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General Tabletop Discussion
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Changing Racial bonuses
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7150500" data-attributes="member: 82106"><p>Yeah, I am definitely of mixed feelings on this kind of issue. I get that you want someone to be able to make a dwarf with a +2 INT and make it a Wizard. OTOH we had a dwarf wizard in one game, he wasn't gimped, he was just a good summoner and orb specialist (CON/WIS strong secondaries). Granted, his DEX and CHA weren't so hot, and his STR was in the dumper, but it worked. </p><p></p><p>Often I do find that arbitrary restrictions on things seem more limiting than they are helpful. I never got why certain weapon enchantments are restricted to only certain weapons, or why Swordmages can't just use an Axe, or why you have to burn extra feats to use various low damage weapons with thief abilities. I do see what the point of those rules was getting at though, swords are traditional for swordmages, maces traditionally work best on undead, and sneak attack is usually flavored as being surgically precise blows that require specific super-accurate weapons. There are SOME mechanical reasons as well, certain weapons used with rogue powers might be a little too much, but I agree that there's still a bit too much there sometimes.</p><p></p><p>Honestly, you can call me Aameul and Hethradiah, I can fight with myself on this subject all day long. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7150500, member: 82106"] Yeah, I am definitely of mixed feelings on this kind of issue. I get that you want someone to be able to make a dwarf with a +2 INT and make it a Wizard. OTOH we had a dwarf wizard in one game, he wasn't gimped, he was just a good summoner and orb specialist (CON/WIS strong secondaries). Granted, his DEX and CHA weren't so hot, and his STR was in the dumper, but it worked. Often I do find that arbitrary restrictions on things seem more limiting than they are helpful. I never got why certain weapon enchantments are restricted to only certain weapons, or why Swordmages can't just use an Axe, or why you have to burn extra feats to use various low damage weapons with thief abilities. I do see what the point of those rules was getting at though, swords are traditional for swordmages, maces traditionally work best on undead, and sneak attack is usually flavored as being surgically precise blows that require specific super-accurate weapons. There are SOME mechanical reasons as well, certain weapons used with rogue powers might be a little too much, but I agree that there's still a bit too much there sometimes. Honestly, you can call me Aameul and Hethradiah, I can fight with myself on this subject all day long. ;) [/QUOTE]
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