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<blockquote data-quote="Virtue" data-source="post: 4589644" data-attributes="member: 19059"><p><strong>The Hook Mountain Massacre</strong></p><p></p><p>The Hook Mountain Massacre</p><p></p><p>A Friendly Guide</p><p>• Shaleu meets up with the PCs as they are packing up to leave for Turtle Back Ferry </p><p>o Have a new character sheet </p><p></p><p>Traveling to Turtle Back Ferry</p><p>• The main thing is the rains have come early its raining on and off almost everyday </p><p>o Rain reduces visibility ranges by half</p><p>o A -4 and Spot and Search Checks </p><p>o Ranged Weapons at -4 </p><p>o Open Flames extinguished and all other flames 50 percent chance of going out </p><p>• There are small towns every so often with little consequences </p><p>• When you get to the small village of Crubdle this is a small fishing town that fishes in the local lake that is run off from Lake Syrantula. The village seems to have some troubles </p><p>o The Local Lake has gone bad all the fish are dying and the water is making anyone who drinks it sick </p><p>o Most people look like they are packing up and going to abandon the village </p><p>o The lake has been taken over by a young adult green dragon Chyfon he loves the lake and has found a great cave he does not plan on leaving, he has been here for about 6 months since being run out of the Mushfens by another green dragon </p><p>o He has built himself a great place to rest in an underwater tunnel along the edge of the lake, for a young dragon he has amassed a large amount of magical treasure and prefers magic over gold any day. If bothered he will barter for them to give him magic items so he doesn’t kill them </p><p>o Chyfon </p><p>• LE Large Young adult Green Dragon</p><p>• Init +4 Senses Blindsense 60ft Dark vision 120ft Keen Senses Spot +20 Listen +20</p><p>• AC 25 Touch 9 Flatfooted 25, (29 with mage armor spell)</p><p>• Hp 235 (17d12+68)</p><p>• Fort +14 Ref +10 Will +12</p><p>• Immune Acid, Sleep, Paralysis </p><p>• SR 19 </p><p>• Speed 40ft Fly 150ft poor Swim 40ft </p><p>• Melee +15 2d6+13 19-20x2 Grapple +27</p><p>• Full attack </p><p>• Bite +22 2d6 +6 19-20x2</p><p>• Claw +17 1d8+3 </p><p>• Claw +17 1d8+3</p><p>• Wing +17 1d6+3</p><p>• Wing +17 1d6+3</p><p>• Tail +17 1d8+9</p><p>• Space 10ft Reach 5ft (10ft with bite)</p><p>• Special Attacks Breath Weapon (40ft Cone 10d6 Acid Reflex 24 for half)</p><p>• Feats Power Attack, Improved Init, Snatch, Improved Critical Bite, Ability Focus (Breath)</p><p>• Spells Known CL3rd</p><p>• 1st 6x a day Mage Armor, Identify, Charm Person </p><p>• 0 Detect Magic, Read Magic, Mage Hand, Message, Prestidigitation</p><p>• Spells Cast </p><p>• Mage Armor CL 3rd </p><p>• Treasure</p><p>• +1 Magebane weapon </p><p>• Mithralmist Shirt Pg 20</p><p>• Boots of Striding and Sprinting </p><p>• Fiendslayer Crystal Lesser Pg 65</p><p>• Crystal of Return Lesser Pg 65</p><p>• Truedeath Crystal Least Pg 66</p><p>• Belts of Hidden Pouches Pg 74</p><p>• Great Reach Bracers Pg 108</p><p>• Ring of Entropic Deflection Pg123</p><p>• Ring of Silent Spells pg 127</p><p>• 7000 