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<blockquote data-quote="Altamont Ravenard" data-source="post: 1330408" data-attributes="member: 14700"><p>I'm not sure exactly what you describe by "adding the party's ECL", but if you determine what CR the party could be if it was the threat, you'rea headed for TPK city.</p><p></p><p>A character of 9th level is a CR9 encounter. A group of four 9th level characters is a CR13 encounter. This means that a group of four 9th level character would have lots of difficulty defeating an equivalent group, which makes sense. If two identical groups face off, there's basically a 50/50 chance that either group will win. Whatever the result, it's highly probable that the winning camp will suffer losses.</p><p></p><p>The double-the-creatures-add-2 rule dcollins speaks of can indeed be expanded to take care of parties that do not consist of 4 characters.</p><p></p><p>A party of 1 character of level X should face creatures/encounters of CRX-4</p><p>A party of 2 characters of level X should face creatures/encounters of CRX-2</p><p>A party of 3 characters of level X should face creatures/encounters of CRX-1</p><p>A party of 4 characters of level X should face creatures/encounters of CRX</p><p>A party of 6 characters of level X should face creatures/encounters of CRX+1</p><p>A party of 8 characters of level X should face creatures/encounters of CRX+2</p><p>A party of 12 characters of level X should face creatures/encounters of CRX+3</p><p>A party of 16 characters of level X should face creatures/encounters of CRX+4</p><p>A party of 32 characters of level X should NEVER BE FORMED.</p><p></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 1330408, member: 14700"] I'm not sure exactly what you describe by "adding the party's ECL", but if you determine what CR the party could be if it was the threat, you'rea headed for TPK city. A character of 9th level is a CR9 encounter. A group of four 9th level characters is a CR13 encounter. This means that a group of four 9th level character would have lots of difficulty defeating an equivalent group, which makes sense. If two identical groups face off, there's basically a 50/50 chance that either group will win. Whatever the result, it's highly probable that the winning camp will suffer losses. The double-the-creatures-add-2 rule dcollins speaks of can indeed be expanded to take care of parties that do not consist of 4 characters. A party of 1 character of level X should face creatures/encounters of CRX-4 A party of 2 characters of level X should face creatures/encounters of CRX-2 A party of 3 characters of level X should face creatures/encounters of CRX-1 A party of 4 characters of level X should face creatures/encounters of CRX A party of 6 characters of level X should face creatures/encounters of CRX+1 A party of 8 characters of level X should face creatures/encounters of CRX+2 A party of 12 characters of level X should face creatures/encounters of CRX+3 A party of 16 characters of level X should face creatures/encounters of CRX+4 A party of 32 characters of level X should NEVER BE FORMED. AR [/QUOTE]
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