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<blockquote data-quote="DarthDiablo" data-source="post: 3750289" data-attributes="member: 55048"><p>I do see your point. Perhaps the example of the girl was too narrow in it's field of view, however that is how some players/DMs (especially newer ones) seem to treat alignment. With a narrow field of view. These same people are often the Rule Nazi's. They find obscure rules & say you can't do that because on page# of this accessory it says..... A lot of fun is taken out of the game when dealing with those folk. I suspect the changes in 4E will be to lessen some of these situations. </p><p></p><p>My argument was Law and Chaos are not as fundimentaly important as Good & Evil in terms of alignment as a rule. I like your definition of chaotic, but if your character's goals & equilibrium are too similar to a lawful or neutral characters (more likely the latter), even if you consider it to be marching to your own beat, the can rules find you not acting chaotic enough and thus forcing an alignment change or penalizing your character, depending on which class you are. Hence why I said there should only be 3 alignments in terms of rules Good, Neutral & Evil. Law vs. Chaos to me is more flavor (as you pointed out with the ancestral roles of Demons & Devils). Of course the same argument could be made for Good & Evil, but for new players I think those should be kept as fundamentals.</p><p></p><p>As I have said before, to me alignment is a tool. I don't like the way many people read it as black or white or as a "written in stone" rule. The world is a grey place and hopefuly the new rules will address that fact.</p></blockquote><p></p>
[QUOTE="DarthDiablo, post: 3750289, member: 55048"] I do see your point. Perhaps the example of the girl was too narrow in it's field of view, however that is how some players/DMs (especially newer ones) seem to treat alignment. With a narrow field of view. These same people are often the Rule Nazi's. They find obscure rules & say you can't do that because on page# of this accessory it says..... A lot of fun is taken out of the game when dealing with those folk. I suspect the changes in 4E will be to lessen some of these situations. My argument was Law and Chaos are not as fundimentaly important as Good & Evil in terms of alignment as a rule. I like your definition of chaotic, but if your character's goals & equilibrium are too similar to a lawful or neutral characters (more likely the latter), even if you consider it to be marching to your own beat, the can rules find you not acting chaotic enough and thus forcing an alignment change or penalizing your character, depending on which class you are. Hence why I said there should only be 3 alignments in terms of rules Good, Neutral & Evil. Law vs. Chaos to me is more flavor (as you pointed out with the ancestral roles of Demons & Devils). Of course the same argument could be made for Good & Evil, but for new players I think those should be kept as fundamentals. As I have said before, to me alignment is a tool. I don't like the way many people read it as black or white or as a "written in stone" rule. The world is a grey place and hopefuly the new rules will address that fact. [/QUOTE]
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