Gp </p><p>• 20 100 Gp pearls </p><p></p><p>Turtleback Ferry </p><p>• If the PCs try to investigate The Paradise in Clay bottom Lake there is a Giant Snapping Turtle that attacks them after they realize that The Paradise was sealed from the outside so that everyone in there was stuck</p><p></p><p>The Strange Bear</p><p>• Rukus Graul has 72 Hp </p><p>• Graul Hounds are treated as Wolves </p><p>• Wolves have 16 Hp </p><p></p><p>The Graul Farm</p><p>• Crowfood has 76 Hp </p><p>• He has two extra standard Ogrekin (Pg 90 Beastiary) (if all 6 PCs are present)</p><p>• Ogrekin has 25 Hp </p><p></p><p>Mammy’s Room</p><p>• Mammy Graul has 64+1d10+8 Hp</p><p>• Mammies AC is 21 Touch 7 Flatfooted 21 </p><p>• Spells cast</p><p>o Mage Armor CL 8th </p><p>o Shield CL 8th </p><p>o False Life CL 8th</p><p>o Mirror Image CL 8th 1d4+2 Images</p><p>o Spectral Hand CL 8th (+11 Touch Attack)</p><p>o Fly CL 8th </p><p>o Displacement 8th </p><p>• Treat the Zombies as Bugbear Zombies with 60hp </p><p></p><p>Hucker’s Lair</p><p>• Hucker Graul has 70 Hp</p><p>• Chuckles and Drooler have 48 hp </p><p>• There is an extra Dire Rat (if all 6 PCs are present)</p><p></p><p>Tendriculos Pit</p><p>• Muck Graul has 108 Hp</p><p></p><p>Kennel</p><p>• Ogrekins have 25 Hp</p><p>• There are two extra standard Ogrekin (Pg 90 Beastiary) (if all 6 PCs are present)</p><p></p><p>Prison</p><p>• Biggun has 160 Hp </p><p></p><p>Last of the Black Arrows </p><p>• If anyone was sentenced to Fort Rannick after the trials in Burnt Offering they will be here also </p><p></p><p>Retaking Fort Rannick </p><p></p><p>Patrolling the Area</p><p>• At all times there is a group of 3 Standard Ogres looking for food and other things 50% chance of encountering them if two die the last one runs for the fort warning of humans </p><p>• A hunting party is sent out 8 Standard Ogres and 1 Ogre Barbarian </p><p></p><p></p><p>East Gate</p><p>• The Ogre has 38 Hp</p><p>• His attacks are +8 3d6+7 x3</p><p>• There is an extra Ogre (if all 6 PCs are present)</p><p></p><p>Old Guard Tower</p><p>• The Ogres have 38 Hp </p><p>• There attacks are +8 3d6+7 X3</p><p>• There are 3 Ogres (if all 6 PCs are present)</p><p>• Karly Lop Kreeg has 104 hp </p><p>• His attacks are +16/ +11 3d6+13</p><p>o While Raging </p><p> He has 120 Hp </p><p> AC becomes 17 touch 8 Flatfooted 17</p><p> His attacks become +18/ +13 3d6+16 X3</p><p> Saves change to Fort +14 Will +4</p><p></p><p>Cook House</p><p>• Jolly Kreeg has 104 Hp</p><p>• His attacks are +16/ +11 3d6+13</p><p>o While Raging </p><p> He has 120 Hp </p><p> AC becomes 17 touch 8 Flatfooted 17</p><p> His attacks become +18/ +13 3d6+16 X3</p><p> Saves change to Fort +14 Will +4</p><p></p><p>South Gate</p><p>• Minktuck Kreeg has 105 Hp </p><p>• The Ogres have 38 Hp </p><p>• There attacks are +8 3d6+7 X3</p><p>• There are 4 Ogres (if all 6 PCs are present)</p><p></p><p>New Barracks</p><p>• The Ogres have 38 Hp </p><p>• There attacks are +8 3d6+7 X3</p><p>• There are 15 Ogres (if all 6 PCs are present)</p><p></p><p>Crypt</p><p>• Lorgus Fenker has 70 Hp </p><p></p><p>Workroom</p><p>• Gragavan Kreeg has 105 Hp </p><p></p><p> Armory</p><p>• The