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Changing the Theme of a Campaign
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<blockquote data-quote="Voi_D_ragon" data-source="post: 7298620" data-attributes="member: 6855956"><p>True, but for now they're still in the stage that the horrors are entering the world and will start gathering support-if they lose interest, they'll never get to the point that the BBEGs have an established power/follower base for themselves. Basically of the four "horsemen of the apocalypse" so to speak, they have only encountered the avatar of one, which got away and summoned his true form into the world before disappearing (to help the other three get in). </p><p>And before even going to were they're going to accidentally release the second one, they start sidetracking everything. And if they never tamper with them, the evils won't truly manifest, since one of the ideas of the campaign was that uncovering hidden/forgotten knowledge was risky (and so going into dungeons to find loot releases terrible monsters you then have to deal with further down the road). But none of that can happen if they don't uncover the knowledge. </p><p>Plus, the feel of a Lovecraft campaign and a mafia campaign is just too different for me to reconcile them.</p><p>I also didn't have the campaign world fully mapped out, so if I take a break and write down some things better it might be a good thing.</p></blockquote><p></p>
[QUOTE="Voi_D_ragon, post: 7298620, member: 6855956"] True, but for now they're still in the stage that the horrors are entering the world and will start gathering support-if they lose interest, they'll never get to the point that the BBEGs have an established power/follower base for themselves. Basically of the four "horsemen of the apocalypse" so to speak, they have only encountered the avatar of one, which got away and summoned his true form into the world before disappearing (to help the other three get in). And before even going to were they're going to accidentally release the second one, they start sidetracking everything. And if they never tamper with them, the evils won't truly manifest, since one of the ideas of the campaign was that uncovering hidden/forgotten knowledge was risky (and so going into dungeons to find loot releases terrible monsters you then have to deal with further down the road). But none of that can happen if they don't uncover the knowledge. Plus, the feel of a Lovecraft campaign and a mafia campaign is just too different for me to reconcile them. I also didn't have the campaign world fully mapped out, so if I take a break and write down some things better it might be a good thing. [/QUOTE]
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