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Changing Racial bonuses
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7150824" data-attributes="member: 82106"><p>Totally true, its an 'advantage' for the RACE of humans, they can fulfill any class that might be useful, but it has absolutely no specific personal value to the human PCs at all. Honestly, the human-only feats and racial power are pretty good, but given the vast number of feats in 4e they aren't really an advantage (anymore unless you play with only very restricted books). Getting an extra feat at level 1 is a pretty nice bonus, but consider how nice main racial of many races is, dwarves get minor action Second Wind (a HUGE HUGE benefit that they use in every single fight generally speaking), eldar get Fey Step, which is also pretty stupid good, halflings get an awesome ability, etc. Seems to me like humans are basically trading a +2 on a 2nd stat for a skill training. I never understood where that was a good trade off. Plenty of players played humans, but it wasn't due to some desire to optimize, that's for sure. (and honestly, thinking about it, humans weren't any more common than dwarves or halflings, who seemed to be perennial favorites in our 4e).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7150824, member: 82106"] Totally true, its an 'advantage' for the RACE of humans, they can fulfill any class that might be useful, but it has absolutely no specific personal value to the human PCs at all. Honestly, the human-only feats and racial power are pretty good, but given the vast number of feats in 4e they aren't really an advantage (anymore unless you play with only very restricted books). Getting an extra feat at level 1 is a pretty nice bonus, but consider how nice main racial of many races is, dwarves get minor action Second Wind (a HUGE HUGE benefit that they use in every single fight generally speaking), eldar get Fey Step, which is also pretty stupid good, halflings get an awesome ability, etc. Seems to me like humans are basically trading a +2 on a 2nd stat for a skill training. I never understood where that was a good trade off. Plenty of players played humans, but it wasn't due to some desire to optimize, that's for sure. (and honestly, thinking about it, humans weren't any more common than dwarves or halflings, who seemed to be perennial favorites in our 4e). [/QUOTE]
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