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Changes to Winter Fantasy 2013 - Pathfinder, Board Games, And Magic: The Gathering
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<blockquote data-quote="Alphastream" data-source="post: 6033670" data-attributes="member: 11365"><p>I mean this in a nice way: "real" is arbitrary. There was no one "real Winter Fantasy". The RPGA changed the format constantly. From the original tournament games or one-shot delves of the early RPGA, to classics (an early staple and now again part of the format), to living campaign 4-hour adventures (from such diverse campaigns as Living City, Living Greyhawk, Living Death, Green Regent, two Eberron campaigns, Living Jungle, LFR, AOA, LDivine, etc.) to non-D&D games (Living Spycraft, Living Force, Living Arcanis, Chronicles of Darkness, Living Seattle) to battle interactives and specials... there have been many different formats over the years. </p><p></p><p>The organizer behind this convention is the same person (Dave Christ) involved with it for many of the past years, including when it was last called Winter Fantasy. Dave was also involved long before that, and has a feel for what worked in those days and why. </p><p></p><p>There is a lot of great history behind Winter Fantasy, but it is impossible to exactly recreate any one point in time because the games and gamers themselves change. For example, it is fitting to have Mona and SRM come back to WF, but it won't be like it was when they were last involved: now they would do so as Pathfinder guys. Pathfinder has never been part of WF before, but other RPG companies have. It wouldn't shock me to see Crafty Games come back with some organized play for FantasyCraft or Spycraft, but there is no way it would be just like the years when they were present. </p><p></p><p>Winter Fantasy is a great name and I think it fits very well. I'm glad to see the name stay alive. There is no way to keep things from changing, but having that name remain allows us to better think on the history and evolution of the game. Plus, the way it snows at this con, I can't think of a better name!</p><p></p><p>(Aside to HandofMystra: as you can see from your own comment, editing takes work... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> But, seriously, the editing of any for-sale adventure should be far higher than free volunteer-created adventures. LG and LFR (and AoA) are edited by volunteers, and despite a lot of hard work, errors creep in. The talent of both Paizo and WotC editors (who are friends and game together) is really superior to volunteer efforts. I think most gamers understand that. As someone that stays up into the wee hours editing AoA, I bow to their talent! No grounds for edition warring should be found here. Come to Winter Fantasy and play all the games!)</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6033670, member: 11365"] I mean this in a nice way: "real" is arbitrary. There was no one "real Winter Fantasy". The RPGA changed the format constantly. From the original tournament games or one-shot delves of the early RPGA, to classics (an early staple and now again part of the format), to living campaign 4-hour adventures (from such diverse campaigns as Living City, Living Greyhawk, Living Death, Green Regent, two Eberron campaigns, Living Jungle, LFR, AOA, LDivine, etc.) to non-D&D games (Living Spycraft, Living Force, Living Arcanis, Chronicles of Darkness, Living Seattle) to battle interactives and specials... there have been many different formats over the years. The organizer behind this convention is the same person (Dave Christ) involved with it for many of the past years, including when it was last called Winter Fantasy. Dave was also involved long before that, and has a feel for what worked in those days and why. There is a lot of great history behind Winter Fantasy, but it is impossible to exactly recreate any one point in time because the games and gamers themselves change. For example, it is fitting to have Mona and SRM come back to WF, but it won't be like it was when they were last involved: now they would do so as Pathfinder guys. Pathfinder has never been part of WF before, but other RPG companies have. It wouldn't shock me to see Crafty Games come back with some organized play for FantasyCraft or Spycraft, but there is no way it would be just like the years when they were present. Winter Fantasy is a great name and I think it fits very well. I'm glad to see the name stay alive. There is no way to keep things from changing, but having that name remain allows us to better think on the history and evolution of the game. Plus, the way it snows at this con, I can't think of a better name! (Aside to HandofMystra: as you can see from your own comment, editing takes work... ;) But, seriously, the editing of any for-sale adventure should be far higher than free volunteer-created adventures. LG and LFR (and AoA) are edited by volunteers, and despite a lot of hard work, errors creep in. The talent of both Paizo and WotC editors (who are friends and game together) is really superior to volunteer efforts. I think most gamers understand that. As someone that stays up into the wee hours editing AoA, I bow to their talent! No grounds for edition warring should be found here. Come to Winter Fantasy and play all the games!) [/QUOTE]
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