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Changes to Rise of The Rune Lords for 6 PCs (Spoilers )
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<blockquote data-quote="Virtue" data-source="post: 4589635" data-attributes="member: 19059"><p><strong>The Skinsaw Murders</strong></p><p></p><p>The Skinsaw Murders</p><p></p><p>The Thing in the Sanatorium</p><p>• Grayst Sevilla has 24 Hp</p><p>• Melee unarmed strike +8 (1d3+5)</p><p>• He is now a Cr 2 </p><p></p><p>The Hambley Farm</p><p>• Ghouls have 20 Hp</p><p>• There are 8 Ghouls instead of 6 (if all 6 PCs are present)</p><p>• Rogors Craesby has 40 Hp </p><p></p><p>The Trip to the Misgivings </p><p>• Pcs are encounter 3 Boggard scouts each has 1 level of fighter </p><p>o AC 15 Studded Leather armor </p><p>o Hp 38 Hp </p><p>o Saves Fort +5 Ref +2 Will +1 </p><p>o Attacks Morning Star +6 1d8+2 or Tongue Lash +2 Touch </p><p>o Treasure 18 Gp and a 2 potions of Cure Moderate wounds each </p><p></p><p>Ruined Servants’ Quarters</p><p>• Carrion Swarm have 20 Hp </p><p>• There are 6 Carrion Swarms instead of 5 (if all 6 PCs are present)</p><p></p><p>Iesha’s Prison</p><p>• Iesha has 94 Hp </p><p></p><p></p><p>Kitchen</p><p>• The Rat Swarms have 24 Hp</p><p>• There are 3 Rat Swarms instead of 2 (if all 6 PCs are present)</p><p></p><p>Feeding Cave</p><p>• The Ghoul Bat has 80 Hp </p><p>• Paralysis DC 14 Fort </p><p>• The bodies with the treasure has a Carrion Maggot Swarm and won’t leave the body unless PCs get with in 5ft (pg 15 Dungeon Denizens)</p><p>• Treasure</p><p>o Adamantine Sword is a +1 Adamantine Long Sword </p><p>o +1 Silent Moves Shadow Studded Leather </p><p></p><p>Ghoulish Guardians</p><p>• The Ghouls have 20 Hp </p><p>• There are 4 Ghouls in stead of 3 (if all 6 PCs are present)</p><p></p><p>The Grave</p><p>• The Ghouls have 20 Hp </p><p>• There are 6 Ghouls in stead of 4 (if all 6 PCs are present)</p><p></p><p>The Vent</p><p>• The Goblin Ghouls have 10 Hp </p><p>• There is 1 Goblin per PC present </p><p></p><p>Vorel’s Laboratory</p><p>• Aldern Foxglove has 110 Hp plus 1d10+5</p><p>• Aldern has Fast Heal 5 as long as he is in Vorels Lab </p><p>• Aldern also wears the Sihedron Medallion giving him +1 on all saves </p><p>• Aldern has a Ghast cohort in the room with him Help Sneak Attack (if all 6 PCs are present)</p><p>o Ghast has 44 Hp </p><p></p><p>Welcome to Magnimar </p><p>• While walking around Magnimar DC 20 Sense Motive someone is watching you, if successful DC 25 to see Tsuto among the crowd and then disappear </p><p></p><p>Foxglove’s Townhouse</p><p>• Faceless Stalkers have 50 hp </p><p>• There are 3 Stalkers instead of 2 (if all 6 PCs are present) in the form of a butler </p><p>• In Alderns nest egg there is 300 PP </p><p></p><p>The Seven’s Sawmill</p><p>• Tsuto is with in the Sawmill and may strike at any time he sees necessary to help defend the Sawmill</p><p></p><p>The Undermill</p><p>• Skinsaw Cultists have 14 hp </p><p>• AC is 16 with Shield of Faith </p><p></p><p>Lumber Collection</p><p>• Skinsaw Cultists have 14 hp </p><p>• AC is 16 with Shield of Faith </p><p></p><p>Log Splitters</p><p>• Skinsaw Cultists have 14 hp </p><p>• AC is 16 with Shield of Faith </p><p></p><p> Workshop</p><p>• Skinsaw Cultists have 14 hp </p><p>• AC is 16 with Shield of Faith </p><p>• Scarecrow is hiding in one of the