit: +5 Damage: 1d6+3</p><p>Ranged: Handaxe Hit: +5 Damage: 1d6+3 Range: 5/10</p><p></p><p>Passive Skills</p><p></p><p>Perception 18</p><p>Insight 11</p><p></p><p>Skills</p><p></p><p>Acrobatics (+3 Dex)</p><p>Arcana (-1 Int)</p><p>Athletics (+3 Str +5 Trained)</p><p>Bluff (+0 Cha)</p><p>Diplomacy (+0 Cha)</p><p>Dungeoneering (+1 Wis)</p><p>Endurance (+3 Con)</p><p>Heal (+1 Wis)</p><p>History (-1 Int)</p><p>Insight (+1 Wis)</p><p>Intimidate (+0 Cha +2 Racial)</p><p>Nature (+1 Wis +5 Trained)</p><p>Perception (+1 Wis +2 Racial +5 Trained)</p><p>Religion (-1 Int)</p><p>Stealth (+3 Dex)</p><p>Streetwise (+0 Cha)</p><p>Thievery (+3 Dex)</p><p></p><p>Feats</p><p>Powerful Charge: +2 to damage or bull rush attempt when charging</p><p></p><p></p><p>Racial Traits and Powers</p><p>Blood Fury: +2 to damage rolls when bloodied</p><p>Pack Attack: +2 to attack rolls vs. any enemy adjacent to two or more of your allies</p><p>Ferocious Charge (Encounter Ability)</p><p></p><p>Class Features</p><p>Rageblood Vigor: When you reduce an enemy to 0 hit points, you gain 3 temporary hit points.</p><p>Rage: Daily abilities are rages.</p><p>Rampage: Once per round when you score a critical hit with a barbarian power, make a melee basic attack vs. any legal target.</p><p></p><p>At Will Powers</p><p></p><p>Rage Strike (Standard, Primal, Weapon): +6 vs. AC, damage based on expended rage ability</p><p></p><p>Howling Strike (Standard, Primal, Weapon): +6 vs. AC, 2d4+1d6+3 damage. You can use this power as your charge attack, and if you are raging, you do not provoke opportunity attacks with the charge.</p><p></p><p>Recuperating Strike (Standard, Primal, Weapon): +6 vs. AC, 2d4+3 damage, gain 3 temp. hit points. If you are raging, gain 8 temp. hit points instead.</p><p></p><p></p><p>Encounter Powers</p><p></p><p>Swift Charge (Free): Trigger--your attack reduces an enemy to 0 hit points.</p><p>Effect: You charge an enemy</p><p></p><p>Ferocious Charge (Standard): You charge and deal an additional 2 damage on a successful attack.</p><p></p><p>Great Cleave (Standard, Primal, Weapon): Burst 1, target each enemy in burst, +6 vs. AC, 2d4+3 damage, +1 for each enemy adjacent to you.</p><p></p><p>Daily Powers</p><p></p><p>Bloodhunt Rage (Standard, Primal, Rage, Weapon): +6 vs. AC, 6d4+3 damage. Miss: half damage. Effect: Until rage ends, gain a +3 bonus to damage if either you or your target is bloodied.</p><p></p><p>Utility Powers</p><p></p><p>Rituals</p><p></p><p>Equipment</p><p>Hide Armor</p><p>Falchion</p><p>2 Handaxes</p><p>Standard Adventurer's Kit</p><p>Climber's Kit</p><p>Holy Symbol of Melora</p><p></p><p></p><p></p><p>Coins- 13gp, 0sp, 0cp</p><p>[/sblock]</p><p></p><p>[sblock=background]coming soon...[/sblock]</p></blockquote><p></p>
[QUOTE="Redclaw, post: 4688593, member: 53791"] Mognyr, Gnoll Barbarian [sblock=CS] Name: Mognyr Gnoll Barbarian Alignment: Unaligned Humanoid, 7'4"tall, 276 lbs, 8 yrs old Brown Mottled hair, Yellow eyes, dark skin Languages: Common, Abyssal Vision: Low-Light Ability Scores Str: 16 Con: 16 Dex: 16 Int: 9 Wis: 12 Cha: 10 Basic Combat Stats Hit Points: 31 Bloodied: 15 Healing Surges: 11 Healing Value: 7 Initiative: +3 Speed: 7 squares (7 Base) Action Points: 1 Defenses AC: 16 (+3 Armor +3 Dex) Fort: 15 (+3 Con, +2 Class) Ref: 13 (+3 Dex) Will: 11 (+1 Wis) Basic Attacks Melee: Falchion Hit: +6 damage: 2d4+3 Melee: Handaxe Hit: +5 Damage: 1d6+3 Ranged: Handaxe Hit: +5 Damage: 1d6+3 Range: 5/10 Passive Skills Perception 18 Insight 11 Skills Acrobatics (+3 Dex) Arcana (-1 Int) Athletics (+3 Str +5 Trained) Bluff (+0 Cha) Diplomacy (+0 Cha) Dungeoneering (+1 Wis) Endurance (+3 Con) Heal (+1 Wis) History (-1 Int) Insight (+1 Wis) Intimidate (+0 Cha +2 Racial) Nature (+1 Wis +5 Trained) Perception (+1 Wis +2 Racial +5 Trained) Religion (-1 Int) Stealth (+3 Dex) Streetwise (+0 Cha) Thievery (+3 Dex) Feats Powerful Charge: +2 to damage or bull rush attempt when charging Racial Traits and Powers Blood Fury: +2 to damage rolls when bloodied Pack Attack: +2 to attack rolls vs. any enemy adjacent to two or more of your allies Ferocious Charge (Encounter Ability) Class Features Rageblood Vigor: When you reduce an enemy to 0 hit points, you gain 3 temporary hit points. Rage: Daily abilities are rages. Rampage: Once per round when you score a critical hit with a barbarian power, make a melee basic attack vs. any legal target. At Will Powers Rage Strike (Standard, Primal, Weapon): +6 vs. AC, damage based on expended rage ability Howling Strike (Standard, Primal, Weapon): +6 vs. AC, 2d4+1d6+3 damage. You can use this power as your charge attack, and if you are raging, you do not provoke opportunity attacks with the charge. Recuperating Strike (Standard, Primal, Weapon): +6 vs. AC, 2d4+3 damage, gain 3 temp. hit points. If you are raging, gain 8 temp. hit points instead. Encounter Powers Swift Charge (Free): Trigger--your attack reduces an enemy to 0 hit points. Effect: You charge an enemy Ferocious Charge (Standard): You charge and deal an additional 2 damage on a successful attack. Great Cleave (Standard, Primal, Weapon): Burst 1, target each enemy in burst, +6 vs. AC, 2d4+3 damage, +1 for each enemy adjacent to you. Daily Powers Bloodhunt Rage (Standard, Primal, Rage, Weapon): +6 vs. AC, 6d4+3 damage. Miss: half damage. Effect: Until rage ends, gain a +3 bonus to damage if either you or your target is bloodied. Utility Powers Rituals Equipment Hide Armor Falchion 2 Handaxes Standard Adventurer's Kit Climber's Kit Holy Symbol of Melora Coins- 13gp, 0sp, 0cp [/sblock] [sblock=background]coming soon...[/sblock] [/QUOTE]
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