Ogres have 38 Hp </p><p>• There attacks are +8 3d6+7 X3</p><p>• There are 3 Ogres (if all 6 PCs are present)</p><p></p><p>Infirmary</p><p>• Silas Kreeg has 105 Hp</p><p>• There are 2 Ogres here (if all 6 PCs are present)</p><p>• The Ogres have 38 Hp </p><p>• There attacks are +8 3d6+7 X3</p><p></p><p>Barracks</p><p>• The Ogres have 38 Hp </p><p>• There attacks are +8 3d6+7 X3</p><p>• There is also an Ogre Barbarian here (if all 6 PCs are present)</p><p>• Kegal Kreeg has 104 Hp </p><p>• His attacks are +16/ +11 3d6+13</p><p>o While Raging </p><p> He has 120 Hp </p><p> AC becomes 17 touch 8 Flatfooted 17</p><p> His attacks become +18/ +13 3d6+16 X3</p><p> Saves change to Fort +14 Will +4</p><p></p><p>Chapel</p><p>• Jaagrath Kreeg has 150 Hp </p><p>• His secondary power attack is +16/ +11 +26 19-20 X3</p><p>• There are 2 Ogres in here (if all 6 PCs are present)</p><p>• The Ogres have 38 Hp </p><p>• There attacks are +8 3d6+7 X3</p><p></p><p>Commander’s Quarters </p><p>• Gragavan Kreeg has 105 Hp </p><p>• Dorella Kreeg has 112 Hp</p><p>• Dorella’s AC is 23 touch 8 Flat Footed 23 </p><p>o Spells Known CL 9th Touch +5</p><p> 4th (4x a day) Confusion DC 18, Black Tentacles (grapple check +17)</p><p> 3rd (6x a day) Lightning Bolt DC 15, Hold Person DC 17, Suggestion DC17</p><p> 2nd(7x a day) Hideous Laughter DC 16, Touch of Idiocy, Mirror Image, Scorching Ray</p><p> 1st (7x a day) Mage Armor, Shield, Charm Person DC 15, Magic Missile, Expeditious retreat</p><p> O Acid Splash, Dancing Lights, Daze DC 14, Ghost Sound DC 13, Mage Hand, Message</p><p>o Active Spells </p><p> Mage Armor CL 9th </p><p> Shield CL 9th </p><p> Expeditious Retreat CL 9th </p><p> Mirror Image 9th 1d4+3 Images </p><p></p><p>Tribunal</p><p>• The Ogres have 38 Hp </p><p>• There attacks are +8 3d6+7 X3</p><p>• There are 4 Ogres in here (if all 6 PCs are present)</p><p></p><p>Lucrecia’s Retreat</p><p>• Lucrecia has 150 Hp + 1d10+5</p><p>• Lucrecia’s AC is 32 touch 15 Flat footed 26</p><p>o Spells Known CL 6th </p><p> 3rd (3x a day) Displacement</p><p> 2nd (5x a day) Invisibility, Silence</p><p> 1st (6x a day) Cure Light Wounds, Divine Favor, Shield, Mage Armor</p><p> 0 Mage Hand, Read Magic, Detect Magic, Prestidigitation, Ghost Sound DC 16 </p><p>o Active Spells</p><p> Mage Armor CL 6th </p><p> Shield CL 6th </p><p> False Life CL 5th</p><p> Divine Favor CL 6th </p><p> Mirror Image CL 10th 1d4+2</p><p> Undetectable Alignment CL 3rd </p><p> Invisibility CL 6th </p><p> Silence CL 6th </p><p> Displacement CL 6th </p><p>o Extra Gear Wand of Undetectable Alignment CL 3rd 20 Charges </p><p></p><p>Saving the School Children</p><p>• Nightbelly Boa has 90 Hp</p><p></p><p>Black Magga Rises</p><p>• Black Magga has 180 Hp </p><p></p><p>Gorger and Chaw’s Lair</p><p>• Gorger and Chaw have 90 Hp </p><p></p><p>Ogre Demolition Crew</p><p>• Malagus Kreeg has 104 Hp</p><p>• His attacks are +16/ +11 3d6+13</p><p>o While Raging </p><p> He has 120 Hp </p><p> AC becomes 17 touch 8 Flatfooted 17</p><p> His attacks become +18/ +13 3d6+16 X3</p><p> Saves change to Fort +14 Will +4</p><p>• The Ogres have 38 Hp </p><p>• There attacks are +8 