storage rooms once a cultist sees a PC he runs to awaken Scarecrow </p><p>• Scarecrow has 100 hp </p><p></p><p>Ironbriar’s Office</p><p>• Justice Ironbriar has 51 hp </p><p>• Justice Ironbriar’s AC is 24</p><p>• His attack is +13 1d4+2</p><p>• After his casts all his prep spells while invisible sneaks into the Workshop and helps the Scarecrow kill of the PCs </p><p>• He also has a Wand of Dispel Magic CL 10th with 4 charges on it, his Mithral shirt is a Mithral Shirt +1</p><p>• Treasure there is also 1000 Gp with his collection of books </p><p></p><p>The Shadow Clock</p><p>• Scarecrow is not hiding here </p><p>• There is a Silent Alarm Spell Cast on the door </p><p></p><p>The Terrible Stair</p><p>• If the PCs wait more then 3 days from there attack on the mill they will have 2 Bells rigged to fall</p><p></p><p>The Bells</p><p>• Faceless Stalkers have 50 hp </p><p>• There are 4 Faceless Stalkers (if all 6 PCs are present)</p><p></p><p>The Angel</p><p>• Xanesha has 125 Hp +1d10+5</p><p>• AC33, touch 17, flat-footed 27 (+4 armor[Spell], +4 Shield[Spell], +1</p><p>Dodge [Haste], +1 deflection, +6 Dex, +9 natural, -1 size).</p><p>• Attacks with Impaler of Thorns with Haste is +21/+21/+16/+11 2d6+9 (19-20 x3)</p><p>• Spells in effect </p><p>o Fly CL 8th </p><p>o Mage Armor CL 8th </p><p>o Shield CL 8th </p><p>o Mirror Image CL 10th </p><p>o Haste CL 8th </p><p>o Invisibility CL 8th </p><p>o Divine Favor CL 8th </p><p>o False Life CL 5th </p><p></p><p>Concluding the Adventure </p><p>• Lord Mayor Grobaras thanks them invites them to his home for a great dinner and each 2500 Gp for saving his life but his advisor whispers something into his ear and he changed to giving them each 6000 Gp </p><p>• Grobaras grants them the title to the Foxglove Townhouse </p><p>• At the dinner Grobaras names the Players the Hero’s of Magnimar and now all non magic items are at 75% of cost as long as they keep up a good name </p><p>Within a week they are called to Grobaras’s Office and told about the Fort that they have had no contact with and would like the PCs to investigate and if all goes well they will be compensated for there time when they return.</p></blockquote><p></p>
[QUOTE="Virtue, post: 4589635, member: 19059"] [b]The Skinsaw Murders[/b] The Skinsaw Murders The Thing in the Sanatorium • Grayst Sevilla has 24 Hp • Melee unarmed strike +8 (1d3+5) • He is now a Cr 2 The Hambley Farm • Ghouls have 20 Hp • There are 8 Ghouls instead of 6 (if all 6 PCs are present) • Rogors Craesby has 40 Hp The Trip to the Misgivings • Pcs are encounter 3 Boggard scouts each has 1 level of fighter o AC 15 Studded Leather armor o Hp 38 Hp o Saves Fort +5 Ref +2 Will +1 o Attacks Morning Star +6 1d8+2 or Tongue Lash +2 Touch o Treasure 18 Gp and a 2 potions of Cure Moderate wounds each Ruined Servants’ Quarters • Carrion Swarm have 20 Hp • There are 6 Carrion Swarms instead of 5 (if all 6 PCs are present) Iesha’s Prison • Iesha has 94 Hp Kitchen • The Rat Swarms have 24 Hp • There are 3 Rat Swarms instead of 2 (if all 6 PCs are present) Feeding Cave • The Ghoul Bat has 80 Hp • Paralysis DC 14 Fort • The bodies with the treasure has a Carrion Maggot Swarm and won’t leave the body unless PCs get with in 5ft (pg 15 Dungeon Denizens) • Treasure o Adamantine Sword is a +1 Adamantine Long Sword o +1 Silent Moves Shadow Studded