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Chaosmancer Homebrew: The World of Arista
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<blockquote data-quote="Chaosmancer" data-source="post: 6734404" data-attributes="member: 6801228"><p>Homebrewed critters</p><p></p><p></p><p>Goblin Homebrews</p><p></p><p>[sblock]The Greenskins were mostly just augemented standard goblins (better equipment and hp to represent their training within the empire), the Goldskins were based off the Goblin Boss stats. No Goldskins have been encountered so I haven't decided on magic, but they will basically have class levels in either cleric, wizard, or a half-caster class. They are meant to be scary, since they rule the empire. Giving them magic was actually a secondary thought, because I needed to make sense of Goblins being in charge instead of Hobgoblins. Interestingly enough I found the empire fit well into the format of the Covenant from the Halo games. Greenskins are a mix between Grunts and Jackals, Bugbears are Brutes, Hobgoblins are Elites, and the Goldskins are Prophets, only in a world where magic is very real and very powerful.</p><p></p><p>"Greenskins"</p><p></p><p>AC: 16 (studded leather and shield)</p><p>HP: 14 (2d6+2)</p><p></p><p>spd: 30 ft</p><p>Str 10 (+0) Dex 14 (+2) Con 12 (+1) Int 12 (+1) Wis 14 (+2) Cha 10 (+0)</p><p></p><p>skills: Stealth +6, Perception +4</p><p>Senses: Darkvision 60 ft, passive percep 14</p><p></p><p>Highly trained: can hide while only lightly obscured</p><p>Nimble Escape: Bonus action Hide or Disengage</p><p></p><p>Scimitar: +5 vs AC 1d6+3</p><p>Shortbow: Range 80/320 +5 vs AC 1d6+3</p><p></p><p></p><p>"Goldskins"</p><p></p><p>AC: 18 (breatplate and shield)</p><p>Hp: 38 (6d6+2)</p><p></p><p>spd: 30 ft</p><p>str 12 (+1) Dex 16 (+3) Con 12 (+1) Int 16 (+3) Wis 16 (+3) Cha 14 (+2)</p><p></p><p>Skills: Stealth +7, Perception +5, Arcana +5, social skills +5</p><p>Senses: Darkvision 60 ft, passive percep 15</p><p></p><p>Highly Trained: can hide while only lightly obscured</p><p>Nimble escape: bonus action hide or disengage</p><p>Innate Magic</p><p></p><p>Multi-Attack (makes 2 weapon attacks)</p><p></p><p>Rapier +6 vs Ac 1d8+4</p><p>Shortbow +6 vs AC 1d6+4</p><p></p><p>"Protect the Leader"</p><p>When a creature you can see targets you, you may swap places with an adjacent lesser goblinoid. The lesser goblin becomes the target of the attack.[/sblock]</p><p></p><p>Lamia</p><p></p><p>[sblock]I haven't statted them out yet, but I'm planning on Lamia's being half-snake women, as that is the interpretation I see everywhere else except DnD. I have plans for their entire life cycle that ties into the First mother concept above. They will also probably have magic, a grapple, and a poisonous bite which will paralyze the target.[/sblock]</p><p></p><p></p><p>Sidhe Lord or Lady</p><p></p><p>[sblock]I have something statted out, but I think I made them too powerful. It was my first attempt at making a completely new creature and I feel it got out of hand. I will revisit it and try and different approach. They will definetly be high CR opponents though, as befitting the Fae of mythology[/sblock]</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6734404, member: 6801228"] Homebrewed critters Goblin Homebrews [sblock]The Greenskins were mostly just augemented standard goblins (better equipment and hp to represent their training within the empire), the Goldskins were based off the Goblin Boss stats. No Goldskins have been encountered so I haven't decided on magic, but they will basically have class levels in either cleric, wizard, or a half-caster class. They are meant to be scary, since they rule the empire. Giving them magic was actually a secondary thought, because I needed to make sense of Goblins being in charge instead of Hobgoblins. Interestingly enough I found the empire fit well into the format of the Covenant from the Halo games. Greenskins are a mix between Grunts and Jackals, Bugbears are Brutes, Hobgoblins are Elites, and the Goldskins are Prophets, only in a world where magic is very real and very powerful. "Greenskins" AC: 16 (studded leather and shield) HP: 14 (2d6+2) spd: 30 ft Str 10 (+0) Dex 14 (+2) Con 12 (+1) Int 12 (+1) Wis 14 (+2) Cha 10 (+0) skills: Stealth +6, Perception +4 Senses: Darkvision 60 ft, passive percep 14 Highly trained: can hide while only lightly obscured Nimble Escape: Bonus action Hide or Disengage Scimitar: +5 vs AC 1d6+3 Shortbow: Range 80/320 +5 vs AC 1d6+3 "Goldskins" AC: 18 (breatplate and shield) Hp: 38 (6d6+2) spd: 30 ft str 12 (+1) Dex 16 (+3) Con 12 (+1) Int 16 (+3) Wis 16 (+3) Cha 14 (+2) Skills: Stealth +7, Perception +5, Arcana +5, social skills +5 Senses: Darkvision 60 ft, passive percep 15 Highly Trained: can hide while only lightly obscured Nimble escape: bonus action hide or disengage Innate Magic Multi-Attack (makes 2 weapon attacks) Rapier +6 vs Ac 1d8+4 Shortbow +6 vs AC 1d6+4 "Protect the Leader" When a creature you can see targets you, you may swap places with an adjacent lesser goblinoid. The lesser goblin becomes the target of the attack.[/sblock] Lamia [sblock]I haven't statted them out yet, but I'm planning on Lamia's being half-snake women, as that is the interpretation I see everywhere else except DnD. I have plans for their entire life cycle that ties into the First mother concept above. They will also probably have magic, a grapple, and a poisonous bite which will paralyze the target.[/sblock] Sidhe Lord or Lady [sblock]I have something statted out, but I think I made them too powerful. It was my first attempt at making a completely new creature and I feel it got out of hand. I will revisit it and try and different approach. They will definetly be high CR opponents though, as befitting the Fae of mythology[/sblock] [/QUOTE]
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