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<blockquote data-quote="Keenath" data-source="post: 4361578" data-attributes="member: 59792"><p>Well, my point of view would be that this is supposed to be used when somebody drops or is at very low HP, so you can use the power to take their place, getting them out of danger while simultaneously taking a guard position. You could also be more clever by pushing a friend into a flanking position or some such thing.</p><p></p><p>It's situational, to be sure, but I don't really think it's situational enough to mess with. Nice for a cleric who wants a little more warlord-style tactical control. I always figure a situational encounter power should be useful in at least every other combat, and Channel powers actually get a little bit of a pass if they're not quite that good because you can always Turn or something instead.</p><p></p><p>What would you think about increasing the range from adjacent to, say, two or three squares?</p><p>That's a good point, I suppose; it does seem odd to give a bonus specifically to will when that means you'd almost need metagame knowledge to reliably use it. I mean, yeah, okay, it's obvious to use it when you're up against a mind flayer or a green dragon, but a kobold cleric? A gnoll huntmaster? You'd either need to remember what the MM says (metagaming), get hit by the will attack and then defend against it for next time (annoying), or go off a suspicion that a particular enemy might have will-targetting powers (also metagamey).</p><p> </p><p>What would you think about making it immediate but reducing the bonus to +2 or +3?</p><p></p><p>Yeah. Um.... "Power of Amaunator", I think it was called. He's a FR sun god, so that feat will probably show up in the upcoming FR player's guide. I feel no shame whatsoever for yoinking it and giving it to Pelor.</p><p>Well, Reversal is <em>going</em> to have a widely variable effect based on what sort of status effect you're under. Allowing you to use it any time you throw off a condition at least lets the player have a modicum of control over when he gets to use it. Rolling a 20 is so rare that you'd be well served to use the power at every opportunity, and then you're just at the dice god's whim as far as what condition you happened be be under when it happened. It could be Dominate just as easily as Slow.</p><p></p><p>Still, though, Dominate isn't THAT much better than Stun since you're automatically dazed while you're Dominated, and what with the Elite/Solo save bonuses, most of them aren't going to be under the effect for long anyway.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4361578, member: 59792"] Well, my point of view would be that this is supposed to be used when somebody drops or is at very low HP, so you can use the power to take their place, getting them out of danger while simultaneously taking a guard position. You could also be more clever by pushing a friend into a flanking position or some such thing. It's situational, to be sure, but I don't really think it's situational enough to mess with. Nice for a cleric who wants a little more warlord-style tactical control. I always figure a situational encounter power should be useful in at least every other combat, and Channel powers actually get a little bit of a pass if they're not quite that good because you can always Turn or something instead. What would you think about increasing the range from adjacent to, say, two or three squares? That's a good point, I suppose; it does seem odd to give a bonus specifically to will when that means you'd almost need metagame knowledge to reliably use it. I mean, yeah, okay, it's obvious to use it when you're up against a mind flayer or a green dragon, but a kobold cleric? A gnoll huntmaster? You'd either need to remember what the MM says (metagaming), get hit by the will attack and then defend against it for next time (annoying), or go off a suspicion that a particular enemy might have will-targetting powers (also metagamey). What would you think about making it immediate but reducing the bonus to +2 or +3? Yeah. Um.... "Power of Amaunator", I think it was called. He's a FR sun god, so that feat will probably show up in the upcoming FR player's guide. I feel no shame whatsoever for yoinking it and giving it to Pelor. Well, Reversal is [I]going[/I] to have a widely variable effect based on what sort of status effect you're under. Allowing you to use it any time you throw off a condition at least lets the player have a modicum of control over when he gets to use it. Rolling a 20 is so rare that you'd be well served to use the power at every opportunity, and then you're just at the dice god's whim as far as what condition you happened be be under when it happened. It could be Dominate just as easily as Slow. Still, though, Dominate isn't THAT much better than Stun since you're automatically dazed while you're Dominated, and what with the Elite/Solo save bonuses, most of them aren't going to be under the effect for long anyway. [/QUOTE]
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