3d6+7 X3</p><p>• There are 6 Ogres (if all 6 PCs are present)</p><p></p><p>Battlefield</p><p>• The Trolls have 72 Hp </p><p>• There is a Troll per PC </p><p></p><p>Observation Pool</p><p>• Grazuul has 160 Hp </p><p>• Improved Critical Military Fork 19-20 X3</p><p></p><p>The Haunted Heart </p><p></p><p>Whitewillow</p><p>• Shortly after, the PC reach a clearing which rested on more solid ground, with a circle of standing stones in its middle. As they approached, a mysterious-looking lady dressed in a flowing green robe stepped out from behind one of the stones. Long green hair hung down from a hood that covered most of her face, but the group saw that she had a soft, white-skinned chin and delicate lips</p><p>• “Greetings, travelers, and welcome to Whitewillow,” she said in a melodious voice. “What brings you here?” She will talk to the PCs and claims to be one of Myriana’s sister and that she is missing from White Willow and that maybe the Hermit can help them find her (Yap whispers that he doesn’t know her or of this Hermit)</p><p>• She is a Witchfire (Bestiary 5) and summoned her Will o Wisps the moment she noticed the PCs </p><p>• She has 130 Hp </p><p>• The Will O Wisps have 50 Hp </p><p>• The Will O Wisps stay invisible until she attacks or is attacked </p><p>• There are 3 Will O Wisps </p><p></p><p>Heart of Sadness</p><p>• Myriana has 120 Hp </p><p></p><p>Harrowing the Hook </p><p></p><p>Entrance</p><p>• The Ogres have 105 Hp </p><p>• There are 3 Ogres (if all 6 PCs are Present)</p><p></p><p>Chokepoint</p><p>• The Ogres have 38 Hp </p><p>• There attacks are +8 3d6+7 X3</p><p>• There are 4 Ogres (if all 6 PCs are Present)</p><p></p><p>The Clanhold</p><p>• The Ogres have 105 Hp </p><p>• There are 3 Ogres (if all 6 PCs are Present)</p><p>• Remember extra D6 fire damage on attacks </p><p>• The Exhausted Ogres just kind of fall over themselves as they go towards the PCs </p><p></p><p>Circle of the Sisters</p><p>• Briselda, Grelthaga, Larastine, have 55 Hp </p><p>o Spells in Effect </p><p> Mind Blank CL 9th </p><p>• Lamatar Bayden </p><p>• Advanced Elite Wight </p><p>• Medium Undead Cold</p><p>• Hit Dice: 8d12 (80 hp)</p><p>• Initiative: +3</p><p>• Speed: 30ft </p><p>• Armor Class: 17 (+3 Dex +4 Natural)</p><p>• Base Attack/Grapple: +4/+8</p><p>• Attack: Slam +8 (1d6+4 +1d6 Cold Plus Energy Drain)</p><p>• Space/Reach: 5 ft. /5 ft.</p><p>• Special Attacks: Create Spawn, Energy Drain </p><p>• Special Qualities: Darkvision 60ft Undead Traits, Immune to Cold </p><p>• Saves: Fort +3, Ref +6, Will +8</p><p>• Abilities: Str 18, Dex 16, Con —, Int 11, Wis 15, Cha 18</p><p>• Skills: Hide +12, Listen +12, Move Silently +20, Spot +12</p><p>• Feats: Ability Focus (Energy Drain), Improved Natural Attack (Slam), Blind Fighting </p><p>• CR 5 </p><p>• Energy Drain DC 20 </p><p></p><p></p><p>As the Dread Kings of Old</p><p>• Barl has 192 Hp + 1d10+5</p><p>• Barl’s AC is 29 Touch 10 Flatfooted 28</p><p>o Spells Memorized (CL 7th Level)</p><p> 4th Fear DC 20, Black Tentacles, Animate Dead </p><p> 3rd Vampiric Touch x2, Displacement, Fly</p><p> 2nd Spectral Hand, Mirror Image, Blindness/Deafness DC 