Leather Ghoulish Guardians • The Ghouls have 20 Hp • There are 4 Ghouls in stead of 3 (if all 6 PCs are present) The Grave • The Ghouls have 20 Hp • There are 6 Ghouls in stead of 4 (if all 6 PCs are present) The Vent • The Goblin Ghouls have 10 Hp • There is 1 Goblin per PC present Vorel’s Laboratory • Aldern Foxglove has 110 Hp plus 1d10+5 • Aldern has Fast Heal 5 as long as he is in Vorels Lab • Aldern also wears the Sihedron Medallion giving him +1 on all saves • Aldern has a Ghast cohort in the room with him Help Sneak Attack (if all 6 PCs are present) o Ghast has 44 Hp Welcome to Magnimar • While walking around Magnimar DC 20 Sense Motive someone is watching you, if successful DC 25 to see Tsuto among the crowd and then disappear Foxglove’s Townhouse • Faceless Stalkers have 50 hp • There are 3 Stalkers instead of 2 (if all 6 PCs are present) in the form of a butler • In Alderns nest egg there is 300 PP The Seven’s Sawmill • Tsuto is with in the Sawmill and may strike at any time he sees necessary to help defend the Sawmill The Undermill • Skinsaw Cultists have 14 hp • AC is 16 with Shield of Faith Lumber Collection • Skinsaw Cultists have 14 hp • AC is 16 with Shield of Faith Log Splitters • Skinsaw Cultists have 14 hp • AC is 16 with Shield of Faith Workshop • Skinsaw Cultists have 14 hp • AC is 16 with Shield of Faith • Scarecrow is hiding in one of the storage rooms once a cultist sees a PC he runs to awaken Scarecrow • Scarecrow has 100 hp Ironbriar’s Office • Justice Ironbriar has 51 hp • Justice Ironbriar’s AC is 24 • His attack is +13 1d4+2 • After his casts all his prep spells while invisible sneaks into the Workshop and helps the Scarecrow kill of the PCs • He also has a Wand of Dispel Magic CL 10th with 4 charges on it, his Mithral shirt is a Mithral Shirt +1 • Treasure there is also 1000 Gp with his collection of books The Shadow Clock • Scarecrow is not hiding here • There is a Silent Alarm Spell Cast on the door The Terrible Stair • If the PCs wait more then 3 days from there attack on the mill they will have 2 Bells rigged to fall The Bells • Faceless Stalkers have 50 hp • There are 4 Faceless Stalkers (if all 6 PCs are present) The Angel • Xanesha has 125 Hp +1d10+5 • AC33, touch 17, flat-footed 27 (+4 armor[Spell], +4 Shield[Spell], +1 Dodge [Haste], +1 deflection, +6 Dex, +9 natural, -1 size). • Attacks with Impaler of Thorns with Haste is +21/+21/+16/+11 2d6+9 (19-20 x3) • Spells in effect o Fly CL 8th o Mage Armor CL 8th o Shield CL 8th o Mirror Image CL 10th o Haste CL 8th o Invisibility CL 8th o Divine Favor CL 8th o False Life CL 5th Concluding the Adventure • Lord Mayor Grobaras thanks them invites them to his home for a great dinner and each 2500 Gp for saving his life but his advisor whispers something into his ear and he changed to giving them each 6000 Gp • Grobaras grants them the title to the Foxglove Townhouse • At the dinner Grobaras names the Players the Hero’s of Magnimar and now all non magic items are at 75% of cost as long as they keep up a good name Within a week they are called to Grobaras’s Office and told about the Fort that they have had no contact with and would like the PCs to investigate and if all goes well they will be compensated for there time when they return. [/QUOTE]
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