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Chaosmancer Homebrew: The World of Arista
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<blockquote data-quote="Chaosmancer" data-source="post: 6734411" data-attributes="member: 6801228"><p>Revisiting Arista soon in a campaign, so a lot is changing. We didn't get far in the campaign held in this world, but we can't simply restart because we’re missing players and it’s been over a year and every has lost the threads of the story. Can't ignore everything, because that would be unfair towards what they did accomplish, and we left off with a goblin army ravaging the lands. In addition, one player wants to play Goliath, which until a week ago were not written up, I've since added them and they can be found above. This post is about base ideas on how the world has changed in the intervening time of the war and where we would start fresh.</p><p></p><p></p><p>After many centuries of peace, the Second Goblin war occurred. Assassinating the Witch-King Thaddeus Cromwell and burning their way through Grimsdell Wood, the goblin army sacked the city of Gále and ravaged the countryside of Toril. Miraculously, the wood regrew behind the marching army and the human forces led by the young Witch-King Evalynn Cromwell counter attacked swiftly. They decimated and scattered the goblin forces single-handedly and under the rule of Evalynn, not only did the great city of Gále arise more resplendent than before, but humanity proved itself the equal to its more historically militant neighbors. </p><p></p><p>During this time the elves changed the world as well. The Southern reaches of the Feylands had long lain abandoned, as the elves no longer had the force of arms to hold such large swaths of land. Emerging from these forests came a new people, tall, thin, and with snake-like features these Yuan-Ti spoke of a great body of water, an ocean, which had allowed their ships to bypass the Three-King Mountains to establish a colony to the south.</p><p></p><p>Their empire existed near the Goblin Lands, and after much negotiation the elves and the Yuan-Ti established a trade route. The route goes from the Aorth Desert where the Goliath nomads roam, through the Yuan-Ti empire and over the ocean to the Feylands where it travels through a small section of the forests under the watchful eyes of the Wood Elves. This route has been called “The Snake Way” and allows travelers of all the races to travel between the two major areas of the world, for a price of course.</p><p></p><p>The Yuan-Ti will not be a playable race, but I do have a full write-up of them, since they are very different from the traditional version presented in the Monster Manual which are pure evil and wouldn’t work in this context. The Goliaths of the Desert and the Genasi of the City of Dòle will be playable though.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6734411, member: 6801228"] Revisiting Arista soon in a campaign, so a lot is changing. We didn't get far in the campaign held in this world, but we can't simply restart because we’re missing players and it’s been over a year and every has lost the threads of the story. Can't ignore everything, because that would be unfair towards what they did accomplish, and we left off with a goblin army ravaging the lands. In addition, one player wants to play Goliath, which until a week ago were not written up, I've since added them and they can be found above. This post is about base ideas on how the world has changed in the intervening time of the war and where we would start fresh. After many centuries of peace, the Second Goblin war occurred. Assassinating the Witch-King Thaddeus Cromwell and burning their way through Grimsdell Wood, the goblin army sacked the city of Gále and ravaged the countryside of Toril. Miraculously, the wood regrew behind the marching army and the human forces led by the young Witch-King Evalynn Cromwell counter attacked swiftly. They decimated and scattered the goblin forces single-handedly and under the rule of Evalynn, not only did the great city of Gále arise more resplendent than before, but humanity proved itself the equal to its more historically militant neighbors. During this time the elves changed the world as well. The Southern reaches of the Feylands had long lain abandoned, as the elves no longer had the force of arms to hold such large swaths of land. Emerging from these forests came a new people, tall, thin, and with snake-like features these Yuan-Ti spoke of a great body of water, an ocean, which had allowed their ships to bypass the Three-King Mountains to establish a colony to the south. Their empire existed near the Goblin Lands, and after much negotiation the elves and the Yuan-Ti established a trade route. The route goes from the Aorth Desert where the Goliath nomads roam, through the Yuan-Ti empire and over the ocean to the Feylands where it travels through a small section of the forests under the watchful eyes of the Wood Elves. This route has been called “The Snake Way” and allows travelers of all the races to travel between the two major areas of the world, for a price of course. The Yuan-Ti will not be a playable race, but I do have a full write-up of them, since they are very different from the traditional version presented in the Monster Manual which are pure evil and wouldn’t work in this context. The Goliaths of the Desert and the Genasi of the City of Dòle will be playable though. [/QUOTE]
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