18, Ghoul Touch DC 18, Command Undead, </p><p> 1st Mage Armor, Shield, Ray of Enfeeblement, Magic Missile x3 </p><p> 0 Touch of Fatigue DC 16, Read Magic, Detect Magic, Prestidigitation, Disrupt Undead</p><p>o Spells Cast </p><p> Mage Armor CL 7th </p><p> Shield CL 7th </p><p> False Life CL 5th </p><p> Mirror Image CL 7th 1d4+2 Images </p><p> Spectral Hand CL 7th +15 Touch </p><p> Displacement CL 7th </p><p> Fly 7th 60ft Flight </p><p>• Stone Giants have 140 Hp </p><p>• There are 2 Stone Giants (if all 6 PCs are present)</p><p></p><p>Concluding the Adventure </p><p>• The PCs now own Fort Rannick if they want it, If they don’t want it Magnimar will send a different group to hold the fort and protect the Turtleback area (A Group of Hell Knights march as soon as given word)</p><p>• It is the dead of winter but it wouldn’t be to hard to get back to Magnimar </p><p>• The Lord Mayor offers each of the Heroes of Magnimar 1 item out of the Magnimar Treasury worth 20,000 Gp or less for saving Turtleback Ferry and retaking Fort Rannick </p><p>• If the PCs go back to Sandport they are very much the heroes of the area</p></blockquote><p></p>
[QUOTE="Virtue, post: 4589644, member: 19059"] [b]The Hook Mountain Massacre[/b] The Hook Mountain Massacre A Friendly Guide • Shaleu meets up with the PCs as they are packing up to leave for Turtle Back Ferry o Have a new character sheet Traveling to Turtle Back Ferry • The main thing is the rains have come early its raining on and off almost everyday o Rain reduces visibility ranges by half o A -4 and Spot and Search Checks o Ranged Weapons at -4 o Open Flames extinguished and all other flames 50 percent chance of going out • There are small towns every so often with little consequences • When you get to the small village of Crubdle this is a small fishing town that fishes in the local lake that is run off from Lake Syrantula. The village seems to have some troubles o The Local Lake has gone bad all the fish are dying and the water is making anyone who drinks it sick o Most people look like they are packing up and going to abandon the village o The lake has been taken over by a young adult green dragon Chyfon he loves the lake and has found a great cave he does not plan on leaving, he has been here for about 6 months since being run out of the Mushfens by another green dragon o He has built himself a great place to rest in an underwater tunnel along the edge of the lake, for a young dragon he has amassed a large amount of magical treasure and prefers magic over gold any day. If bothered he will barter for them to give him magic items so he doesn’t kill them o Chyfon • LE Large Young adult Green Dragon • Init +4 Senses Blindsense 60ft Dark vision 120ft Keen Senses Spot +20 Listen +20 • AC 25 Touch 9 Flatfooted 25, (29 with mage armor spell) • Hp 235 (17d12+68) • Fort +14 Ref +10 Will +12 • Immune Acid, Sleep, Paralysis • SR 19 • Speed 40ft Fly 150ft poor Swim 40ft • Melee +15 2d6+13 19-20x2 Grapple +27 • Full attack • Bite +22 2d6 +6 19-20x2 • Claw +17 1d8+3 • Claw +17 1d8+3 • Wing +17 1d6+3 • Wing +17 1d6+3 • Tail +17 1d8+9 • Space 10ft Reach 5ft (10ft with