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CHALLENGE: Change one thing about 5e
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<blockquote data-quote="ammulder" data-source="post: 6949140" data-attributes="member: 6864710"><p>So, I won't answer this exactly as asked, but I will contribute this:</p><p></p><p>I'm am involved in a weekend-long RPG convention that is likely to use all 5e this year (for the first time). We are trying to stick close to the PHB rules, because it sort of defeats the purpose of adopting a well-known system to then tweak the heck out of it. But there are two things we're likely to change:</p><p></p><p>1. Drop all of the "uncommon" races, leaving Dwarf/Elf/Halfling/Human. In this case I think it's probably more of a historical thing with the event and the past race selection there -- and for those coming to the 5e setting for the first time, Half-Orcs and Tieflings in particular are a lot to swallow.</p><p></p><p>2. Arrange the pantheon such that there is one domain per deity, and one deity per domain. Thus making each deity recognizable and distinct, and making you a Cleric of "Deity" not a Cleric of "Domain." Also adding some sort of effect to non-Cleric PCs who declare themselves to be a Follower of "Deity" (as opposed to a general pantheist who respects or disrespects all gods more or less equally). At this point the Follower effect may potentially be gaining Inspiration when a cleric of your deity shows their power in some particularly noteworthy fashion, but we haven't finalized it yet.</p><p></p><p>The "problem" in that second case there is that the clerical domains, while logical for organizing game mechanics, make for sort of bland clerics. Likewise, having 57 overlapping deities makes for a pretty forgettable pantheon. If these deities are movers and shakers in the world, we'd like them to each be more striking in the game.</p><p></p><p>There are assorted minor changes too -- for instance we don't use money or encumbrance at the convention because we'd rather spend the time gaming, and we adjust the XP track so a PC who starts out on Saturday night mostly catches up to the rest of the characters after one session -- but those two above are the big ones.</p></blockquote><p></p>
[QUOTE="ammulder, post: 6949140, member: 6864710"] So, I won't answer this exactly as asked, but I will contribute this: I'm am involved in a weekend-long RPG convention that is likely to use all 5e this year (for the first time). We are trying to stick close to the PHB rules, because it sort of defeats the purpose of adopting a well-known system to then tweak the heck out of it. But there are two things we're likely to change: 1. Drop all of the "uncommon" races, leaving Dwarf/Elf/Halfling/Human. In this case I think it's probably more of a historical thing with the event and the past race selection there -- and for those coming to the 5e setting for the first time, Half-Orcs and Tieflings in particular are a lot to swallow. 2. Arrange the pantheon such that there is one domain per deity, and one deity per domain. Thus making each deity recognizable and distinct, and making you a Cleric of "Deity" not a Cleric of "Domain." Also adding some sort of effect to non-Cleric PCs who declare themselves to be a Follower of "Deity" (as opposed to a general pantheist who respects or disrespects all gods more or less equally). At this point the Follower effect may potentially be gaining Inspiration when a cleric of your deity shows their power in some particularly noteworthy fashion, but we haven't finalized it yet. The "problem" in that second case there is that the clerical domains, while logical for organizing game mechanics, make for sort of bland clerics. Likewise, having 57 overlapping deities makes for a pretty forgettable pantheon. If these deities are movers and shakers in the world, we'd like them to each be more striking in the game. There are assorted minor changes too -- for instance we don't use money or encumbrance at the convention because we'd rather spend the time gaming, and we adjust the XP track so a PC who starts out on Saturday night mostly catches up to the rest of the characters after one session -- but those two above are the big ones. [/QUOTE]
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