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D&D Older Editions
Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7031319" data-attributes="member: 6694190"><p>Well, things got even worse. Just found out that I had missed three healing powers, an Encounter healing power, a Paragon healing power, and a Daily healing power. These three makes the healing graph even worse. </p><p></p><p>[ATTACH]81424[/ATTACH]</p><p></p><p>So big question is - should you optimize the game play based on maximized characters, or should you assume that the party would like to play a cleric that do not only do healing? If the later I could potentially bring down some of the Epic healing powers so you do not have to compensate the damage so much. It is very hard to compensate for that big Epic healing bump without doubling damage output. What do you think is the right way forward?</p><p>A) Full Compensation - will make Epic monsters deal very big damage - maybe then forcing players to focus on healing capacity at that level.</p><p>B) Lower Compensation - will in average game work fine, but will make it harder for DMs to plan adventures with a party that really tries to optimize their healing.</p><p>Personally I Think B is the right way forward.</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7031319, member: 6694190"] Well, things got even worse. Just found out that I had missed three healing powers, an Encounter healing power, a Paragon healing power, and a Daily healing power. These three makes the healing graph even worse. [ATTACH=CONFIG]81424._xfImport[/ATTACH] So big question is - should you optimize the game play based on maximized characters, or should you assume that the party would like to play a cleric that do not only do healing? If the later I could potentially bring down some of the Epic healing powers so you do not have to compensate the damage so much. It is very hard to compensate for that big Epic healing bump without doubling damage output. What do you think is the right way forward? A) Full Compensation - will make Epic monsters deal very big damage - maybe then forcing players to focus on healing capacity at that level. B) Lower Compensation - will in average game work fine, but will make it harder for DMs to plan adventures with a party that really tries to optimize their healing. Personally I Think B is the right way forward. [/QUOTE]
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