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Challenge: Help me make a mountain climb interesting for my epic level players
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<blockquote data-quote="howandwhy99" data-source="post: 6073703" data-attributes="member: 3192"><p>Here is the bad news: Not all game challenges are level appropriate across every single level. In fact, I'd say that it's far more likely that a challenge type does not span every possible level, at least outside of class challenges. Climbing a mountain is an extraordinary accomplishment at 1st level, some place just above 0-level Commoner. Climbing a mountain in the epic levels is probably bypassed every time rather than performed yet again. It's too easy. The PCs have far too much access to movement magic, by spell or magic item, to gold for spell services, and to powerful friends who could help them shortcut to their destination.</p><p></p><p>Here's the okay part: Sometimes the PCs just want to climb a mountain anyways. And they will fight the stone giants and charge into the red dragons lair rather than shy away and laugh in the face of blizzards while at 20,000 feet. This stuff is all very difficult and will challenge the players and their PCs, but it will still fall short of epic challenge. They will be playing down like going back to kobolds after a few levels of advancement. Now it's possible players will have started at epic levels, so they don't know what to do with all the powers they have, but that's a different kind of challenge. That's about the lack of mastery of their character than level appropriate challenges. </p><p></p><p>The other road you can go is start removing the option for the players to use their PCs abilities. EDIT: Think of high level dungeons often so poorly made. It's a cliche to limit magic use within them and stock them with monsters that are immune to most of the strengths of the party. Personally, I think that was hack design twenty years ago and would still be a poor design today. But it isn't all that uncommon. Find out what your players would like.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6073703, member: 3192"] Here is the bad news: Not all game challenges are level appropriate across every single level. In fact, I'd say that it's far more likely that a challenge type does not span every possible level, at least outside of class challenges. Climbing a mountain is an extraordinary accomplishment at 1st level, some place just above 0-level Commoner. Climbing a mountain in the epic levels is probably bypassed every time rather than performed yet again. It's too easy. The PCs have far too much access to movement magic, by spell or magic item, to gold for spell services, and to powerful friends who could help them shortcut to their destination. Here's the okay part: Sometimes the PCs just want to climb a mountain anyways. And they will fight the stone giants and charge into the red dragons lair rather than shy away and laugh in the face of blizzards while at 20,000 feet. This stuff is all very difficult and will challenge the players and their PCs, but it will still fall short of epic challenge. They will be playing down like going back to kobolds after a few levels of advancement. Now it's possible players will have started at epic levels, so they don't know what to do with all the powers they have, but that's a different kind of challenge. That's about the lack of mastery of their character than level appropriate challenges. The other road you can go is start removing the option for the players to use their PCs abilities. EDIT: Think of high level dungeons often so poorly made. It's a cliche to limit magic use within them and stock them with monsters that are immune to most of the strengths of the party. Personally, I think that was hack design twenty years ago and would still be a poor design today. But it isn't all that uncommon. Find out what your players would like. [/QUOTE]
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Challenge: Help me make a mountain climb interesting for my epic level players
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