bite) • Special Attacks Breath Weapon (40ft Cone 10d6 Acid Reflex 24 for half) • Feats Power Attack, Improved Init, Snatch, Improved Critical Bite, Ability Focus (Breath) • Spells Known CL3rd • 1st 6x a day Mage Armor, Identify, Charm Person • 0 Detect Magic, Read Magic, Mage Hand, Message, Prestidigitation • Spells Cast • Mage Armor CL 3rd • Treasure • +1 Magebane weapon • Mithralmist Shirt Pg 20 • Boots of Striding and Sprinting • Fiendslayer Crystal Lesser Pg 65 • Crystal of Return Lesser Pg 65 • Truedeath Crystal Least Pg 66 • Belts of Hidden Pouches Pg 74 • Great Reach Bracers Pg 108 • Ring of Entropic Deflection Pg123 • Ring of Silent Spells pg 127 • 7000 Gp • 20 100 Gp pearls Turtleback Ferry • If the PCs try to investigate The Paradise in Clay bottom Lake there is a Giant Snapping Turtle that attacks them after they realize that The Paradise was sealed from the outside so that everyone in there was stuck The Strange Bear • Rukus Graul has 72 Hp • Graul Hounds are treated as Wolves • Wolves have 16 Hp The Graul Farm • Crowfood has 76 Hp • He has two extra standard Ogrekin (Pg 90 Beastiary) (if all 6 PCs are present) • Ogrekin has 25 Hp Mammy’s Room • Mammy Graul has 64+1d10+8 Hp • Mammies AC is 21 Touch 7 Flatfooted 21 • Spells cast o Mage Armor CL 8th o Shield CL 8th o False Life CL 8th o Mirror Image CL 8th 1d4+2 Images o Spectral Hand CL 8th (+11 Touch Attack) o Fly CL 8th o Displacement 8th • Treat the Zombies as Bugbear Zombies with 60hp Hucker’s Lair • Hucker Graul has 70 Hp • Chuckles and Drooler have 48 hp • There is an extra Dire Rat (if all 6 PCs are present) Tendriculos Pit • Muck Graul has 108 Hp Kennel • Ogrekins have 25 Hp • There are two extra standard Ogrekin (Pg 90 Beastiary) (if all 6 PCs are present) Prison • Biggun has 160 Hp Last of the Black Arrows • If anyone was sentenced to Fort Rannick after the trials in Burnt Offering they will be here also Retaking Fort Rannick Patrolling the Area • At all times there is a group of 3 Standard Ogres looking for food and other things 50% chance of encountering them if two die the last one runs for the fort warning of humans • A hunting party is sent out 8 Standard Ogres and 1 Ogre Barbarian East Gate • The Ogre has 38 Hp • His attacks are +8 3d6+7 x3 • There is an extra Ogre (if all 6 PCs are present) Old Guard Tower • The Ogres have 38 Hp • There attacks are +8 3d6+7 X3 • There are 3 Ogres (if all 6 PCs are present) • Karly Lop Kreeg has 104 hp • His attacks are +16/ +11 3d6+13 o While Raging He has 120 Hp AC becomes 17 touch 8 Flatfooted 17 His attacks become +18/ +13 3d6+16 X3 Saves change to Fort +14 Will +4 Cook House • Jolly Kreeg has 104 Hp • His attacks are +16/ +11 3d6+13 o While Raging He has 120 Hp AC becomes 17 touch 8 Flatfooted 17 His attacks become +18/ +13 3d6+16 X3 Saves change to Fort +14 Will +4 South Gate • Minktuck Kreeg has 105 Hp • The Ogres have 38 Hp • There attacks are +8 3d6+7 X3 • There are 4 Ogres (if all 6 PCs are present) New Barracks • The Ogres have 38 Hp • There attacks are +8 3d6+7 X3 • There are 15 Ogres (if all 6 PCs are present) Crypt • Lorgus Fenker has 70 Hp Workroom • Gragavan