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Challenging High-Level 5e Characters
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<blockquote data-quote="ECMO3" data-source="post: 9313604" data-attributes="member: 7030563"><p>The spiders dropped from the ceiling and this kind of thing happens all the time.</p><p></p><p></p><p></p><p></p><p></p><p>So they should have all stayed together so the drqagon could breathe on them all at once?</p><p></p><p>Also they had to disable 4 pillar which required them to be separate.</p><p></p><p>Finally have you ever played with draogn fear or ever played with the frightened condition. A frightened charactger can't move towards the source of fright and this means if you want to keep the party together NONE of them can advance on the enemy.</p><p></p><p></p><p></p><p>So I guess they should have just let the monsters attack them from range?</p><p></p><p>They had to split the party to attack the bad guys in melee. It would have been stupid for the melee character to pull up short and just skip a turn and allow the guy at range to make ranged attacks at will or make a weaker ranged attack himseld</p><p></p><p></p><p></p><p></p><p>This was early in this particular combat and there is control in play, note one of the bad guys is restrained and the box on the north is an area that was turned rock to mud.</p><p></p><p>The PCs are arranged as they are to keep the Bull things off of the Gnome to the south.</p><p></p><p></p><p></p><p>These stills were from 4 separate games and 3 separate parties with the same professional DM who posts his games online, but pick ANY DM that posts their games online and watch the battles and you will find many, many, many examples of the same sort of situation where PCs are not all bunched together in movement range. </p><p></p><p>The videos I posted earlier were from this same DM's last 3 D&D games and when I posted the videos I also pointed out the one (out of six) battles in those games where the PCs could reach each other for most of the fight.</p><p></p><p>My original argument is that PCs would often be in position where they could not all get to each other. I don't know if that number is 25% of the time or 50% of the time or 75% of the time, but it is common and it is significant (and not meaningless). An analysis of every single combat from the last 3 D&D games posted by this particular professional DM shows that in about 25 of 40 rounds of combats the PCs can not all reach each other in combat. Any other real games you look at will show the same.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9313604, member: 7030563"] The spiders dropped from the ceiling and this kind of thing happens all the time. So they should have all stayed together so the drqagon could breathe on them all at once? Also they had to disable 4 pillar which required them to be separate. Finally have you ever played with draogn fear or ever played with the frightened condition. A frightened charactger can't move towards the source of fright and this means if you want to keep the party together NONE of them can advance on the enemy. So I guess they should have just let the monsters attack them from range? They had to split the party to attack the bad guys in melee. It would have been stupid for the melee character to pull up short and just skip a turn and allow the guy at range to make ranged attacks at will or make a weaker ranged attack himseld This was early in this particular combat and there is control in play, note one of the bad guys is restrained and the box on the north is an area that was turned rock to mud. The PCs are arranged as they are to keep the Bull things off of the Gnome to the south. These stills were from 4 separate games and 3 separate parties with the same professional DM who posts his games online, but pick ANY DM that posts their games online and watch the battles and you will find many, many, many examples of the same sort of situation where PCs are not all bunched together in movement range. The videos I posted earlier were from this same DM's last 3 D&D games and when I posted the videos I also pointed out the one (out of six) battles in those games where the PCs could reach each other for most of the fight. My original argument is that PCs would often be in position where they could not all get to each other. I don't know if that number is 25% of the time or 50% of the time or 75% of the time, but it is common and it is significant (and not meaningless). An analysis of every single combat from the last 3 D&D games posted by this particular professional DM shows that in about 25 of 40 rounds of combats the PCs can not all reach each other in combat. Any other real games you look at will show the same. [/QUOTE]
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