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<blockquote data-quote="Greenfield" data-source="post: 6847892" data-attributes="member: 6669384"><p>Okay, here's an update: We didn't die.</p><p></p><p>The DM decided to offer us some reinforcements, either the NPC Cleric that had been accompanying us, or his own PC Monk, whose mission this was supposed to be.</p><p></p><p>Since the DM's PC is supposed to fade to the background when he/she DMs, I voted for the Cleric.</p><p></p><p>The DM sent both. </p><p></p><p>The Monk leaped boldly into the fray, and almost made it across the 15 foot pit. Missed the Long Jump by one, so it was ruled that eh had grabbed the edge. Next round, and a Climb check later, he was in the fight. And promptly hit the ground as a foe one-punched him.</p><p></p><p>The Cleric did some Healing, and we spent the last charge of a Cure Light wand to get the Barbarian back conscious. Then the reinforcement Cleric went down in a single blow.</p><p></p><p>We had people fall back and my character used the <em>Color Spray</em> spell, which stunned and blinded two of the three foes for one round. We used that time to use the last of our healing potions to get people on their feet, and we ran.</p><p></p><p>The vast majority of the party was in the "Walking wounded" stage, with one or two hit points, and even the healthiest of us would have fallen to a single swing doing average damage.</p><p></p><p>So what prompted this generosity on the DM's part? I pointed out that our party of 5 level one and level 2 characters had faced five CR 2s, which is a formula for a TPK, even if the "CR2s" aren't from MM III.</p><p></p><p>He questioned that, so I counted them off: Two at the entrance and three inside with no recovery time in between.</p><p></p><p>He pointed out that we could have rested. Until I reminded him that we were on a clock - Back by sunset the next day or the boat leaves without us.</p><p></p><p>Also, if we had camped the foes would have had time to replace the wounded guards from the entrance before we came back. We'd be facing the same situation again.</p><p></p><p>We managed to succeed on our mission, ending with a classic "Jake, start the plane!!!" yell as we ran for the shore with enemy hordes in hot pursuit. (Okay, there wasn't a plane, but you get the picture.) </p><p></p><p>Short version we ran for our lives.</p><p></p><p>Our game is about to go on hiatus until mid May, but I thought I should put an end to the tale.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6847892, member: 6669384"] Okay, here's an update: We didn't die. The DM decided to offer us some reinforcements, either the NPC Cleric that had been accompanying us, or his own PC Monk, whose mission this was supposed to be. Since the DM's PC is supposed to fade to the background when he/she DMs, I voted for the Cleric. The DM sent both. The Monk leaped boldly into the fray, and almost made it across the 15 foot pit. Missed the Long Jump by one, so it was ruled that eh had grabbed the edge. Next round, and a Climb check later, he was in the fight. And promptly hit the ground as a foe one-punched him. The Cleric did some Healing, and we spent the last charge of a Cure Light wand to get the Barbarian back conscious. Then the reinforcement Cleric went down in a single blow. We had people fall back and my character used the [I]Color Spray[/I] spell, which stunned and blinded two of the three foes for one round. We used that time to use the last of our healing potions to get people on their feet, and we ran. The vast majority of the party was in the "Walking wounded" stage, with one or two hit points, and even the healthiest of us would have fallen to a single swing doing average damage. So what prompted this generosity on the DM's part? I pointed out that our party of 5 level one and level 2 characters had faced five CR 2s, which is a formula for a TPK, even if the "CR2s" aren't from MM III. He questioned that, so I counted them off: Two at the entrance and three inside with no recovery time in between. He pointed out that we could have rested. Until I reminded him that we were on a clock - Back by sunset the next day or the boat leaves without us. Also, if we had camped the foes would have had time to replace the wounded guards from the entrance before we came back. We'd be facing the same situation again. We managed to succeed on our mission, ending with a classic "Jake, start the plane!!!" yell as we ran for the shore with enemy hordes in hot pursuit. (Okay, there wasn't a plane, but you get the picture.) Short version we ran for our lives. Our game is about to go on hiatus until mid May, but I thought I should put an end to the tale. [/QUOTE]
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