Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Changing the Theme of a Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7298618" data-attributes="member: 6785785"><p>Thanks for clarifying. When I mentioned lands and wealth, I meant as motivation for the PCs rather than for the "bad guys". Approach things as if the PCs are mercenaries, and that different factions may want to hire them for different reasons. </p><p></p><p>Maybe at one point, a cult of the Old Ones (or whatever equivalent you're using) hires the PCs to steal an artifact. And the PCs succeed, and turn it over, not knowing that it's the key to the cult's dark plans. Maybe then the church or some other organization reaches out to the PCs to get them to correct the situation, offering a reward in addition. </p><p></p><p>Whatever the case, I think you can continue with your themes, but you will have to change things up a bit. Keep pushing things to see at what point the PCs finally decide to "do the right thing". Maybe the theme can be "at one point do the selfish decide to behave selflessly?" It may be interesting to see how far it needs to go. </p><p></p><p>But, as was pointed out, maybe a conversation with the players to see how they want to proceed is in order. Maybe they won't like going that route, even thought it's the one they are kind of dictating.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7298618, member: 6785785"] Thanks for clarifying. When I mentioned lands and wealth, I meant as motivation for the PCs rather than for the "bad guys". Approach things as if the PCs are mercenaries, and that different factions may want to hire them for different reasons. Maybe at one point, a cult of the Old Ones (or whatever equivalent you're using) hires the PCs to steal an artifact. And the PCs succeed, and turn it over, not knowing that it's the key to the cult's dark plans. Maybe then the church or some other organization reaches out to the PCs to get them to correct the situation, offering a reward in addition. Whatever the case, I think you can continue with your themes, but you will have to change things up a bit. Keep pushing things to see at what point the PCs finally decide to "do the right thing". Maybe the theme can be "at one point do the selfish decide to behave selflessly?" It may be interesting to see how far it needs to go. But, as was pointed out, maybe a conversation with the players to see how they want to proceed is in order. Maybe they won't like going that route, even thought it's the one they are kind of dictating. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Changing the Theme of a Campaign
Top