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Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)
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<blockquote data-quote="Piratecat" data-source="post: 1773616" data-attributes="member: 2"><p>Ivory King stats from my notes - probably not the final version, as it's still in rough form, but it'll give you an idea. Finding this made me realize I need to adjust the story hour in a few places!</p><p></p><p><em>He looms huge in the rubble, the same color white as you’d see on a rotting mushroom. His bald, fleshy head almost looks too small atop of his huge and bloated naked body. Now that his fat ripples have bulged out, you can see that he has arcane runes carved directly into his flesh. Black energy crackles across him, and his skin steams and burns where the sunlight touches it. You can see his crown of bones, a few things tied around where his waist should be, metal bracers buried in the fat of his wrists, and something clutched in one huge meaty hand. His eyes are tiny and black, and his gaping mouth is huge. Then six more sets of arms burrow out from the flab like white worms rising from rotten meat. His fingernails clack against one another in anticipation.</em></p><p></p><p></p><p>The Ivory King</p><p></p><p>Spell-stitched demigod (divine rank 0)</p><p>40d12 (480 hp) + 40 temp hp = 520 hp</p><p>init +4</p><p>Speed 60’</p><p>AC 40 or 45 (+16 natural, -1 size, deflection +6, armor +9, +5 expertise?), touch 15, flat-footed 31</p><p>Attacks: bite +32 (19-20) and unholy tongue +31 melee; tongue grapple +36</p><p>Damage: bite 2d6+13/19-20/vorpal bite, unholy barbed tongue 1d6+14 (+2d6 vs good), + SPECIAL</p><p>Face/reach: 10’x10’/10’; 30’ range for tongue</p><p>SA: aura of pain, vorpal bite, unholy tongue, spells, frightful presence, paralyzation, str drain 2 pts, gluttony</p><p>SQ: ethereal jaunt, fast healing 10 (20 in the corpse), scent, see invisibility, undead traits, +4 turn resistance, SR 32, DR 35/+4, see in darkness, immune to cold and acid, fire resistance 20, unholy aura</p><p>Saves: fort +20, Ref +20, will +37</p><p>Abilities: Str 26, Dex 11, Con --, Int 24, Wis 21, Cha 22+8=30</p><p></p><p>Skills: Bluff +70, Concentration +50, Diplomacy +50, Gather Information +50, Intimidate +50, Knowledge (religion) +47, Listen +45, sense motive +45, spot +45</p><p></p><p>Feats: expertise, improved bull rush, improved critical (bite), (improved grab (tongue)), improved initiative, improved trip, mighty grappler, multi-attack, power attack, sunder, +12 feats: undead mastery, spectral strike, planar turning (rebuke outsiders), leadership, epic leadership, legendary commander, epic reputation, epic skill focus (bluff).</p><p></p><p>Gains immunity to Transmutation, Energy Drain, Ability Drain, Ability Damage, and Mind-Affecting effects</p><p></p><p>Spells: 4/4/2/2/2/1 a day</p><p>Two 1st: tenser’s floating disk, obscuring mist, ??</p><p>Two 2nd: stinking cloud, ??, ??, ??</p><p>Two 3rd: halt undead, vampiric touch</p><p>Two 4th: contagion, enervation</p><p>Two 5th: Wall of force, Mordenkainen’s faithful hound, or…</p><p>One 6th: Otiluke’s Freezing Sphere, or…</p><p></p><p>Conj, evoc, nec only</p><p></p><p>Hasted: extra partial action every round!</p><p>Unholy aura: hit him and make a DC 24 fort save, or take 6 pts of str damage (from crown)</p><p>Gluttony: on arrival only, DC 24 fort save or go insane with hunger for 4 minutes, eating anything.</p><p>Wracking pain: DC 40 fort save, or 60’ r. gets -2 Dex, -4 on attack rolls, skill checks, and ability checks.</p><p>Fast healing: he heals 10 pts per round, more if bathed in negative energy.</p><p>Ethereal jaunt: Good for a quick escape or maneuver, including crushing attacks. (from crown)</p><p>His attacks HURT: 2 pts Str drain, paralyzation DC 36, vorpal bite and unholy tongue +2d6</p><p>Magic Fang: His tongue attack and bite attack are the equivalent of +5</p><p>Extra arms: Don’t do anything, but look really scary when they worm out of his body</p><p>Spawning touch: It’s only DC 24 fort, but turns an enemy into an ally. (from crown)</p><p></p><p>Don’t worry about:</p><p></p><p>Frightful presence (20’ r, Will save (DC 40, or shaken; -2 morale to attacks, saves and checks). Everyone is currently immune to fear, thanks to the heroes feast.</p><p></p><p>Magic items:</p><p>Jeweled heart of charisma +8, jeweled and glorious: adds +10 to bluff. Inside of his chest.