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<blockquote data-quote="Jer" data-source="post: 3742147" data-attributes="member: 19857"><p>I think that the new direction for the game is putting less emphasis on keeping "story" elements consistent with previous editions. Much like there is little emphasis on keeping mechanics elements from a previous edition just for the sake of them being "sacred cows". This not not necessarily a bad thing IMHO, but it is something that needs to be taken into account for ongoing campaigns being converted to 4e.</p><p></p><p>In a theoretical Planescape 4e supplement, I would expect Baator to be a different place than the Nine Hells being talked about here. The succubus/eriynes merger is also trivially fixed (if you need to) by saying that in the Planescape setting the succubus from the Monster Manual is called an "eriynes" in the setting and that there's this other demon monster called a succubus that it somewhat different over in the Abyss. Personally, I'd probably prefer they just kind of sweep it under the rug and ignore it, but then I'm someone who doesn't care about playing "fast and loose" with gameworld "continuity" and other's mileage will vary.</p><p></p><p>Much like I wouldn't expect published settings to correspond to the "points of light in darkness" motif of the "implied setting" of the core rules, I don't expect published settings to slavishly follow the "fluff" that is derived from that implied setting in the Monster Manual. What's the point of publishing different settings if they all have the same feel and the same fluff?</p></blockquote><p></p>
[QUOTE="Jer, post: 3742147, member: 19857"] I think that the new direction for the game is putting less emphasis on keeping "story" elements consistent with previous editions. Much like there is little emphasis on keeping mechanics elements from a previous edition just for the sake of them being "sacred cows". This not not necessarily a bad thing IMHO, but it is something that needs to be taken into account for ongoing campaigns being converted to 4e. In a theoretical Planescape 4e supplement, I would expect Baator to be a different place than the Nine Hells being talked about here. The succubus/eriynes merger is also trivially fixed (if you need to) by saying that in the Planescape setting the succubus from the Monster Manual is called an "eriynes" in the setting and that there's this other demon monster called a succubus that it somewhat different over in the Abyss. Personally, I'd probably prefer they just kind of sweep it under the rug and ignore it, but then I'm someone who doesn't care about playing "fast and loose" with gameworld "continuity" and other's mileage will vary. Much like I wouldn't expect published settings to correspond to the "points of light in darkness" motif of the "implied setting" of the core rules, I don't expect published settings to slavishly follow the "fluff" that is derived from that implied setting in the Monster Manual. What's the point of publishing different settings if they all have the same feel and the same fluff? [/QUOTE]
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