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<blockquote data-quote="Xamnam" data-source="post: 8835245" data-attributes="member: 7037765"><p>I didn't answer Challenge in that poll (I picked Discovery, Fellowship, Narrative), and I think this sums up a good chunk of my feelings. In TTRPGs, challenge is obstacle, it is friction. It doesn't overly matter to me if abject failure is rare, or if the average thing we're up is something that we're likely able to handle. As long as there is opposition such that we don't just get everything we want the second we ask for it, and negative consequences follow naturally from our actions and provide new or altered challenges as a result, I'm happy.</p><p></p><p>If I want a challenge, I'm going to play a single-player game, probably one with a static difficulty. Doing that with a party of people introduces too many variables for me to risk riding that specific aspect for enjoyment.</p><p></p><p>I know folks in other threads say that playing without death on the table makes it meaningless, but if I knew going into a campaign that the consequences might be anything <em>except </em>death? I really don't think that would bother me, though I leave room for myself to be wrong.</p></blockquote><p></p>
[QUOTE="Xamnam, post: 8835245, member: 7037765"] I didn't answer Challenge in that poll (I picked Discovery, Fellowship, Narrative), and I think this sums up a good chunk of my feelings. In TTRPGs, challenge is obstacle, it is friction. It doesn't overly matter to me if abject failure is rare, or if the average thing we're up is something that we're likely able to handle. As long as there is opposition such that we don't just get everything we want the second we ask for it, and negative consequences follow naturally from our actions and provide new or altered challenges as a result, I'm happy. If I want a challenge, I'm going to play a single-player game, probably one with a static difficulty. Doing that with a party of people introduces too many variables for me to risk riding that specific aspect for enjoyment. I know folks in other threads say that playing without death on the table makes it meaningless, but if I knew going into a campaign that the consequences might be anything [I]except [/I]death? I really don't think that would bother me, though I leave room for myself to be wrong. [/QUOTE]
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