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<blockquote data-quote="Zene" data-source="post: 7070318" data-attributes="member: 6863496"><p>[h=2]<img src="http://www.giantitp.com/forums/images/sand/icons/icon_scroll.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Advice requested - playing a Champion[/h]<span style="color: #333333"><p style="margin-left: 20px">Hi all. I'm hoping to hear from some folks that have played straight-classed champions through level 10+.</p></span></p><p style="margin-left: 20px"><span style="color: #333333"></p></span></p><p style="margin-left: 20px"><span style="color: #333333">Quick background: I'm thinking about my next character being a champion. Half-orc, polearm build, feat-heavy (GWM, Sentinel, PAM being the first three; later ones possibly being Mounted Combatant, Magic Initiate for Hex, Lucky, Resilient). As you can tell, I'm mainly optimizing her for combat, although I've got a good enough character concept that she'll be fun to roleplay and interact too, so I'm not too concerned about that side of it.</p></span></p><p style="margin-left: 20px"><span style="color: #333333"></p></span></p><p style="margin-left: 20px"><span style="color: #333333">Combat playstyle will be mainly to seek out opportunities for advantage -- either set up by allies, or through (eventually) the Mounted Combatant feat, or (in some cases) using my first attack to shove prone. And then crit-fishing once I have advantage.</p></span></p><p style="margin-left: 20px"><span style="color: #333333"></p></span></p><p style="margin-left: 20px"><span style="color: #333333">What I am worried about, though, is the champion's reputation for boringness. I've never played one -- haven't even played any straight-classed fighters. Will I get bored doing roughly the same thing every combat, just picking up a few new tricks or bonuses as I level? My instinct is that I won't find it boring; I play AL, in extremely varied group makeups, with different DMs, which provides a lot of variety outside of my character; plus I think I'll find the mechanics of PAM, Sentinel, mounted combat (when possible), and crit-fishing fun. </p></span></p><p style="margin-left: 20px"><span style="color: #333333"></p></span></p><p style="margin-left: 20px"><span style="color: #333333"></p></span></p><p style="margin-left: 20px"><span style="color: #333333"> <ul> <li data-xf-list-type="ul">But I'd love to hear from folks that have played champions -- did it get old after a while? Were their combat options too limiting as you leveled?</li> <li data-xf-list-type="ul">Also, I'm curious if there's anything I should be thinking about as I'm planning the character. Things like: Is straight Fighter viable even into high levels, or should I really be thinking about multiclassing at some point? Is my feat order and selection on point, or are there other ones I should be considering?</li> </ul> </p><p></span></p></blockquote><p></p>
[QUOTE="Zene, post: 7070318, member: 6863496"] [h=2][IMG]http://www.giantitp.com/forums/images/sand/icons/icon_scroll.png[/IMG] Advice requested - playing a Champion[/h][COLOR=#333333][INDENT]Hi all. I'm hoping to hear from some folks that have played straight-classed champions through level 10+. Quick background: I'm thinking about my next character being a champion. Half-orc, polearm build, feat-heavy (GWM, Sentinel, PAM being the first three; later ones possibly being Mounted Combatant, Magic Initiate for Hex, Lucky, Resilient). As you can tell, I'm mainly optimizing her for combat, although I've got a good enough character concept that she'll be fun to roleplay and interact too, so I'm not too concerned about that side of it. Combat playstyle will be mainly to seek out opportunities for advantage -- either set up by allies, or through (eventually) the Mounted Combatant feat, or (in some cases) using my first attack to shove prone. And then crit-fishing once I have advantage. What I am worried about, though, is the champion's reputation for boringness. I've never played one -- haven't even played any straight-classed fighters. Will I get bored doing roughly the same thing every combat, just picking up a few new tricks or bonuses as I level? My instinct is that I won't find it boring; I play AL, in extremely varied group makeups, with different DMs, which provides a lot of variety outside of my character; plus I think I'll find the mechanics of PAM, Sentinel, mounted combat (when possible), and crit-fishing fun. [LIST] [*]But I'd love to hear from folks that have played champions -- did it get old after a while? Were their combat options too limiting as you leveled? [*]Also, I'm curious if there's anything I should be thinking about as I'm planning the character. Things like: Is straight Fighter viable even into high levels, or should I really be thinking about multiclassing at some point? Is my feat order and selection on point, or are there other ones I should be considering? [/LIST] [/INDENT] [/COLOR] [/QUOTE]
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