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General Tabletop Discussion
*Dungeons & Dragons
Changing the Theme of a Campaign
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<blockquote data-quote="Tormyr" data-source="post: 7298591" data-attributes="member: 6776887"><p>Is this game fun for you? It doesn't sound like it. Back around 13 months ago my group was having issues with play style between party members including in game behavior that was disruptive. I had a "come to Heironeous" conversation with them to start working together as a group again and play collaboratively. It helped keep a couple people in the group, and they started working together better.</p><p></p><p>In your case, it sounds like the players, one in particular, are not engaging with the story that you would like to tell. This can be solved in game by having the effects of the ongoing story impact the group wherever they go. It can also be solved out of game by having that session 0 now and coming to an agreement as to where everyone wants the story to go.</p><p></p><p>Apologies ahead of time if I missed the point. I do that some times in these kinds of threads.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7298591, member: 6776887"] Is this game fun for you? It doesn't sound like it. Back around 13 months ago my group was having issues with play style between party members including in game behavior that was disruptive. I had a "come to Heironeous" conversation with them to start working together as a group again and play collaboratively. It helped keep a couple people in the group, and they started working together better. In your case, it sounds like the players, one in particular, are not engaging with the story that you would like to tell. This can be solved in game by having the effects of the ongoing story impact the group wherever they go. It can also be solved out of game by having that session 0 now and coming to an agreement as to where everyone wants the story to go. Apologies ahead of time if I missed the point. I do that some times in these kinds of threads. [/QUOTE]
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Changing the Theme of a Campaign
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