</p><p>Bracers of armor +9</p><p>Cube of force</p><p>Bone-puppets (control body)</p><p>Crown of entrails: DC 24 fort touch attack or spawn; unholy aura (6 pt str loss if attacked, DC 24); see ethereal, ethereal jaunt.</p><p>Bone scepter of rotting</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1773616, member: 2"] Ivory King stats from my notes - probably not the final version, as it's still in rough form, but it'll give you an idea. Finding this made me realize I need to adjust the story hour in a few places! [i]He looms huge in the rubble, the same color white as you’d see on a rotting mushroom. His bald, fleshy head almost looks too small atop of his huge and bloated naked body. Now that his fat ripples have bulged out, you can see that he has arcane runes carved directly into his flesh. Black energy crackles across him, and his skin steams and burns where the sunlight touches it. You can see his crown of bones, a few things tied around where his waist should be, metal bracers buried in the fat of his wrists, and something clutched in one huge meaty hand. His eyes are tiny and black, and his gaping mouth is huge. Then six more sets of arms burrow out from the flab like white worms rising from rotten meat. His fingernails clack against one another in anticipation.[/i] The Ivory King Spell-stitched demigod (divine rank 0) 40d12 (480 hp) + 40 temp hp = 520 hp init +4 Speed 60’ AC 40 or 45 (+16 natural, -1 size, deflection +6, armor +9, +5 expertise?), touch 15, flat-footed 31 Attacks: bite +32 (19-20) and unholy tongue +31 melee; tongue grapple +36 Damage: bite 2d6+13/19-20/vorpal bite, unholy barbed tongue 1d6+14 (+2d6 vs good), + SPECIAL Face/reach: 10’x10’/10’; 30’ range for tongue SA: aura of pain, vorpal bite, unholy tongue, spells, frightful presence, paralyzation, str drain 2 pts, gluttony SQ: ethereal jaunt, fast healing 10 (20 in the corpse), scent, see invisibility, undead traits, +4 turn resistance, SR 32, DR 35/+4, see in darkness, immune to cold and acid, fire resistance 20, unholy aura Saves: fort +20, Ref +20, will +37 Abilities: Str 26, Dex 11, Con --, Int 24, Wis 21, Cha 22+8=30 Skills: Bluff +70, Concentration +50, Diplomacy +50, Gather Information +50, Intimidate +50, Knowledge (religion) +47, Listen +45, sense motive +45, spot +45 Feats: expertise, improved bull rush, improved critical (bite), (improved grab (tongue)), improved initiative, improved trip, mighty grappler, multi-attack, power attack, sunder, +12 feats: undead mastery, spectral strike, planar turning (rebuke outsiders), leadership, epic leadership, legendary commander, epic reputation, epic skill focus (bluff). Gains immunity to Transmutation, Energy Drain, Ability Drain, Ability Damage, and Mind-Affecting effects Spells: 4/4/2/2/2/1 a day Two 1st: tenser’s floating disk, obscuring mist, ?? Two 2nd: stinking cloud, ??, ??, ?? Two 3rd: halt undead, vampiric touch Two 4th: contagion, enervation Two 5th: Wall of force, Mordenkainen’s faithful hound, or… One 6th: Otiluke’s Freezing Sphere, or… Conj, evoc, nec only Hasted: extra partial action every round! Unholy aura: hit him and make a DC 24 fort save, or take 6 pts of str damage (from crown) Gluttony: on arrival only, DC 24 fort save or go insane with hunger for 4 minutes, eating anything. Wracking pain: DC 40 fort save, or 60’ r. gets -2 Dex, -4 on attack rolls, skill checks, and ability checks. Fast healing: he heals 10 pts per round, more if bathed in negative energy. Ethereal jaunt: Good for a quick escape or maneuver, including crushing attacks. (from crown) His attacks HURT: 2 pts Str drain, paralyzation DC 36, vorpal bite and unholy tongue +2d6 Magic Fang: His tongue attack and bite attack are the equivalent of +5 Extra arms: Don’t do anything, but look really scary when they worm out of his body Spawning touch: It’s only DC 24 fort, but turns an enemy into an ally. (from crown) Don’t worry about: Frightful presence (20’ r, Will save (DC 40, or shaken; -2 morale to attacks, saves and checks). Everyone is currently immune to fear, thanks to the heroes feast. Magic items: Jeweled heart of charisma +8, jeweled and glorious: adds +10 to bluff. Inside of his chest. Bracers of armor +9 Cube of force Bone-puppets (control body) Crown of entrails: DC 24 fort touch attack or spawn; unholy aura (6 pt str loss if attacked, DC 24); see ethereal, ethereal jaunt. Bone scepter of rotting [/QUOTE]
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