Kreeg has 105 Hp Armory • The Ogres have 38 Hp • There attacks are +8 3d6+7 X3 • There are 3 Ogres (if all 6 PCs are present) Infirmary • Silas Kreeg has 105 Hp • There are 2 Ogres here (if all 6 PCs are present) • The Ogres have 38 Hp • There attacks are +8 3d6+7 X3 Barracks • The Ogres have 38 Hp • There attacks are +8 3d6+7 X3 • There is also an Ogre Barbarian here (if all 6 PCs are present) • Kegal Kreeg has 104 Hp • His attacks are +16/ +11 3d6+13 o While Raging He has 120 Hp AC becomes 17 touch 8 Flatfooted 17 His attacks become +18/ +13 3d6+16 X3 Saves change to Fort +14 Will +4 Chapel • Jaagrath Kreeg has 150 Hp • His secondary power attack is +16/ +11 +26 19-20 X3 • There are 2 Ogres in here (if all 6 PCs are present) • The Ogres have 38 Hp • There attacks are +8 3d6+7 X3 Commander’s Quarters • Gragavan Kreeg has 105 Hp • Dorella Kreeg has 112 Hp • Dorella’s AC is 23 touch 8 Flat Footed 23 o Spells Known CL 9th Touch +5 4th (4x a day) Confusion DC 18, Black Tentacles (grapple check +17) 3rd (6x a day) Lightning Bolt DC 15, Hold Person DC 17, Suggestion DC17 2nd(7x a day) Hideous Laughter DC 16, Touch of Idiocy, Mirror Image, Scorching Ray 1st (7x a day) Mage Armor, Shield, Charm Person DC 15, Magic Missile, Expeditious retreat O Acid Splash, Dancing Lights, Daze DC 14, Ghost Sound DC 13, Mage Hand, Message o Active Spells Mage Armor CL 9th Shield CL 9th Expeditious Retreat CL 9th Mirror Image 9th 1d4+3 Images Tribunal • The Ogres have 38 Hp • There attacks are +8 3d6+7 X3 • There are 4 Ogres in here (if all 6 PCs are present) Lucrecia’s Retreat • Lucrecia has 150 Hp + 1d10+5 • Lucrecia’s AC is 32 touch 15 Flat footed 26 o Spells Known CL 6th 3rd (3x a day) Displacement 2nd (5x a day) Invisibility, Silence 1st (6x a day) Cure Light Wounds, Divine Favor, Shield, Mage Armor 0 Mage Hand, Read Magic, Detect Magic, Prestidigitation, Ghost Sound DC 16 o Active Spells Mage Armor CL 6th Shield CL 6th False Life CL 5th Divine Favor CL 6th Mirror Image CL 10th 1d4+2 Undetectable Alignment CL 3rd Invisibility CL 6th Silence CL 6th Displacement CL 6th o Extra Gear Wand of Undetectable Alignment CL 3rd 20 Charges Saving the School Children • Nightbelly Boa has 90 Hp Black Magga Rises • Black Magga has 180 Hp Gorger and Chaw’s Lair • Gorger and Chaw have 90 Hp Ogre Demolition Crew • Malagus Kreeg has 104 Hp • His attacks are +16/ +11 3d6+13 o While Raging He has 120 Hp AC becomes 17 touch 8 Flatfooted 17 His attacks become +18/ +13 3d6+16 X3 Saves change to Fort +14 Will +4 • The Ogres have 38 Hp • There attacks are +8 3d6+7 X3 • There are 6 Ogres (if all 6 PCs are present) Battlefield • The Trolls have 72 Hp • There is a Troll per PC Observation Pool • Grazuul has 160 Hp • Improved Critical Military Fork 19-20 X3 The Haunted Heart Whitewillow • Shortly after, the PC reach a clearing which rested on more solid ground, with a circle of standing stones in its middle. As they approached, a mysterious-looking lady dressed in a flowing green robe stepped out from behind one of the stones. Long green hair hung down from a hood that covered most of her face, but the group saw that she had