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General Tabletop Discussion
*Dungeons & Dragons
Changing the Theme of a Campaign
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<blockquote data-quote="Oofta" data-source="post: 7298658" data-attributes="member: 6801845"><p>Which all goes back to how you want to deal with it. You have basically three options.</p><p></p><p>You can just deal with it from a meta-game perspective. Sit the players down and explain what kind of campaign you want to run and ask them (politely) to play along. This isn't a bad thing, especially for a new group, they are new to the game. I have a strict no-evil rule for my games and make it clear I don't allow chaotic-evil with chaotic-neutral listed on the character sheet. Not every DM/campaign is going to work for every group.</p><p></p><p>You can stop the behavior from a story-telling point of view. They learn that ripping people off in the name of the church is a <em>really</em> bad idea. If they ignore the hints, they get a warning. If they ignore the warning, the inquisition comes after them. Whether you play all of that out or deal with some of it off screen is up to you. A variation of this is let them be murder-hobos but then make it clear that the big bad is going to stop them from having their fun.</p><p></p><p>Or just change the campaign if you can come up with ideas that you will have time to develop and have fun running.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7298658, member: 6801845"] Which all goes back to how you want to deal with it. You have basically three options. You can just deal with it from a meta-game perspective. Sit the players down and explain what kind of campaign you want to run and ask them (politely) to play along. This isn't a bad thing, especially for a new group, they are new to the game. I have a strict no-evil rule for my games and make it clear I don't allow chaotic-evil with chaotic-neutral listed on the character sheet. Not every DM/campaign is going to work for every group. You can stop the behavior from a story-telling point of view. They learn that ripping people off in the name of the church is a [I]really[/I] bad idea. If they ignore the hints, they get a warning. If they ignore the warning, the inquisition comes after them. Whether you play all of that out or deal with some of it off screen is up to you. A variation of this is let them be murder-hobos but then make it clear that the big bad is going to stop them from having their fun. Or just change the campaign if you can come up with ideas that you will have time to develop and have fun running. [/QUOTE]
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