a soft, white-skinned chin and delicate lips • “Greetings, travelers, and welcome to Whitewillow,” she said in a melodious voice. “What brings you here?” She will talk to the PCs and claims to be one of Myriana’s sister and that she is missing from White Willow and that maybe the Hermit can help them find her (Yap whispers that he doesn’t know her or of this Hermit) • She is a Witchfire (Bestiary 5) and summoned her Will o Wisps the moment she noticed the PCs • She has 130 Hp • The Will O Wisps have 50 Hp • The Will O Wisps stay invisible until she attacks or is attacked • There are 3 Will O Wisps Heart of Sadness • Myriana has 120 Hp Harrowing the Hook Entrance • The Ogres have 105 Hp • There are 3 Ogres (if all 6 PCs are Present) Chokepoint • The Ogres have 38 Hp • There attacks are +8 3d6+7 X3 • There are 4 Ogres (if all 6 PCs are Present) The Clanhold • The Ogres have 105 Hp • There are 3 Ogres (if all 6 PCs are Present) • Remember extra D6 fire damage on attacks • The Exhausted Ogres just kind of fall over themselves as they go towards the PCs Circle of the Sisters • Briselda, Grelthaga, Larastine, have 55 Hp o Spells in Effect Mind Blank CL 9th • Lamatar Bayden • Advanced Elite Wight • Medium Undead Cold • Hit Dice: 8d12 (80 hp) • Initiative: +3 • Speed: 30ft • Armor Class: 17 (+3 Dex +4 Natural) • Base Attack/Grapple: +4/+8 • Attack: Slam +8 (1d6+4 +1d6 Cold Plus Energy Drain) • Space/Reach: 5 ft. /5 ft. • Special Attacks: Create Spawn, Energy Drain • Special Qualities: Darkvision 60ft Undead Traits, Immune to Cold • Saves: Fort +3, Ref +6, Will +8 • Abilities: Str 18, Dex 16, Con —, Int 11, Wis 15, Cha 18 • Skills: Hide +12, Listen +12, Move Silently +20, Spot +12 • Feats: Ability Focus (Energy Drain), Improved Natural Attack (Slam), Blind Fighting • CR 5 • Energy Drain DC 20 As the Dread Kings of Old • Barl has 192 Hp + 1d10+5 • Barl’s AC is 29 Touch 10 Flatfooted 28 o Spells Memorized (CL 7th Level) 4th Fear DC 20, Black Tentacles, Animate Dead 3rd Vampiric Touch x2, Displacement, Fly 2nd Spectral Hand, Mirror Image, Blindness/Deafness DC 18, Ghoul Touch DC 18, Command Undead, 1st Mage Armor, Shield, Ray of Enfeeblement, Magic Missile x3 0 Touch of Fatigue DC 16, Read Magic, Detect Magic, Prestidigitation, Disrupt Undead o Spells Cast Mage Armor CL 7th Shield CL 7th False Life CL 5th Mirror Image CL 7th 1d4+2 Images Spectral Hand CL 7th +15 Touch Displacement CL 7th Fly 7th 60ft Flight • Stone Giants have 140 Hp • There are 2 Stone Giants (if all 6 PCs are present) Concluding the Adventure • The PCs now own Fort Rannick if they want it, If they don’t want it Magnimar will send a different group to hold the fort and protect the Turtleback area (A Group of Hell Knights march as soon as given word) • It is the dead of winter but it wouldn’t be to hard to get back to Magnimar • The Lord Mayor offers each of the Heroes of Magnimar 1 item out of the Magnimar Treasury worth 20,000 Gp or less for saving Turtleback Ferry and retaking Fort Rannick • If the PCs go back to Sandport they are very much the heroes of the area [/QUOTE]
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